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Paramedics: The Nurse you never knew. UPDATED 6-18-09
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Author:  LowestFormOfWit [ Wed Jun 17, 2009 11:47 am ]
Post subject:  Paramedics: The Nurse you never knew. UPDATED 6-18-09

Image
After much reworking, tinkering and testing, the Paramedics are here!
This mod expands on the idea of the Medic Drone in B23, and replaces the fragile suck of the drone with the hot healing hands of a woman, the Nurse!

The Nurse comes equipped with a Bonesaw for hacking off limbs, and heals nearby units who need help.

She comes in 3 Normal Variants:
Image
Image
Daisy - Smoking Hot Girlfriend
Carrie - OG of the Nurses
Lorelai - The token brown haired one!

Also, you will notice a Bonus variant is included: The Coalition Field Medic!
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The coding comes with an option to enable a mask attachment that matches the Coalition masks commonly worn by other members of the faction. It is initially disabled.

So grab that healer for any occasion: Defending, Assaulting, Capturing, even Staring if that's your thing!

CURRENT BUILD: V1.01 - Changes/Fixes/Updates:
-Credits updated: Added - mail2345, MaximDude
-Coalition Nurse Helmet position updated.
-Coalition Nurse arm cross position updated.
-Fixed an oversight that was causing one frame of the Coalition Light soldier to have a red cross on him, and one frame of the Coalition Nurse to have no cross at all.
-The Bone saw now properly comes equipped on Coalition Nurses.
-The Bone saw has been revamped with hot of the press lua code from mail2345! The Bone saw will now detach and gib any attachable on a target actor, allowing for individual dismemberment of legs, arms, or head for clean decapitations! * / **
-Added new Nurse voices and death sounds! Due to sounds being time synchronized with the game, normal gameplay lag can cause the female voices to slow down and sound manly. To remedy this, BY DEFAULT the active sound files are 1 and a half times faster paced. This should result in counterbalancing the game lag and producing the intended sound. ***

KNOWN ISSUES:

*)The Bone Saw has an issue right now that prevents it from damaging the Control Chip Case and the Blue Bomb Generators in the Zombie Cave Mission. You will not be able to destroy either of these objects. The Zombie Clone Tubes are fully susceptible to the Bone Saw.

**)Due to the nature of how the Bone Saw currently targets attachables of the target actor, the Bone Saw will NOT AFFECT any actor currently carrying/using one. This is to prevent the user of the Bone Saw from gibing their own attachables and/or killing themselves.

***) If you experience that the Nurse voices are consistently too high in pitch, you may try replacing the files in "Nurse.rte/Actors/" with the files in "Nurse.rte/Actors/NurseVoicesOriginal/". They are the exactly same name, so just drag and drop and click yes to replace.


HISTORY:
6-17-09: V1.00 Released. Initial Build.
6-18-09: V1.01 Released. Bug and Sprite Fixes. Added Nurse Voices. Added Lua from mail2345 to Bone Saw.

CREDITS:
Contrary - Came up with all of the original spriting (on a badass sprite sheet) and concept, inspired me to rework and finish the mod after it was in a lull, additional helpful input and much more.
Crazy MLC - Provided the base coding cloned from Ronins that enabled me to rework and finish it.
LowestFormOfWit - Sprite reworking/additions/recolors, Coding edits, Weapon additions, etc.
mail2345 - Provided LUA for Bone Saw as well as other helpful insight.
MaximDude - Provided ripped L4D sound files to provide Nurse voices.
Team Fortress 2 - For being awesome inspiration for Medics.


Constructive criticism/suggestions/etc are welcome, but as always keep it civil!

Attachments:
File comment: V1.01 - Latest Build.
Nurse.rte.rar [791.26 KiB]
Downloaded 2383 times

Author:  shadow [ Wed Jun 17, 2009 12:11 pm ]
Post subject:  Re: Paramedics: The healing you'll need tomorrow...today!

Looks really good. Will test right now.

Edit: What Roon said, plus they bleed a little too much. Overall really good job though.

Author:  Roon3 [ Wed Jun 17, 2009 12:20 pm ]
Post subject:  Re: Paramedics: The healing you'll need tomorrow...today!

