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.45 Pistol
http://45.55.195.193/viewtopic.php?f=61&t=16511
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Author:  Darkhunter21 [ Sat Sep 12, 2009 5:47 am ]
Post subject:  .45 Pistol

A .45 pistol!


Has a Custom sprite and a little too mutch recoil, will adjust later

**CREDITS**
Data For the Excellent game
Me for the creation of the .45 pistol

Feedback please

Attachments:
File comment: New Sprite
50000.bmp [1.18 KiB]
Not downloaded yet
File comment: Version 2 *With new sprite*
.45 Cal.rte.rar [341.29 KiB]
Downloaded 648 times

Author:  Morbo!!! [ Sat Sep 12, 2009 8:36 am ]
Post subject:  Re: .45 Pistol

The sprite is rather bland and boring.

Author:  neroe23 [ Sat Sep 12, 2009 10:43 am ]
Post subject:  Re: .45 Pistol

Quote:
The sprite is rather bland and boring.

I agree with him.
But looks like a good pistol.

Author:  joost1120 [ Sat Sep 12, 2009 1:03 pm ]
Post subject:  Re: .45 Pistol

neroe23 wrote:
Quote:
The sprite is rather bland and boring.

I agree with him.
But looks like a good pistol.

Where's the shading? Where's the spriting?
Looks like you copy pasted some code of a pistol and put in your sprite and edited a bit.
No DL

Author:  The Decaying Soldat [ Sat Sep 12, 2009 4:18 pm ]
Post subject:  Re: .45 Pistol

And avoid releasing one-item mods unless they are
A. Extremely well sprited (like jaw-dropping well sprited)
B. Innovative in design
C. Super weapons/ Standalone mechs

Author:  Ragdollmaster [ Sat Sep 12, 2009 5:11 pm ]
Post subject:  Re: .45 Pistol

Sprite made me vomit. It makes Lafe's sprites look as good as Prom's in comparison. Damage isn't very realistic, either.

Protips
Don't release your first mod (or rather, the first ten to be safe)
Don't release single items as unimportant as a pistol
Make the spriting look better than a piece of uncolored notebook paper cutout
Make sure your mod is fun to use and play

Author:  Darkhunter21 [ Sat Sep 12, 2009 6:07 pm ]
Post subject:  Re: .45 Pistol

this wasn't my *First* mod

Author:  Lizardheim [ Sat Sep 12, 2009 6:13 pm ]
Post subject:  Re: .45 Pistol

Ragdollmaster wrote:
Don't release single items as unimportant as a pistol

In other words, why use this when we have 10 jillion vanilla pistols?

Author:  Darkhunter21 [ Sat Sep 12, 2009 6:14 pm ]
Post subject:  Re: .45 Pistol

because this rapes vanilla pistols

Author:  Lizardheim [ Sat Sep 12, 2009 6:18 pm ]
Post subject:  Re: .45 Pistol

You mean their eyes?

Author:  Rawtoast [ Sat Sep 12, 2009 6:24 pm ]
Post subject:  Re: .45 Pistol

The Decaying Soldat wrote:
And avoid releasing one-item mods unless they are
A. Extremely well sprited (like jaw-dropping well sprited)
B. Innovative in design
C. Super weapons/ Standalone mechs
D. A baby.


Fixed.


Darkhunter21 wrote:
this wasn't my *First* mod


That's nothing to brag about.

Author:  Darkhunter21 [ Sat Sep 12, 2009 6:27 pm ]
Post subject:  Re: .45 Pistol

I made a new sprite anyway

Attachments:
50000.bmp [1.18 KiB]
Not downloaded yet

Author:  Morbo!!! [ Sat Sep 12, 2009 6:59 pm ]
Post subject:  Re: .45 Pistol

Show us it then. Because all we have seen is a few pixels made into a right-angle shape, and you've basically told us that it's overpowered. What's so special about this that warrants a DL?

Author:  numgun [ Sat Sep 12, 2009 7:04 pm ]
Post subject:  Re: .45 Pistol

Morbo!!! wrote:
Show us it then. Because all we have seen is a few pixels made into a right-angle shape, and you've basically told us that it's overpowered. What's so special about this that warrants a DL?


His claim that its badass.

Author:  PhantomAGN [ Sat Sep 12, 2009 7:17 pm ]
Post subject:  Re: .45 Pistol

Why, exactly, would someone want a gun that is merely an overpowered pistol?
I don't feel that it's worth it, because anyone can change a few variables and make a kill-everything gun.
I won't bash your sprite, as I've never released anything myself, but keep working at it and you'll improve.

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