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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Blaze
I hope this new mod I made, Blaze fares better than my old mod, Mask. All the gunsprites are custom, and the character sprites are custom, except the hands, and the gibs. It's based on fire weapons, such as the ultra shiny Dragon Flamethrower. Please comment, and if you have any ideas/suggestions, feel free to post them here, or pm me.
Edit: The first picture is of the basic actor, the second is of the dragon flamethrower.
Edit: Removed it from the Mask.rte, and made it Blaze.
Last edited by Benpasko on Thu Oct 08, 2009 9:57 pm, edited 2 times in total.
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Thu Oct 08, 2009 9:47 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: Blaze
The mask? Why don't you just fix the folder rather than being such a lazy bum.
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Thu Oct 08, 2009 9:48 pm |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Blaze
I plan to, but it would take a while, so for now, I'm leaving it like this. I think I'll go fix that now, I'll have an upload in a few mins. Also, the Mask Heavy is in there, but unbuyable, as sort of an easter egg. Except I told you about it.
Edit: Made it Blaze.rte
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Thu Oct 08, 2009 9:51 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Blaze
Sprites: Smexy.
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Thu Oct 08, 2009 10:38 pm |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Blaze
I know, they're my best work ever, I spend 40 minutes a day(study hall) sketching, and these are some of my favorites.
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Thu Oct 08, 2009 10:43 pm |
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Pyrokinesis1019
Joined: Sat Sep 12, 2009 4:08 am Posts: 61 Location: Corellia
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Re: Blaze
The sprites are great . Everything was good (until I shot the big rifle out of my own hands), and it's not too powerful. There is one problem, though. The Hydra bullets come out of the bullet, they spread, and then they turn into flower petals and fall to the ground in a pile. Everything else is awesome, though. Good job.
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Thu Oct 08, 2009 11:24 pm |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Blaze
Pyrokinesis1019 wrote: The sprites are great . Everything was good (until I shot the big rifle out of my own hands), and it's not too powerful. There is one problem, though. The Hydra bullets come out of the bullet, they spread, and then they turn into flower petals and fall to the ground in a pile. Everything else is awesome, though. Good job. Yeah, it's air resistance. It's a much cooler method than just using lifetime. And I'm aware that the big sniper flies out of your hands, and it's also so light, a Blaze Trooper can carry 5, and still be effectively mobile.
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Thu Oct 08, 2009 11:29 pm |
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deathbringer
Joined: Sun Dec 21, 2008 8:16 am Posts: 293
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Re: Blaze
The sprites looks like a rip off from AAL... still they're pretty good so I won't whine on that. YGMDL.
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Fri Oct 09, 2009 1:22 am |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Blaze
deathbringer wrote: The sprites looks like a rip off from AAL... still they're pretty good so I won't whine on that. YGMDL. I actually only used AAL once, I based these off some sketches. My scanner is out of commission, so I can't show them, or I would have.
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Fri Oct 09, 2009 1:40 am |
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pieman280
Joined: Sat Oct 20, 2007 11:17 pm Posts: 199
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Re: Blaze
Nice actor! You got my download man! A new flamethrower sounds cool too.
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Fri Oct 09, 2009 1:50 am |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Blaze
Yeah, I increased the rate of fire and magazine size, and also increased the spread. This thing can knock out any vanilla actor nigh-instantaneously.
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Fri Oct 09, 2009 2:26 am |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: Blaze
Hmmm, DLed it, but please, put on a pic of it, perhaps an animated gif if you will, that will bring more downloads. Mmyes. Just peeked into the .rte and realized it's been posted in the Mod Hype thread. ...Nice work!
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Fri Oct 09, 2009 5:24 am |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Blaze
I have those small pics, but I can't figure out .gif animations. If anyone wants to make one, I'd be grateful.
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Fri Oct 09, 2009 12:16 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Blaze
I like the weapon design. They have more rigged and jagged angles and shape, pretty new looks to 'regular guns'.
Sprite-wise, the weapons need shading, and details in some parts. The actors is okay, not very new.
There's a bug when the heavy sniper fires, it destroys itself.
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Fri Oct 09, 2009 2:48 pm |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Blaze
The Decaying Soldat wrote: I like the weapon design. They have more rigged and jagged angles and shape, pretty new looks to 'regular guns'.
Sprite-wise, the weapons need shading, and details in some parts. The actors is okay, not very new.
There's a bug when the heavy sniper fires, it destroys itself. Yeah, I'm trying to get that sniper rifle bug fixed. And the jagged angles thing on the weapons? Odd. I was going for a smooth look, but with those red rod things sticking out.
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Fri Oct 09, 2009 8:26 pm |
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