Armored Brain Units for Dummies - Volume 3 (7/03/11)
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
Armored Brain Units for Dummies - Volume 3 (7/03/11)
Introducing the Behemoth! This heavy armor suit provides a durable, mobile, and powerful casing to keep your Dummy Controller safe! Destroy fiends on the battlefield, like this threatening crab:
All Behemoth suits come standard with an Energy Shotgun and a Rocket Fist, each a threatening weapon against threats on your brain. Each is also fitted with plated armor and a dropship jetpack. The Behemoth will most certainly leave your enemies scarce at the end of the fight. Order yours from Tradestar Midas, today!
BEHEMOTH WEAPONS LOADOUT:
IN PRODUCTION: Energy Shotgun: Rocket Fist:
RESEARCH AND DEVELOPMENT: Impulse Bomb: Gatling Cannon: Energy Revolver: Behemoth Sword:
CAUTION: Despite the reinforced armor plates, durability is not indefinite! After 3 days of constant bullet fire, your suit may deteriorate to the conditions shown:
In which case we strongly suggest replacement!
UPDATE LOG: Volume 1.01
V1.01 UPDATE: -Behemoth now is made of a stronger material, Joint Strengths, GibImpulse and GibWound limits highly adjusted. You should feel a LOT stronger with the new Behemoth. -BG limbs added! -New weapon! Behemoth shotgun! Basically a supercharged Coal mauler. Will tweak it later with dummy particles and effects:
Volume 2
V2.00 UPDATE: -Behemoth durability is completely revamped. He is a force to reckon with. Near impossible to crush or destroy by kinetic force. -Behemoth Jetpack functionality has been boosted and should feel similar to a normal jetpack....just bigger! -Shotgun redesigned. Fires a powerful burst of energy blasts. -Rocket Fist lifetime is indefinite. It will fly across until it comes into contact with an object now and won't dissipate. -*NEW* Dreadnought Launcher! This lumbering weapon propels a live Dreadnought at high velocity! Great against dropships or launching far over the front lines into a group of enemies. WARNING: Dreadnoughts launched are programmed to shoot anything they come across....even you! Do not deploy near allies! -*NEW* Sounds! Behemoth now has walking sounds and 3 different death sounds!
Volume 3 UPDATE: -Brain version of Behemoth now has a "false head" as in it won't kill the Behemoth to be headless. -The Behemoth now has a heart (previously shown off in this thread). It lies under the ribcage and is what must be destroyed to truly kill the Behemoth. -Behemoth now has a "Skullcage", a layer underneath the helmet before the Dummy Controller head. -Behemoth's legs are redone. Though they look just like they did before, the armor plates can be blown off to expose the core inner leg now. One also animates in line with the ribcage circuitry. -Behemoth's foot sprites altered. Now look more natural. -New shotgun sprite (also previously shown off in the thread). -Rocket fist now has an Impulse grenade-esque AoE component. Really just a placeholder for what I've actually been working on still.
CREDITS: LowestFormOfWit - Spriting, coding, offsets, animations, just about everything. zalo and Duh102- for helping me understand some coding and variables, including walkpaths. ThunderToes - For showing me the light that is the Offset Editor.
Re: Armored Brain Units for Dummies (Book coming soon!)
Oh joyous is this moment!!! SECOND POST I'll test this meat shield out!
Sat Jul 04, 2009 8:50 pm
shadow
Joined: Mon Jan 12, 2009 10:16 pm Posts: 310 Location: England
Re: Armored Brain Units for Dummies (Book coming soon!)
WIll test when I get back to my hotel. Looks awesome.
Sat Jul 04, 2009 8:54 pm
gulstaff
Joined: Fri Sep 12, 2008 2:13 pm Posts: 51 Location: Not so sure...
Re: Armored Brain Units for Dummies (Book coming soon!)
His rocket fist is super effective against coalition drop ships. It was like...KA-POW! WHEEE! SPLOOSH! BLAM!
