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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Dillinger tommygun
heys here is my first real mod (discounting nsf because i have a partener for that) the John Dillinger tommygun. I came home from watching public enemies a while a go and was thinking, "why dont i make a tommygun that almost never had to reload ,but took really long to when it did?" then iI remembered that you could get one with a drum mag sooooo here we go: Dafred launches a counterattack against the coilation police 94 shots later... there it is, my first real mod, it fires a bit faster costs more and has 100 shots creds to:me for the resprite and base code buggy and full of stupid errors as it was Captain Kicktar, for fixing my moronic mistakes and not flaming me for being such an idiot Data Realms: for making the original tommygun excuse me while i go hit myself repeatedly and then spend 5 minutes trolling this post for spelling errors
Attachments:
File comment: fixed for anyone who cares
Dt.rte.rar [207.18 KiB]
Downloaded 392 times
Last edited by wiffles on Thu Jul 09, 2009 8:32 pm, edited 3 times in total.
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Thu Jul 09, 2009 7:21 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: Dillinger tommygun
You might want to get your fire extinguisher ready. These kind of mods are why there's a "no first mods rule".
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Thu Jul 09, 2009 7:28 pm |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Re: Dillinger tommygun
lmao dude i bought an industrial strength fire extinguisher just for this. I just wanted to test it out and see how i can code, obviously it proves that i cant code for ♥♥♥♥ just yet but.. you never know. I also wanted to see peoples reactions to it, and it proves that no one trusts newbies like me, it is most likely crap ,but some people may like it
Last edited by wiffles on Thu Jul 09, 2009 7:33 pm, edited 1 time in total.
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Thu Jul 09, 2009 7:30 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Dillinger tommygun
Anyone on the dev team could have made the tommy gun, change your credits to credit the DRL Team.
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Thu Jul 09, 2009 7:32 pm |
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AGENT15
Joined: Wed Jan 03, 2007 12:48 am Posts: 163
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Re: Dillinger tommygun
There's already a Tommy gun in CC. Besides, since when do Tommy guns commonly have 100 round drum magazines? It's just awkward.
A 50 or something would make more sense.
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Thu Jul 09, 2009 7:40 pm |
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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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Re: Dillinger tommygun
Right. A Dillinger Pack (Dillinger, the gun, and a few more things maybe?) would make more sense, and helps mask the fact that it looks like a re-code of the existing CC Tommy gun (Is it?).
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Thu Jul 09, 2009 7:43 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: Dillinger tommygun
AGENT15 wrote: since when do Tommy guns commonly have 100 round drum magazines? It's just awkward. 100 round type C drum magazine. Courtesy of Wikipedia. But yeah, it's a bit too much in-game, considering the Gatling Gun's clip size.
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Thu Jul 09, 2009 7:45 pm |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Re: Dillinger tommygun
I would love to make a john dilllinger character, but since I'm so utterly new to this I cant even begin to start on the problems i would have with coding a character, so I just have this to put up so I can get flamed, learn from the mistakes I made, and get better so I don't have to continually post topics in the mod help section, asking people for help because i don't know what the heck to do.
sure if i ever touch the code of this gun again i will give it 50 rounds, but since the damage is already done I wont
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Thu Jul 09, 2009 7:49 pm |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: Dillinger tommygun
Well, since you are so painfully new--please restrain yourself from posting ♥♥♥♥ mods. :]
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Fri Jul 10, 2009 3:13 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Dillinger tommygun
The sprite looks alright. That's all you really did though.
But eh, it's decent.
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Fri Jul 10, 2009 3:21 am |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Dillinger tommygun
I smell a lafe.
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Fri Jul 10, 2009 3:23 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Dillinger tommygun
Atleast it ins't a white rectangle the spams bullets. Oh, and the lua has nuggets like: Code: actor.Health = actor.Health
Last edited by mail2345 on Fri Jul 10, 2009 3:56 am, edited 1 time in total.
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Fri Jul 10, 2009 3:25 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Dillinger tommygun
3POK_PHALE wrote: I smell a lafe. At least this man can do sprites pretty decently.
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Fri Jul 10, 2009 3:50 am |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Re: Dillinger tommygun
Roy G Biv thank you for not putting me down to the level of lafe, Project Thor, please read the rest of the comments before you flame me, I already accepted that this was a moronic mistake and wont do it again, and 3POK_PHALE you made me laugh and cry at the same time.
I'm amazed someone actually downloaded this p.o.s.
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Fri Jul 10, 2009 4:33 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Dillinger tommygun
wiffles wrote: I'm amazed someone actually downloaded this p.o.s. You call it a POS yourself? You shouldn't post a mod again though. Maybe just sprites in the Sprite dump.
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Fri Jul 10, 2009 4:39 am |
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