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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Kain Highwind, Commander of the Baron Dragoons
http://finalfantasy.wikia.com/wiki/Kain_HighwindLarge Picture HereArguably the most memorable character from Final Fantasy IV, Kain Highwind has somehow found his way into Cortex Command: Kain in Air. Kain Highwind comes equipped with his Lance and has a large jump in place of a jetpack. Here's a large GIF of Kain in action: Hope you all enjoy. Next updates will probably be the two animated segments: the small cape, hair, and perhaps an alt-fire to the lance to make it throwable. Credit to Darlos9D for letting me recolor his Shogun torso.
Last edited by LowestFormOfWit on Wed Aug 12, 2009 6:16 am, edited 2 times in total.
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Thu Jul 02, 2009 5:58 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Kain Highwind, Commander of the Baron Dragoons
Oh nice, Kain is awesome. I suggest you make him jump when on ground only.
Edit: This reminds me I still need to my finish FFIV DS.
Last edited by Roon3 on Thu Jul 02, 2009 6:27 pm, edited 1 time in total.
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Thu Jul 02, 2009 6:16 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Kain Highwind, Commander of the Baron Dragoons
Now I need to play 4. I own all the numbered final fantasies, but I've only played/beaten 3 of them. :/
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Thu Jul 02, 2009 6:19 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Kain Highwind, Commander of the Baron Dragoons
Roon3 wrote: Oh nice, Kain is awesome. I suggest you make him jump when on ground only. I would've done this, but it's incredibly difficult for him to dodge shots in mid air without being able to jump elsewhere.
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Thu Jul 02, 2009 6:20 pm |
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Franchan
Joined: Sat Jun 27, 2009 7:28 pm Posts: 67
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Re: Kain Highwind, Commander of the Baron Dragoons
a bit overpowered am i right? how about making his jump smaller looks great though
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Thu Jul 02, 2009 6:26 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Kain Highwind, Commander of the Baron Dragoons
Try beating any mission with just him and his lance, then tell me he's overpowered. Oh, and Kain can take really high falls. His ImpulseLimits and JointStrengths on his legs are high.
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Thu Jul 02, 2009 6:29 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Kain Highwind, Commander of the Baron Dragoons
In Final Fantasy he can reach the sky with one jump...
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Thu Jul 02, 2009 6:30 pm |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: Kain Highwind, Commander of the Baron Dragoons
I lol at LFOWs avatar changing with his releases. It's a nice touch.
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Thu Jul 02, 2009 9:56 pm |
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Franchan
Joined: Sat Jun 27, 2009 7:28 pm Posts: 67
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Re: Kain Highwind, Commander of the Baron Dragoons
LowestFormOfWit wrote: Try beating any mission with just him and his lance, then tell me he's overpowered. Oh, and Kain can take really high falls. His ImpulseLimits and JointStrengths on his legs are high. good argument. trying now EDIT: O.o 210 for this??? lolz jk jk jk hm... you know how he can take high falls? keep it that way but give him a custom final fantasy jetpack. the jumping is super hard to control but i did beat an [easy] mission with his weapon. i ordered kain, tryed out his jumping thought it was too hard to control so i dropped the weapon, gave it to the brain then fried kains head with the weapon [lol] then flew through the zombie cave zapping anything in my way [or under me] i love the weapon but can you fix kain up a bit [he's way too easy to kill] very nice mod [weapon+sprite] it can be used as a digger too. [can you make it a separate buyable weapon?]
Last edited by Franchan on Thu Jul 02, 2009 10:28 pm, edited 2 times in total.
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Thu Jul 02, 2009 10:15 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Kain Highwind, Commander of the Baron Dragoons
He's a little easy to kill for someone wearing a suit of armor.
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Thu Jul 02, 2009 10:17 pm |
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Franchan
Joined: Sat Jun 27, 2009 7:28 pm Posts: 67
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Re: Kain Highwind, Commander of the Baron Dragoons
oh ya for 200 oz -he should be more durable -but stay light and good falling resistance
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Thu Jul 02, 2009 10:42 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Kain Highwind, Commander of the Baron Dragoons
I just didn't want to make him overpowered.
Honestly I can beat most missions with him. Once you get the hang of the jump and how to aim it, he becomes pretty deadly. I'll look into making him a little more durable though.
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Fri Jul 03, 2009 6:10 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Kain Highwind, Commander of the Baron Dragoons
His body should be made of bone or metal, being that he is wearing armor.
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Fri Jul 03, 2009 8:04 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Kain Highwind, Commander of the Baron Dragoons
I've given him a better material to work with. He's a little more durable now, but I really made him to be true to form.
You'll have to get skilled with him if you're going to make him your One man army actor.
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Fri Jul 03, 2009 6:34 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Kain Highwind, Commander of the Baron Dragoons
Yeah, I know, I'm the protagonist type when it comes to CC. >_>
Looking good, harder materials make him last a bit longer!
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Fri Jul 03, 2009 8:43 pm |
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