Author |
Message |
Maxwelldoggums
Joined: Mon Jun 15, 2009 4:50 pm Posts: 2
|
Infecting Zombies
I know it's been done, but the version I checked out had some bugs in it that I can't really explain... so I wrote my own...
These zombies are fairly balanced and not overpowered, so they should be usable, and pretty fair. Basically, they are regular zombies with jetpacks, they heal quickly from almost any impact, so the only way to kill them is with fire, explosions, and headshots. This may sound bad, but it works really well and they're still relatively easy to kill. Whenever they are touching another actor, the actor's life is sucked away, killing them in around 3 seconds, then the actor is immediately turned into a zombie.
Zombie Features - Jetpack - Healing - Can survive without limbs - Infect other units turning them into zombies.
Zombie Weaknesses - Explosions - Fire - Headshots - Units with a grenade in their inventory ( when they die, the grenade detonates killing the zombie )
The version I wrote also doesn't gib the victim, they are immediately turned into a zombie, I tried gibbing in several versions, but the actors looked sloppy and the particles ended up killing the zombie, so this method works best.
Right now the zombies are only on player teams, but I might release a version where they are neutral, killing both the CPU and Player units, but for now they're human controlled.
Please Post suggestions on what you would like to see in later releases.
Attachments:
File comment: Everything in this mod is self contained. This will not alter any of the base entities, and can just be placed in the folder with the other mods.
Infection.7z [8.58 KiB]
Downloaded 3324 times
Last edited by Maxwelldoggums on Mon Jun 15, 2009 6:36 pm, edited 1 time in total.
|
Mon Jun 15, 2009 5:04 pm |
|
|
ironraven24
Joined: Sun Mar 29, 2009 11:17 pm Posts: 31
|
Re: Infecting Zombies
Sounds pretty interesting... Testing now.
|
Mon Jun 15, 2009 6:10 pm |
|
|
Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
|
Re: Infecting Zombies
Get a 7zip compressor, zip is frowned upon here. Something to do with the code. It makes the mod not appear ingame.
|
Mon Jun 15, 2009 6:12 pm |
|
|
-EJ-
Joined: Sun Dec 07, 2008 11:40 am Posts: 14
|
Re: Infecting Zombies
7zip always did seem easier than winrar anyway, seems more user friendly.
Will test this out also, sounds ok.
|
Mon Jun 15, 2009 6:15 pm |
|
|
numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
|
Re: Infecting Zombies
This mod could use two things for spawning the zombies easily anywhere: 1. Activities file. Which I just made in a couple seconds: Code: AddActivity = GABaseDefense PresetName = Skirmish Defense SceneName = Grasslands TeamCount = 2 PlayerCount = 1 TeamOfPlayer1 = 0 TeamOfPlayer2 = 1 FundsOfTeam1 = 3000 FundsOfTeam2 = 3000 CPUTeam = 1 Difficulty = 3 SpawnIntervalEasiest = 10000 SpawnIntervalHardest = 2000
//Note: zombie are spawned instantly without crafts. //Good thing these guys have jetpacks so they should survive.
AddAttackerSpawn = AHuman CopyOf = Infected Zombie
AddAttackerSpawn = AHuman CopyOf = Infected Zombie
AddAttackerSpawn = AHuman CopyOf = Infected Zombie Save this code on a new ini file within the mod and link it to the index.ini. 2. A spawner emitter. Optionally destroyable. Probably somekind of discusting flesh blob might work well if you can sprite one. Alternatively use the zombie cave tube thing.
|
Mon Jun 15, 2009 6:50 pm |
|
|
mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
|
Re: Infecting Zombies
I would suggest giving them weapons that infect people.
Mele of course.
|
Mon Jun 15, 2009 7:02 pm |
|
|
-EJ-
Joined: Sun Dec 07, 2008 11:40 am Posts: 14
|
Re: Infecting Zombies
mail2345 wrote: I would suggest giving them weapons that infect people.
Mele of course. That'd be cool, like the zombies hit the player; the players health drops down slowly depending on how many times the zombie hit him and when he dies he turns into a zombie.
|
Mon Jun 15, 2009 7:27 pm |
|
|
numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
|
Re: Infecting Zombies
mail2345 wrote: I would suggest giving them weapons that infect people.
Mele of course. Whats the point when they already infect people when getting close enough. The most I'd give a zombie is a shovel. These are good as they are in terms of dangerous.
|
Mon Jun 15, 2009 7:48 pm |
|
|
mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
|
Re: Infecting Zombies
It could act as a secondary infection.
If you survive the attack, the person will pose a long term hazard and will have to be killed.
Combined with weaking the main infection.
|
Mon Jun 15, 2009 7:59 pm |
|
|
numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
|
Re: Infecting Zombies
Nah I'd hate that. One contact and you can say your expensive soldier goodbye. I like the ability to save your units from doom.
|
Mon Jun 15, 2009 8:04 pm |
|
|
Tealord
Joined: Sun Jun 03, 2007 10:12 am Posts: 86 Location: Finland
|
Re: Infecting Zombies
I like these zombies, but why do they keep jumping randomly? For example when I try to land on my enemy from air, it keeps jumping in the air and makes it impossible to land on the spot I want it to.
|
Mon Jun 15, 2009 9:07 pm |
|
|
Maxwelldoggums
Joined: Mon Jun 15, 2009 4:50 pm Posts: 2
|
Re: Infecting Zombies
Tealord wrote: I like these zombies, but why do they keep jumping randomly? For example when I try to land on my enemy from air, it keeps jumping in the air and makes it impossible to land on the spot I want it to. I don't know, I don't have that problem, I'll check it out.
|
Tue Jun 16, 2009 1:39 am |
|
|
FauxMask
Joined: Mon Jun 01, 2009 4:12 am Posts: 74
|
Re: Infecting Zombies
numgun wrote: This mod could use two things for spawning the zombies easily anywhere: ......
2. A spawner emitter. Optionally destroyable. Probably somekind of discusting flesh blob might work well if you can sprite one. Alternatively use the zombie cave tube thing. Hmm that happens to be right up my alley. Dunno if this will help or not but... http://www.datarealms.com/forum/viewtopic.php?f=1&t=15244@ Maxwelldoggums Maybe we could combine my zombie generator with your zombies to make a super fast zombie spitter-outter? Could be a cool idea and would be something Ive always wanted to work on/help work on.
|
Tue Jun 16, 2009 2:05 am |
|
|
The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
|
Re: Infecting Zombies
I would love to see neutral zombies and neutral zombie spawners. Not like the CPU will join forces with us to kill the zombies but they pose as a new threat.
|
Tue Jun 16, 2009 2:12 am |
|
|
Jimmy Crack Jack
Joined: Wed May 20, 2009 12:46 pm Posts: 40 Location: At a secret laboratory dividing by zero
|
Re: Infecting Zombies
You could even use (If you ask nicely) Mr Evil Poni's zombie spawn idea how it's just a black dot
|
Tue Jun 16, 2009 6:01 am |
|
|
|