Oh nice, you fixed the harsh black line, looks much better now.
Edit: I suggest taking the coalition helmet a pixel down and moving the cross a pixel to the right. [/NitPicks]

Author:  MaximDude [ Wed Jun 17, 2009 12:40 pm ]
Post subject:  Re: Paramedics: The healing you'll need tomorrow...today!

Nice boobs on the coalition one :-o

This is going to be pretty usefull.

/download

Author:  Gotcha! [ Wed Jun 17, 2009 12:52 pm ]
Post subject:  Re: Paramedics: The healing you'll need tomorrow...today!

Nice going. :) I'll be making an activity file for this later. (Nurse swarms from hell!)
Poke me on msn sometime if you want me to send you some non-bearded lady sounds.

Ps: Isn't the fact that dozens, perhaps hundreds of people will virtually shoot up 'Daisy' a bit disturbing for you? :-P

Author:  The Decaying Soldat [ Wed Jun 17, 2009 1:17 pm ]
Post subject:  Re: Paramedics: The healing you'll need tomorrow...today!

GJ on the mod.

We now have accountants, nurses, what's next?

Author:  MaximDude [ Wed Jun 17, 2009 1:23 pm ]
Post subject:  Re: Paramedics: The healing you'll need tomorrow...today!

The Decaying Soldat wrote:
GJ on the mod.

We now have accountants, nurses, what's next?


How 'bout schoolgirls with gatling flak cannons? :P

Author:  Hamburgler [ Wed Jun 17, 2009 1:56 pm ]
Post subject:  Re: Paramedics: The healing you'll need tomorrow...today!

MaximDude wrote:
Nice boobs on the coalition one :-o

MaximDude wrote:
How 'bout schoolgirls with gatling flak cannons? :P


How about we don't go down this road, because it usually gets real creepy, real fast.

Author:  Chilisbak [ Wed Jun 17, 2009 1:58 pm ]
Post subject:  Re: Paramedics: The healing you'll need tomorrow...today!

let them atleast keep their pants... nice work tho..

Author:  MaximDude [ Wed Jun 17, 2009 2:26 pm ]
Post subject:  Re: Paramedics: The healing you'll need tomorrow...today!

Hamburgler wrote:
MaximDude wrote:
Nice boobs on the coalition one :-o

MaximDude wrote:
How 'bout schoolgirls with gatling flak cannons? :P


How about we don't go down this road, because it usually gets real creepy, real fast.


Not as creepy as Image

Author:  venn177 [ Wed Jun 17, 2009 2:33 pm ]
Post subject:  Re: Paramedics: The healing you'll need tomorrow...today!

End this discussion, please.

I just imagined Hulk Hogan raping 8 year olds. Back on topic, for all of our sanity.

Author:  audiopulse [ Wed Jun 17, 2009 2:42 pm ]
Post subject:  Re: Paramedics: The healing you'll need tomorrow...today!

A nurse - there - now thats something CC lacked. They may come in quite handy for setting up missions. Please, If possible anyone who plans on creating some: Do something else then just "Kill everyone!"-missions. "Retrieve a POW and rescue the Nurse to get him in a stable state for shipping out" or something like that. Just a suggestion :)



shadow717 wrote:
they bleed a little too much.

`tis that time again?

Author:  shadow [ Wed Jun 17, 2009 2:59 pm ]
Post subject:  Re: Paramedics: The healing you'll need tomorrow...today!

audiopulse wrote:
shadow717 wrote:
they bleed a little too much.

`tis that time again?


Generally when it's that time women don't bleed from their stomachs, chests, and faces.


On topic.
I really like this mod. The feet seem a little off however.

Author:  mail2345 [ Wed Jun 17, 2009 6:41 pm ]
Post subject:  Re: Paramedics: The healing you'll need tomorrow...today!

I would suggest the bonesaw be modified to fire weaker particles that actually remove limbs via lua.

Author:  Scope0 [ Wed Jun 17, 2009 6:44 pm ]
Post subject:  Re: Paramedics: The healing you'll need tomorrow...today!

I agree with MaximDude. Nice boobs on the Coalition one.

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