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Kain Highwind, Commander of the Baron Dragoons http://45.55.195.193/viewtopic.php?f=61&t=15686 |
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Author: | LowestFormOfWit [ Thu Jul 02, 2009 5:58 pm ] | ||
Post subject: | Kain Highwind, Commander of the Baron Dragoons | ||
http://finalfantasy.wikia.com/wiki/Kain_Highwind Large Picture Here Arguably the most memorable character from Final Fantasy IV, Kain Highwind has somehow found his way into Cortex Command: Kain in Air. Kain Highwind comes equipped with his Lance and has a large jump in place of a jetpack. Here's a large GIF of Kain in action: Hope you all enjoy. Next updates will probably be the two animated segments: the small cape, hair, and perhaps an alt-fire to the lance to make it throwable. Credit to Darlos9D for letting me recolor his Shogun torso.
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Author: | Roon3 [ Thu Jul 02, 2009 6:16 pm ] |
Post subject: | Re: Kain Highwind, Commander of the Baron Dragoons |
Oh nice, Kain is awesome. I suggest you make him jump when on ground only. Edit: This reminds me I still need to my finish FFIV DS. |
Author: | CrazyMLC [ Thu Jul 02, 2009 6:19 pm ] |
Post subject: | Re: Kain Highwind, Commander of the Baron Dragoons |
Now I need to play 4. I own all the numbered final fantasies, but I've only played/beaten 3 of them. :/ |
Author: | LowestFormOfWit [ Thu Jul 02, 2009 6:20 pm ] |
Post subject: | Re: Kain Highwind, Commander of the Baron Dragoons |
Roon3 wrote: Oh nice, Kain is awesome. I suggest you make him jump when on ground only. I would've done this, but it's incredibly difficult for him to dodge shots in mid air without being able to jump elsewhere. |
Author: | Franchan [ Thu Jul 02, 2009 6:26 pm ] |
Post subject: | Re: Kain Highwind, Commander of the Baron Dragoons |
a bit overpowered am i right? how about making his jump smaller looks great though |
Author: | LowestFormOfWit [ Thu Jul 02, 2009 6:29 pm ] |
Post subject: | Re: Kain Highwind, Commander of the Baron Dragoons |
Try beating any mission with just him and his lance, then tell me he's overpowered. Oh, and Kain can take really high falls. His ImpulseLimits and JointStrengths on his legs are high. |
Author: | Roon3 [ Thu Jul 02, 2009 6:30 pm ] |
Post subject: | Re: Kain Highwind, Commander of the Baron Dragoons |
In Final Fantasy he can reach the sky with one jump... |
Author: | ProjektTHOR [ Thu Jul 02, 2009 9:56 pm ] |
Post subject: | Re: Kain Highwind, Commander of the Baron Dragoons |
I lol at LFOWs avatar changing with his releases. It's a nice touch. |
Author: | Franchan [ Thu Jul 02, 2009 10:15 pm ] |
Post subject: | Re: Kain Highwind, Commander of the Baron Dragoons |
LowestFormOfWit wrote: Try beating any mission with just him and his lance, then tell me he's overpowered. Oh, and Kain can take really high falls. His ImpulseLimits and JointStrengths on his legs are high. good argument. trying now EDIT: O.o 210 for this??? lolz jk jk jk hm... you know how he can take high falls? keep it that way but give him a custom final fantasy jetpack. the jumping is super hard to control but i did beat an [easy] mission with his weapon. i ordered kain, tryed out his jumping thought it was too hard to control so i dropped the weapon, gave it to the brain then fried kains head with the weapon [lol] then flew through the zombie cave zapping anything in my way [or under me] i love the weapon but can you fix kain up a bit [he's way too easy to kill] very nice mod [weapon+sprite] it can be used as a digger too. [can you make it a separate buyable weapon?] |
Author: | CrazyMLC [ Thu Jul 02, 2009 10:17 pm ] |
Post subject: | Re: Kain Highwind, Commander of the Baron Dragoons |
He's a little easy to kill for someone wearing a suit of armor. |
Author: | Franchan [ Thu Jul 02, 2009 10:42 pm ] |
Post subject: | Re: Kain Highwind, Commander of the Baron Dragoons |
oh ya for 200 oz -he should be more durable -but stay light and good falling resistance |
Author: | LowestFormOfWit [ Fri Jul 03, 2009 6:10 am ] |
Post subject: | Re: Kain Highwind, Commander of the Baron Dragoons |
I just didn't want to make him overpowered. Honestly I can beat most missions with him. Once you get the hang of the jump and how to aim it, he becomes pretty deadly. I'll look into making him a little more durable though. |
Author: | CrazyMLC [ Fri Jul 03, 2009 8:04 am ] |
Post subject: | Re: Kain Highwind, Commander of the Baron Dragoons |
His body should be made of bone or metal, being that he is wearing armor. |
Author: | LowestFormOfWit [ Fri Jul 03, 2009 6:34 pm ] |
Post subject: | Re: Kain Highwind, Commander of the Baron Dragoons |
I've given him a better material to work with. He's a little more durable now, but I really made him to be true to form. You'll have to get skilled with him if you're going to make him your One man army actor. |
Author: | CrazyMLC [ Fri Jul 03, 2009 8:43 pm ] |
Post subject: | Re: Kain Highwind, Commander of the Baron Dragoons |
Yeah, I know, I'm the protagonist type when it comes to CC. >_> Looking good, harder materials make him last a bit longer! |
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