Sat Jul 04, 2009 9:00 pm
LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
Re: Armored Brain Units for Dummies (Book coming soon!)
As a challenge to those who test, try to see if you can blow off the foreground arm and the front chestplate. It will let you see the neat animated ribcage and spine guts.
Sat Jul 04, 2009 9:01 pm
Toes from Europe
Joined: Wed Feb 14, 2007 9:34 pm Posts: 883 Location: America
Re: Armored Brain Units for Dummies (Book coming soon!)
Behemoth needs darker BG sprites, and it's on the To-Do list, so I'll leave it be
Last edited by Toes from Europe on Sat Jul 04, 2009 9:04 pm, edited 1 time in total.
Sat Jul 04, 2009 9:02 pm
LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
Re: Armored Brain Units for Dummies (Book coming soon!)
LowestFormOfWit wrote:
TO DO LIST: -Alter walkpaths slightly. -Dreadnaught Launcher and other weapons -Add custom sounds -Shade BG limbs to be darker and less distinct -Add epic Gibs
It's coming.
Sat Jul 04, 2009 9:03 pm
Kyred
Joined: Sun May 31, 2009 1:04 am Posts: 308
Re: Armored Brain Units for Dummies (Book coming soon!)
This behemoth is amazing . Great job!
It's nearly invincible. Someone fired an RPC at it, and it simply bounced off and flew right back at the shooter .
I loled at the regenerating fist
Sat Jul 04, 2009 9:03 pm
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Armored Brain Units for Dummies (Book coming soon!)
HALLELUJAH! I'm waiting for an avatar change.
Sat Jul 04, 2009 9:06 pm
numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
Re: Armored Brain Units for Dummies (Book coming soon!)
LowestFormOfWit wrote:
-Dreadnaught Launcher and other weapons
What exactly is that going to be? Hope its not a dreadnought acrab spawner. Really kickass robot, I hope someone includes it as a boss/rampage unit in a mission.
Sat Jul 04, 2009 9:06 pm
LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
Re: Armored Brain Units for Dummies (Book coming soon!)
Hah. I'm keeping Kain for a good while. He's the avatar of this slew of releases.
numgun wrote:
LowestFormOfWit wrote:
-Dreadnaught Launcher and other weapons
What exactly is that going to be? Hope its not a dreadnought acrab spawner. Really kickass robot, I hope someone includes it as a boss/rampage unit in a mission.
Yes. A giant Dreadnaught mortar. They won't be ACrabs though. They'll be gib packed shells, hopefully with machine guns still attached for mid-arc mayhem.
As for being in a mission, I gave weegee permission to use this as a boss in his popular "Dummy Ohhh SH~~" missions.
Last edited by LowestFormOfWit on Sat Jul 04, 2009 9:12 pm, edited 1 time in total.
Sat Jul 04, 2009 9:07 pm
mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
Re: Armored Brain Units for Dummies (Book coming soon!)
Doesn't the high health effect price?
Anyway, awesome job, waiting for CC to load.
Sat Jul 04, 2009 9:10 pm
LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
Re: Armored Brain Units for Dummies (Book coming soon!)
mail2345 wrote:
Doesn't the high health effect price?
Anyway, awesome job, waiting for CC to load.
I think it does. But I'm not so worried about price in my mods anymore. People never mine for gold anyway.
EDIT: Anyway, I'm going to go rest. I've been plugging for hours on this guy. Enjoy him all. Toss ideas around here after you fiddle with him!
Sat Jul 04, 2009 9:13 pm
Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
Re: Armored Brain Units for Dummies (Book coming soon!)
This is awesome. Totally awesome. I bought a vintage vacuum cleaner today, and I thought THAT was awesome, but this robot surely beats it in awesomeness. The sprites are very well done, and the rocket punch was killer fun. I was expecting it to be mass-based, though. Also, the unit feels a little weak for a giant mech. The limbs come out too easily, and it loses health way too fast.
But the ribcage... that is an incredible sprite. I mean, I would expect to see that in one of those old Megaman games, and not just in a CC mod. Amazing.
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