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Anti Air Missile http://45.55.195.193/viewtopic.php?f=61&t=16494 |
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Author: | DrLuke [ Thu Sep 10, 2009 8:13 pm ] | ||||
Post subject: | Anti Air Missile | ||||
Anti Air Missile Current version: 1.2 (klick here to download) Features
Missing features
Known Issues
How to use
Credits
More Gifs:
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Author: | TorrentHKU [ Thu Sep 10, 2009 8:23 pm ] |
Post subject: | Re: Anti Air Missile |
Great concept, weaksauce stage 1 sprite... |
Author: | CrazyMLC [ Thu Sep 10, 2009 8:27 pm ] |
Post subject: | Re: Anti Air Missile |
Cool! Might want to take out the flames though, since it will almost always explode in the air. |
Author: | Duh102 [ Thu Sep 10, 2009 8:27 pm ] |
Post subject: | Re: Anti Air Missile |
Hm... this gives me an idea for an automatic SAM emplacement. Nevermind me though, this is pretty cool crap. Nice job. I agree with HK though, I would recommend getting a cooler, more rocket-y looking stage 1 rocket sprite. |
Author: | Point.blank [ Thu Sep 10, 2009 8:38 pm ] |
Post subject: | Re: Anti Air Missile |
I would rather have no explosion when the rocket separates, and have it simply gib into a few pieces (2-3 would be ok), and maybe some smoke to show the missile launching. Maybe up the air resistance of the launcher so that it lingers in the air a bit longer before separating? |
Author: | DrLuke [ Thu Sep 10, 2009 8:45 pm ] |
Post subject: | Re: Anti Air Missile |
I'll work on the look of it tomorrow, but for now it's all technically working. |
Author: | p3lb0x [ Thu Sep 10, 2009 8:58 pm ] |
Post subject: | Re: Anti Air Missile |
Sprites are not in palette. I also raped a storage crate into this. Both of the above sprites are in palette. Which the original sprites weren't |
Author: | Rabdsquirlz [ Fri Sep 11, 2009 1:39 am ] |
Post subject: | Re: Anti Air Missile |
Nice concept, I've noticed that it won't cross the map seam as well as settling above a target if it misses. Edit: Also, would it be possible for it to shoot the shell at the same angle that the launcher is instead of straight up? |
Author: | DrLuke [ Fri Sep 11, 2009 2:16 am ] |
Post subject: | Re: Anti Air Missile |
Yes, but I honestly don't know how to fix that seam problem :S And all the other stuff will be in a future version |
Author: | TheLastBanana [ Fri Sep 11, 2009 2:34 am ] |
Post subject: | Re: Anti Air Missile |
http://www.datarealms.com/wiki/index.ph ... stDistance That's your friend. It takes wrapping into account. Just feed it the two positions and a true, and put this where your old value for pos1 - pos2 was. |
Author: | DrLuke [ Fri Sep 11, 2009 11:17 am ] |
Post subject: | Re: Anti Air Missile |
Hey Thanks for that I have been working on the mod yesterday, but somehow it corrupted and cc wouldn't load it anymore. And today I'm on the airfield, so I can't work on it (maybe in the evening a little) |
Author: | DrLuke [ Fri Sep 11, 2009 10:55 pm ] |
Post subject: | Re: Anti Air Missile |
Released version 1.1 Fixed all known issues, and got new sprites from p3lb0x (thanks again!). I also made the end of stage 1 less explosive, will change sound in next version. Also, added gibs to stage 1, I will make them vanish 1 second after they have been created in next version. |
Author: | Cub3_82 [ Sat Sep 12, 2009 10:00 am ] |
Post subject: | Re: Anti Air Missile |
WOW! Dude, it´s just AWESOME No, seriously, DrLuke is awesome with his awesome Stuff wich is, btw, AWESOME |
Author: | neroe23 [ Sat Sep 12, 2009 10:36 am ] |
Post subject: | Re: Anti Air Missile |
So cool, I said a little 'good bye' to the Homing Launcher You' ve my dwnld. Maybe I can help you. (PM me) |
Author: | 411570N3 [ Sat Sep 12, 2009 3:59 pm ] |
Post subject: | Re: Anti Air Missile |
Pretty good, but could use a BunkerModule and pinning. |
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