View unanswered posts | View active topics It is currently Thu Dec 26, 2024 8:44 pm



Reply to topic  [ 19 posts ]  Go to page 1, 2  Next
 Plasma Trapper 
Author Message
User avatar

Joined: Thu Mar 06, 2008 10:54 pm
Posts: 1360
Location: USA
Reply with quote
Post Plasma Trapper
Introducing.....


Image

The Plasma Trapper is a fully functional device that allows you to ensnare your enemies in a plasma bubble for 10 seconds while you mock them with laughter/run away. The actor, as well as its bullets cannot escape the plasma field, so you can feel free to shoot at them and watch them die. You can throw a grenade in the plasma bubble, but it , as well as the particle that detonate from it, will not escape the bubble.

Actors on your team are not affected by this in any way, preventing friendly fire.

Exhibit A: Trapping an enemy.


Image


Exhibit B: An enemy trying to escape.


Image


Hope you guys enjoy
Attachment:
Plasma Trapper.zip [620.72 KiB]
Downloaded 1001 times


Feel free to make suggestions.


Fri Jul 03, 2009 3:28 am
Profile
User avatar

Joined: Fri Sep 12, 2008 2:13 pm
Posts: 51
Location: Not so sure...
Reply with quote
Post Re: Plasma Trapper
It looks awesome!

Though based on the GIFs, You could add a version that closes in on them while their trapped inside. Giving them a quick but messy death.

Anyways, First DL. Will have results later.

EDIT: LOL. I trapped a rocket in a bubble. It unloaded it's troops while inside. Then it couldn't move...So it blew up in the bubble. No particles or explosions came out so they literally got incinirated (typo lololol). There was nothing left.

OVERALL: Perfect. Just add one that closes in on them and crushes them like bugs in a egyptian spike wall trap. Oh wait...Bugs are fast.


Last edited by gulstaff on Fri Jul 03, 2009 3:53 am, edited 2 times in total.



Fri Jul 03, 2009 3:34 am
Profile
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: Plasma Trapper
Nice take on a reverse bubble shield.

A neat idea.


Fri Jul 03, 2009 3:44 am
Profile
User avatar

Joined: Tue Nov 06, 2007 6:58 am
Posts: 2054
Reply with quote
Post Re: Plasma Trapper
Seems to attract passing bullets to the center of the shield.

EDIT: I would recomend SetWhichMOToNotHit on the bullets, so they harm the shooter.


Fri Jul 03, 2009 3:56 am
Profile
User avatar

Joined: Thu Mar 06, 2008 10:54 pm
Posts: 1360
Location: USA
Reply with quote
Post Re: Plasma Trapper
Well thanks for the suggestions, guys. Appreciate them.
I'll try that idea you had, gulstaff soon. Maybe not tomorrow, but probably soon.
As for the SetWhichMOToNotHit, I never have used that, so I really don't know how to integrate it
properly.

Edit: Yeah it attracts bullet towards the center cuz of the Vel code.


Fri Jul 03, 2009 4:53 am
Profile
User avatar

Joined: Tue Nov 06, 2007 6:58 am
Posts: 2054
Reply with quote
Post Re: Plasma Trapper
Code:
x:SetWhichMOToNotHit(x,1)

Add that, replace x with the target particle and done.


Fri Jul 03, 2009 5:21 am
Profile
User avatar

Joined: Tue Jul 03, 2007 12:33 am
Posts: 1275
Location: Elsewhere.
Reply with quote
Post Re: Plasma Trapper
This is funky as!

@gulstaff
Did the rocket gibs turn to land inside it?
If so, that's cool as, if not, STEEL RAIN!


Fri Jul 03, 2009 5:47 am
Profile
User avatar

Joined: Fri Sep 12, 2008 2:13 pm
Posts: 51
Location: Not so sure...
Reply with quote
Post Re: Plasma Trapper
Winterous wrote:
This is funky as!

@gulstaff
Did the rocket gibs turn to land inside it?
If so, that's cool as, if not, STEEL RAIN!


Well, On one rocket it turned into land. Another I caught turned into molten rain. But it was harmless.


Fri Jul 03, 2009 5:59 am
Profile
User avatar

Joined: Mon Oct 06, 2008 2:04 am
Posts: 1559
Reply with quote
Post Re: Plasma Trapper
Very nice. This would have been heavy competition for my vote in the weekend mod if it was polished like this.


Fri Jul 03, 2009 6:15 am
Profile
Banned
User avatar

Joined: Tue Feb 27, 2007 4:05 pm
Posts: 2527
Reply with quote
Post Re: Plasma Trapper
Pretty neato, Mind. A+ Good twist on what has become a standard staple mod.


Fri Jul 03, 2009 6:17 am
Profile YIM
User avatar

Joined: Thu Mar 06, 2008 10:54 pm
Posts: 1360
Location: USA
Reply with quote
Post Re: Plasma Trapper
Thanks for the comments, guys :) Hope to have something new up within a couple of days.


Sat Jul 04, 2009 1:30 am
Profile
User avatar

Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
Reply with quote
Post Re: Plasma Trapper
This looks pretty cool.
Gonna test it later.


Sat Jul 04, 2009 11:28 am
Profile
User avatar

Joined: Thu Aug 23, 2007 6:22 am
Posts: 56
Reply with quote
Post Re: Plasma Trapper
Looks very nice, but my one gripe is that the device won't work unless I hit an enemy(I wanted to test its bomb containing powers without needing an opponent. Also please make a version that crushes people. :P


Sat Jul 04, 2009 7:00 pm
Profile
User avatar

Joined: Tue Nov 06, 2007 6:58 am
Posts: 2054
Reply with quote
Post Re: Plasma Trapper
The problem with crushing is that scale does not work on glows.
You could change it to just a ring, but it would lose the glowly appeal.

You could also make a glow animation using emittersc, but you get lag.


Sat Jul 04, 2009 7:04 pm
Profile
User avatar

Joined: Thu Mar 06, 2008 10:54 pm
Posts: 1360
Location: USA
Reply with quote
Post Re: Plasma Trapper
It was actually a little extra trouble to make it only hit opponents. I'll upload a "hit all" version later.


Sat Jul 04, 2009 9:41 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 19 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.079s | 16 Queries | GZIP : Off ]