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 Harpoon Gun V1.0 ))AAL Product 
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Harpoon Gun V1.0 ))AAL Product
Image

Image


Last edited by numgun on Wed Sep 02, 2009 10:25 am, edited 3 times in total.



Wed May 27, 2009 11:57 pm
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Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
Post Re: Harpoon Gun V1.0 ))AAL Product
Oh, Awesome.

I saw this commented out in the Pistols.ini and I was waiting for it :grin:

Here's a gif: Image


Wed May 27, 2009 11:59 pm
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Joined: Fri May 16, 2008 11:12 pm
Posts: 471
Post Re: Harpoon Gun V1.0 ))AAL Product
Most excellent! :)

Although I noticed a little bug. When a harpooned actor stays in the air for too long, the harpoons gibs and leaves the actor stuck there. Then the actor just shuffles its feet like crazy.


Thu May 28, 2009 12:09 am
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Joined: Wed Mar 25, 2009 9:49 pm
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Post Re: Harpoon Gun V1.0 ))AAL Product
It gets pinned to the background! :grin:


Thu May 28, 2009 12:12 am
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Joined: Sat Jun 16, 2007 2:31 am
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Post Re: Harpoon Gun V1.0 ))AAL Product
Sweeeeeeet. :grin:

Nummy, we need moar!


Thu May 28, 2009 12:13 am
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Post Re: Harpoon Gun V1.0 ))AAL Product
Like water, and a giant white whale!


Thu May 28, 2009 12:14 am
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Joined: Fri May 22, 2009 4:22 pm
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Post Re: Harpoon Gun V1.0 ))AAL Product
OH GOD YES.

Numgun, you have reached the max height of awesomeness.


Thu May 28, 2009 12:15 am
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Joined: Sat Feb 14, 2009 2:15 am
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Post Re: Harpoon Gun V1.0 ))AAL Product
Harpoon Cannon.... FIRE!


Thu May 28, 2009 12:17 am
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happy carebear mom
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Post Re: Harpoon Gun V1.0 ))AAL Product
I'll be downloading this :grin:


Thu May 28, 2009 12:49 am
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Joined: Sat May 16, 2009 11:25 pm
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Location: probably controlling the army outside your door =P
Post Re: Harpoon Gun V1.0 ))AAL Product
I agree make a large Harpoon cannon (Made to pin mechs and the sort like your MPAM)


Thu May 28, 2009 12:55 am
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Joined: Sun Dec 09, 2007 3:08 pm
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Location: Islamic Republic of Bradistan, Yorkshire, England
Post Re: Harpoon Gun V1.0 ))AAL Product
Hahah, the description reminds me of the advertisements about the Huntsman and the Jarate from the Spy vs. Sniper update.

Good job!


Thu May 28, 2009 12:58 am
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Joined: Sun Jun 10, 2007 2:05 am
Posts: 426
Post Re: Harpoon Gun V1.0 ))AAL Product
First: Pinning things! Yay!

Second, criticisms. First off, it moves way, way slow for something that's supposed to impale people. Second, it doesn't lose any momentum after catching someone, which isn't very realistic. Is there any way to attach it to an actor instead of attach an actor to it? Third, it can vacuum up and superimpose several actors in a row, which is just weird.


Thu May 28, 2009 1:06 am
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Joined: Thu Feb 12, 2009 8:14 am
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Post Re: Harpoon Gun V1.0 ))AAL Product
Now how about throwable knives that stick like this?


Thu May 28, 2009 1:14 am
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Joined: Mon Aug 13, 2007 6:36 pm
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Post Re: Harpoon Gun V1.0 ))AAL Product
You so need to remake your Stakegun to have this effect, Painkiller-style.


Thu May 28, 2009 1:15 am
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Location: Canadida
Post Re: Harpoon Gun V1.0 ))AAL Product
I don't like the health drain, but, I could easily cut it out.

This is great, and apparently you can skewer many people with one harpoon!


Last edited by Foa on Thu May 28, 2009 1:48 am, edited 1 time in total.



Thu May 28, 2009 1:42 am
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