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Drop Cannon http://45.55.195.193/viewtopic.php?f=61&t=15660 |
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Author: | lafe [ Tue Jun 30, 2009 10:11 pm ] |
Post subject: | Drop Cannon |
*drumroll* its big, its bad, it fires 10 lb shells, its the... DUMMY DROP CANNON! -menace crabs -decapitate dummys - fill your heart with glee! - fill your enemys with lead! and much more! also comes with; shell (can be found in bombs) fire shell (same here) Attachment: - happy orbital bombardment, lafe |
Author: | mail2345 [ Tue Jun 30, 2009 10:12 pm ] |
Post subject: | Re: Drop Cannon |
Sprites still are cartoonish, but at least they don't make me want to pull my eyes from their socketws. |
Author: | lafe [ Tue Jun 30, 2009 10:20 pm ] |
Post subject: | Re: Drop Cannon |
mail2345 wrote: Sprites still are cartoonish, but at least they don't make me want to pull my eyes from their socketws. yeah, ill work on it somemore. |
Author: | Roy-G-Biv [ Tue Jun 30, 2009 10:25 pm ] |
Post subject: | Re: Drop Cannon |
This time, I can actually see shading. But we don't really need cannons. We have bombs that DS's use only. |
Author: | mail2345 [ Tue Jun 30, 2009 10:28 pm ] |
Post subject: | Re: Drop Cannon |
I would make the cannon an attachable. |
Author: | lafe [ Tue Jun 30, 2009 10:29 pm ] |
Post subject: | Re: Drop Cannon |
Roy-G-Biv wrote: This time, I can actually see shading. But we don't really need cannons. We have bombs that DS's use only. you dont need it, but you know you want it! jk, but it is pretty fun, and thats the point, orbital bombardment, it works with bombs, and shells. |
Author: | mail2345 [ Tue Jun 30, 2009 10:33 pm ] |
Post subject: | Re: Drop Cannon |
Tools.rte/Scenes.ini *dependency ahem* |
Author: | lafe [ Tue Jun 30, 2009 10:36 pm ] |
Post subject: | Re: Drop Cannon |
mail2345 wrote: Tools.rte/Scenes.ini *dependency ahem* sorry, i used my (never relased) mega digger mod as a base, re-uploading! also, a retracting door cannon would be better than an attachable, right? fixed |
Author: | mail2345 [ Tue Jun 30, 2009 10:40 pm ] |
Post subject: | Re: Drop Cannon |
It retracts? All I saw was a hull image that had both the ship and the cannon. |
Author: | lafe [ Tue Jun 30, 2009 10:42 pm ] |
Post subject: | Re: Drop Cannon |
mail2345 wrote: It retracts? All I saw was a hull image that had both the ship and the cannon. No, i sayed i should make it retract and re-upload it. |
Author: | Hoojsak [ Wed Jul 01, 2009 1:26 am ] |
Post subject: | Re: Drop Cannon |
this is kinda fun to use with the fire bombs, however the regular non-explody ones are kinda lame since its really hard to aim with it. also, make the non-exploding shells settle or gib or something so the ground isnt littered with shells you can pick up. |
Author: | TuefelHundenIV [ Wed Jul 01, 2009 9:32 am ] |
Post subject: | Re: Drop Cannon |
Looks better, noticeable shading. Add some detail to your piece like part lines and rivet spots then shade it again. |
Author: | venn177 [ Wed Jul 01, 2009 12:15 pm ] |
Post subject: | Re: Drop Cannon |
Well, you're getting there. And you get points for persistence, no one can say you're not trying. |
Author: | lafe [ Wed Jul 01, 2009 1:17 pm ] |
Post subject: | Re: Drop Cannon |
Yeah, the non explosive shells are kind of weak, ill make them bigger (or make the cannon fire faster) also, ill make them settle, all ad some more to the sprite, and now the cannon rotates to the bottom and starts shooting, which is fun to watch, all also make more shells (ligting shells & fully explosive c4 rounds = fun) |
Author: | Darlos9D [ Wed Jul 01, 2009 3:51 pm ] |
Post subject: | Re: Drop Cannon |
Tip on shading: use some dithering! Don't know what dithering is? Look it up, you'll find out. |
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