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Blue G's MODS (Giant Anvil) and more http://45.55.195.193/viewtopic.php?f=61&t=15579 |
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Author: | BlueGriffon2000 [ Fri Jun 26, 2009 8:55 pm ] |
Post subject: | Blue G's MODS (Giant Anvil) and more |
Giant Anvil I came up with this idea when I looked at novodantis' Epic Fail mod. So I took a look at the Drop Crate ini and worked on an anvil in Paint.NET. I took some time trying to make it. Now you crush your enemies and have your anvil too. You may use it to transport units, but I don't recommend it. 40 gold for a Giant Anvil!? Now thats crazy! Under craft! RELIVE YOUR CHILDHOOD CARTOONS!!! Attachment:
File comment: I hope no one else came up with this... Giant Anvil.rte.zip [65.38 KiB] Downloaded 373 times The Rain Maker This weapon will destroy entire crafts in seconds, with the power of water, the bullets will fire and will go through walls thus even going through bunkers. Fly over the battlefield firing away and witness the demise of your enemies getting shot through by water! Long reload, but not that long. 125 gold!? 5 rounds per huge mug. Stylish blue. Sometimes only fire 1 bullet for some reason. Attachment: Shield Gun Behold the only weapon with a brebuilt shield on it. It's kind've thin and may not protect against most of the blaster firings, but the awesome part that it and take some damage and that its one handed, so buy a shield for extra protection. I swear water is kind've deadly. Attachment: |
Author: | sock [ Fri Jun 26, 2009 11:44 pm ] |
Post subject: | Re: Blue Weapons |
thats not the first shield gun ever. And to be honest not even going to dl it seems pretty boring to me |
Author: | Dauss [ Sat Jun 27, 2009 1:05 am ] |
Post subject: | Re: Blue Weapons |
sock wrote: thats not the first shield gun ever. And to be honest not even going to dl it seems pretty boring to me Quite. There's been at least 3 before this (2 of which were my own creations :3). Besides, these appear to be supersharp bullet sprayers with a blue coloring on the bullets. No sale. |
Author: | Geti [ Sat Jun 27, 2009 2:12 am ] |
Post subject: | Re: Blue Weapons |
dude, i made a gun with a shield on it last contest O_o; supersharp particles are also no fun. |
Author: | BlueGriffon2000 [ Sat Jun 27, 2009 2:31 am ] |
Post subject: | Re: Blue Weapons |
Well these are my first couple of mods. Man I'll try to make cooler weapons. |
Author: | Geti [ Sat Jun 27, 2009 2:38 am ] |
Post subject: | Re: Blue Weapons |
thats why there are rules against posting one's first mods. |
Author: | Dauss [ Sat Jun 27, 2009 3:30 am ] |
Post subject: | Re: Blue Weapons |
Geti wrote: thats why there are rules against posting one's first mods. Guidelines*, unless I missed an addendum to the rules. Regardless, you really should take a look around at some mildly successful mods first and ask yourself if you think yours stands a chance against them. If not, work harder and you should do alright. |
Author: | mail2345 [ Sat Jun 27, 2009 3:33 am ] |
Post subject: | Re: Blue Weapons |
Improve the sprite, and change the water to a kinetic particles. |
Author: | numgun [ Sun Jun 28, 2009 11:55 am ] |
Post subject: | Re: Blue G's MODS (Giant Anvil) and more |
Heh, that anvil pic totally made me wake up today when I came here this morning. Gave me a good "WTF OMG moment". |
Author: | Ragdollmaster [ Sun Jun 28, 2009 12:08 pm ] |
Post subject: | Re: Blue G's MODS (Giant Anvil) and more |
The fact that the first thing you do in the mornings is check Datarealms should be enough of a WTF moment. (No coffee?) Anvil works pretty cool, takes out the need for bodyslamming opponents with a giant robot. Why bother when you can just drop a giant chunk of metal on their heads? As for the rain sprayer, it seems like it makes a rain of lead rather than water. Try changing the rounds to 0 or low sharp and increasing their mass to give a more kinetic, liquid-y feel to it. Shield gun isn't that original but it's alright for being among your first mods. |
Author: | ProjektTHOR [ Sun Jun 28, 2009 1:56 pm ] |
Post subject: | Re: Blue G's MODS (Giant Anvil) and more |
Anvil idea not so bad. Anvil sprite is clearly a rendering of an image. |
Author: | LowestFormOfWit [ Sun Jun 28, 2009 1:59 pm ] |
Post subject: | Re: Blue G's MODS (Giant Anvil) and more |
It also leaves a bunker sized mess to clean up. |
Author: | ProjektTHOR [ Sun Jun 28, 2009 2:02 pm ] |
Post subject: | Re: Blue G's MODS (Giant Anvil) and more |
So what the anvil should do is hit the ground and gib. |
Author: | LowestFormOfWit [ Sun Jun 28, 2009 2:05 pm ] |
Post subject: | Re: Blue G's MODS (Giant Anvil) and more |
Honestly, if it's that size, there shouldn't be any ground left to hit when it lands. It should just compress the terrain right off the map. |
Author: | Geti [ Sun Jun 28, 2009 8:53 pm ] |
Post subject: | Re: Blue G's MODS (Giant Anvil) and more |
cause that would totally be more fun than an exploding anvil, right? |
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