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Napalm rocket (Update: v1.2: tweaked sprites, new weapon)
http://45.55.195.193/viewtopic.php?f=61&t=16074
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Author:  Point.blank [ Sat Aug 01, 2009 4:27 pm ]
Post subject:  Napalm rocket (Update: v1.2: tweaked sprites, new weapon)

After some tinkering with the Ronin bazooka, I thought; "Why not make a rocket that gibs napalm instead of shrapnel?" So I started to make a napalm rocket launcher, but then ended up making 3: The napalm rocket launcher, Super Napalm, and the Napalm carpet launcher. Here's some pics:

The Napalm rocket:
Image

In action:
Image

The Super Napalm rocket:
Image

In action (it actually makes more than that):
Image
Unfortunately for Dafred, the bounce-back of napalm seems to have killed him. poor guy...

Napalm Carpet rocket:
Image

Napalm Grenade launcher:
Image
Blows up on impact.

Bouncy Grenade launcher:
Image
Not as bouncy as I'd like, but can ricochet off walls without exploding (most of the time...)

NEW: Napalm spread rocket
Image
Shoots 5 rockets in semi-rapid sucession.

Also fixed the Carpet Napalm Rocket, thanks to Geti.

Apparently, Napalm only seems to work well on flesh, and not metal or bone.

Attachments:
File comment: Ver. 1.2. Added Napalm Spread rocket, tweaked sprites a bit more.
Napalmrocket.rte.rar [543.75 KiB]
Downloaded 761 times

Author:  media131 [ Sat Aug 01, 2009 4:42 pm ]
Post subject:  Re: Napalm rocket

this looks cool gunna check it out :twisted: :-o :?

Author:  Captain Kicktar [ Sat Aug 01, 2009 5:23 pm ]
Post subject:  Re: Napalm rocket

Meh.

What I mean by that is this: It looks like you took the Ronin bazooka and changed the hue of part of it, but it is fun to play with.

Maybe you should improve the sprite and possibly make a napalm actor.

Author:  Roon3 [ Sat Aug 01, 2009 5:40 pm ]
Post subject:  Re: Napalm rocket

Captain Kicktar wrote:
Maybe you should drop the whole idea and make something new that's actually worth DLing.

Fix'd

Author:  Boba_Fett [ Sat Aug 01, 2009 8:30 pm ]
Post subject:  Re: Napalm rocket

DAFRED CAN'T DIE.

Author:  Point.blank [ Sat Aug 01, 2009 9:54 pm ]
Post subject:  Re: Napalm rocket

Maybe it isn't clear in the picture, but it has color bands on the muzzle of the bazooka to show what it is:

Napalm: one band ( I )
Super napalm: two bands ( I I )
Napalm carpet: sideways t ( --+ )

Maybe more tinkering with the sprites is in order...

Author:  mbbird [ Sun Aug 02, 2009 12:06 am ]
Post subject:  Re: Napalm rocket

I see what you did here. It's not too bad but apparently most people dislike small mods...because they're small mods.

You could expand on this though, make a fire/napalm based mini-faction.

Author:  Disst [ Sun Aug 02, 2009 1:41 am ]
Post subject:  Re: Napalm rocket

mbbird wrote:
...dislike small mods...because they're small mods.


Incorrect. People dislike unoriginality.

Author:  wutangfan1990 [ Sun Aug 02, 2009 1:50 am ]
Post subject:  Re: Napalm rocket

1-800-MAEK-GIF-NAOW

Author:  Geti [ Sun Aug 02, 2009 5:28 am ]
Post subject:  Re: Napalm rocket

throw a ronin molotov on the ground in front of you. same effect.
to delay the fire, use StartTimeMS = <whatever> in the "AddEmission" Block.
but seriously, work on originality

Author:  mbbird [ Sun Aug 02, 2009 5:31 am ]
Post subject:  Re: Napalm rocket

3POK_PHALE wrote:
mbbird wrote:
...dislike small mods...because they're small mods.


Incorrect. People dislike unoriginality.


Well yeah but I'm sure if he had half a brain he would have released it into the minor mod compendium, too bad that's gone now.

I'm pretty sure nobody there would hate him for unoriginality since most of those mods are pre-existing guns and hacked bunker modules.

Author:  1nfernal [ Sun Aug 02, 2009 10:05 am ]
Post subject:  Re: Napalm rocket

For anyone who can't be arsed to do this themselves, I'd say it's a pretty good mini mod, and because it's just an edit of vanilla stuff, it fits well with it.

Still, if you've got the time and the will to do it, make a napalm faction out of this

Author:  Exalion [ Sun Aug 02, 2009 12:26 pm ]
Post subject:  Re: Napalm rocket

A more original sprite would hide your lazyness. Well-executed lazyness though.

Author:  Dare Devil [ Sun Aug 02, 2009 3:31 pm ]
Post subject:  Re: Napalm rocket (Update: v1.1)

I don't see the problem in the sprites, since Data has made the rocketlauncher and homing rocketlauncher with the same difference in the sprites as Point.blank did.

Author:  Disst [ Sun Aug 02, 2009 3:49 pm ]
Post subject:  Re: Napalm rocket (Update: v1.1)

For the Bouncy Grenade Launcher, you could use the material LSD in this, viewtopic.php?f=61&t=13524&start=0 .

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