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Warp Test http://45.55.195.193/viewtopic.php?f=61&t=16619 |
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Author: | Grif [ Tue Sep 22, 2009 2:33 am ] | ||
Post subject: | Warp Test | ||
Yeah so I wasn't a huge fan of my old teleportation thing and I wanted to fix the system up a bit spit and polish yano
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Author: | Oni Zanders [ Tue Sep 22, 2009 2:34 am ] |
Post subject: | Re: Warp Test |
This's been done several times before.... |
Author: | Ophanim [ Tue Sep 22, 2009 2:37 am ] |
Post subject: | Re: Warp Test |
Once. By Paul. And he said it has been done before, he's just polished it. Get out of here with your womany nonsense. |
Author: | Smitehappy [ Tue Sep 22, 2009 2:38 am ] |
Post subject: | Re: Warp Test |
I really like how it removes the terrain from around the actor, teleporting into terrain with the old teleport was wonky. |
Author: | PhantomAGN [ Tue Sep 22, 2009 4:17 am ] |
Post subject: | Re: Warp Test |
This is a pretty damn fun tool to have, but misfires are pretty common, at least for me. It would be really great to have a "stop" button, you know, so you don't warp to far. Like off the map. Also, this makes a really great way to get up some distance for hurling things with the grapple gun. Or using them as a huge spring cannon. There are innumerable wacky uses for it. I'm a little bugged by it being tied to the heavy clone though, but I also don's see a good way to apply it dynamically to a given actor. This guy will be in my army for now, at least until you update it. |
Author: | Geti [ Tue Sep 22, 2009 6:24 am ] |
Post subject: | Re: Warp Test |
its a shame deepgroups cut into all terrain to the same degree, really pretty awesome work though, good to see you actually doing stuff again. |
Author: | numgun [ Tue Sep 22, 2009 7:37 am ] |
Post subject: | Re: Warp Test |
Is just me or is that thing controllable? The trailing thingy I mean. |
Author: | Grif [ Tue Sep 22, 2009 2:42 pm ] |
Post subject: | Re: Warp Test |
numgun wrote: Is just me or is that thing controllable? The trailing thingy I mean. you mean the uh position designator that tells you where you're going to warp to? |
Author: | Daman [ Tue Sep 22, 2009 3:08 pm ] |
Post subject: | Re: Warp Test |
Ophanim wrote: Once. By Paul. nope sorry i was the first person to set an actor's position |
Author: | numgun [ Tue Sep 22, 2009 7:13 pm ] |
Post subject: | Re: Warp Test |
Grif wrote: numgun wrote: Is just me or is that thing controllable? The trailing thingy I mean. you mean the uh position designator that tells you where you're going to warp to? Probably. The trailing emitter thing. |
Author: | Grif [ Wed Sep 23, 2009 12:25 am ] |
Post subject: | Re: Warp Test |
this mod contains no emitters but hey |
Author: | war_man333 [ Wed Sep 23, 2009 7:48 am ] |
Post subject: | Re: Warp Test |
I'd like it more if it didn't rape the terrain, because whenever my friend uses a teleporting actor he ♥♥♥♥ up my base pretty badly. |
Author: | Geti [ Wed Sep 23, 2009 10:30 am ] |
Post subject: | Re: Warp Test |
so turn it off? open up the lua, grif has probably made it at least somewhat noob friendly to read. that or find the picture of the white circle in the mod, open it with paint and fill it with purple. |
Author: | Grif [ Wed Sep 23, 2009 2:48 pm ] |
Post subject: | Re: Warp Test |
Hmm. Considering a GetTerrMatter check to telefrag your actors. Worth it? |
Author: | nnninja [ Wed Sep 23, 2009 10:20 pm ] |
Post subject: | Re: Warp Test |
This seems more like something to play around with on single player than anything else. Personally, I'm going to use it just because I can shout "Engage!" whenever I use it. |
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