Author |
Message |
carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
|
CS Actors + dust & aztec (update 5 July 2009)
Someone on the Requests forum requested for a complete set of CS actors... so here they are... basically reskins of the Coalition Light but hey, it's a fudge'n hard work to reskin all these nutjobs. If anyone has the weapon pack then post it here/ link it here maybe? And slated next project is bunker modules that have a feel of traditional CS maps... you know, de_dust, de_aztec, de_inferno? XD Enjoy for now! Updated with the appropriate sounds from CS. Updated with some dust modules. Still needs work I know, but here's to beta release. Updated with aztec modules. The portable light still need further offsetting methinks.
Last edited by carriontrooper on Sun Jul 05, 2009 11:36 am, edited 3 times in total.
|
Sun May 24, 2009 6:41 am |
|
|
The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
|
Re: Counter-Strike Actors
LOL, gonna try it out later. Going to be fun XD
|
Sun May 24, 2009 7:02 am |
|
|
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
Re: Counter-Strike Actors
Needs hostages.
|
Sun May 24, 2009 7:04 am |
|
|
undertech
Joined: Tue Nov 11, 2008 8:26 am Posts: 202 Location: Near Aloha
|
Re: Counter-Strike Actors
I know they patched it, but make em run faster with their knives out
|
Sun May 24, 2009 8:15 am |
|
|
The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
|
Re: Counter-Strike Actors
undertech wrote: I know they patched it, but make em run faster with their knives out You mean Lua them up, make their speed decrease/increase with weapon weight they're holding and turn it into a feature? I support this!
|
Sun May 24, 2009 8:18 am |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: Counter-Strike Actors
ew, counter strike. *runs from shitstorm*
|
Sun May 24, 2009 11:05 am |
|
|
numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
|
Re: Counter-Strike Actors
Geti wrote: ew, counter strike. *runs from crap* *Chases geti with a large shovel and an angry face* No, not because I like counter strike, infact I dont and I dont even play it. But calling it crap is just wrong. The game is very well polished and well done so calling it crap is not cool. Btw didnt Control make a complete CS mod long time ago? It had guns too.
|
Sun May 24, 2009 12:29 pm |
|
|
Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
|
Re: Counter-Strike Actors
Yes, he did, but these sprites are better.
|
Sun May 24, 2009 12:49 pm |
|
|
The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
|
Re: Counter-Strike Actors
I don't think it's worth the effort making all those weapons. We already have most of them in the vanilla and other mod content. Even remote charge and time bomb has been done.
Unless it will be lua-ed up to have a proper CS game, or I will be fine with these already. Maybe some hostages too, that's all.
|
Sun May 24, 2009 2:51 pm |
|
|
undertech
Joined: Tue Nov 11, 2008 8:26 am Posts: 202 Location: Near Aloha
|
Re: Counter-Strike Actors
Also needs de_dust.
|
Sun May 24, 2009 4:43 pm |
|
|
TrickySoldier
Joined: Sat Dec 13, 2008 3:40 pm Posts: 21
|
Re: Counter-Strike Actors
Cool, you got my download. I'm going to terrorize some dummies now! Anyways, could you make some weapons from CS while you're at it? Like the M249 and the P90, maybe a USP, the guns that aren't already there like the AK-47. Edit: Just checked them out. Why do they all have blue pants for their back legs? Also, you should give them the voiceovers from the game's radio for when they get hurt and the like.
|
Sun May 24, 2009 4:49 pm |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: Counter-Strike Actors
twas a joke. i dont hate it, it just isnt enjoyable anymore. me and a few mates used to have some epic games of CS:S but now it feels pretty stale. so eh. i just find it hilarious how many mods are remakes of content from other games.. on the critiquing side, sprites look alright, if a little un-CC..
|
Sun May 24, 2009 5:43 pm |
|
|
havoc
Joined: Mon May 18, 2009 4:01 am Posts: 28
|
Re: Counter-Strike Actors
Um. Hellooooo? We already have some of the CS weapons in cortex command in our default settings. Like the AK-47.
|
Mon May 25, 2009 12:51 am |
|
|
carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
|
Re: Counter-Strike Actors
about the sounds, yeah... might put it in the next update. I do have 1.6 handy... and could someone do the maps? I'll be having a test very, very soon (about 2-3 weeks) so I'm putting my activities to hibernate.
|
Mon May 25, 2009 3:26 am |
|
|
carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
|
Re: Counter-Strike Actors + dust modules (update 25 June 2009)
Bumpdate: back with some dust. Tell me whatcha think.
|
Thu Jun 25, 2009 12:26 pm |
|
|
|