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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Bloodbath Clones - Updated (Again)
Ok, this is just a quick mod, don't get on my ass about it. Some of you may remember the old bloodbath mod I did for build 14, this is a revamp of somesort. Basically, these are extra gory coalition light and heavy. >____>' The only differences between these and the vanilla ones are that these have slightly higher gib wound limits and that they are less likely to bleed to death (Oh the irony). They cost 10oz more then the vanilla ones. Some eye candy: Bloodbath Light:Bloodbath Heavy:(I really hope I won't run out of PB bandwidth >____>' )Caution: May get laggy if 3 or more are gibbed (More like vaporized) at the same time. Enjoy. And again, don't get on my ass about releasing something so simple. I like my game gory, others too, but are too lazy or stupid to do it themself.PS. Might make extra bloody versions of the rest of the vanilla actors later. Edit:Update!-Replaced liquid blood with sticky blood. Settles faster, makes nice blood piles. -Reduced the air resistance on the rocket blood. By alot. -RocketMen are now 'official' part of the mod. Bloodbath RocketMen:Enjoy. Edit 2:Update!-Added suicide bomber (As suggested by Point.blank). -Rocket blood no longer lethal (Or so I believe >____>'). -Minor random tweaks. Bloodbath Suicide Bomber: Press 'Crouch' to detonate. The initial blast is not all that powerfull, its the blood rain that comes aferward that is the real killer. And again, enjoy.
Attachments:
File comment: Extract in Cortex Command folder. Updated 26/07 - Twice.
Bloodbath Clones.rar [10.06 KiB]
Downloaded 1326 times
Last edited by MaximDude on Sun Jul 26, 2009 8:51 pm, edited 4 times in total.
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Sat Jul 25, 2009 2:09 pm |
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xerxys
Joined: Sun Feb 17, 2008 11:21 am Posts: 54
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Re: Bloodbath Clones
This seems little more than satisfying but it certainly is that. Good job.
first post
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Sat Jul 25, 2009 2:48 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Bloodbath Clones
Is that MDC indicative of something?
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Sat Jul 25, 2009 3:29 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: Bloodbath Clones
wutangfan1990 wrote: Is that MDC indicative of something? Uhhhhh... Maybe... >_____>' That bomb is part of my faction mod which i'll be releasing soon. Anyway, updated with longer lasting blood fountains.
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Sat Jul 25, 2009 3:39 pm |
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duo9ace
Joined: Sat Aug 23, 2008 2:51 pm Posts: 209
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Re: Bloodbath Clones
oooo Very satisfying!
I feels really good when a soldier explodes like that!
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Sat Jul 25, 2009 3:49 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Bloodbath Clones
I'd like to see an actor, who's legs, when gibbed, the wounds eject blood at a high rate and velocity, making the actor a gore rocket.
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Sat Jul 25, 2009 4:03 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: Bloodbath Clones
3POK_PHALE wrote: I'd like to see an actor, who's legs, when gibbed, the wounds eject blood at a high rate and velocity, making the actor a gore rocket. *Rocketmen now included in Bloodbath.rte, see OP*
Last edited by MaximDude on Sun Jul 26, 2009 9:16 am, edited 2 times in total.
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Sat Jul 25, 2009 6:10 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Bloodbath Clones
Exactly that, thanks!
EDIT: Removed quotes, as they were unnecessary.
Last edited by Disst on Sat Jul 25, 2009 6:59 pm, edited 1 time in total.
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Sat Jul 25, 2009 6:26 pm |
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Pax Of Core
Joined: Mon Mar 05, 2007 2:33 am Posts: 15 Location: Somewhere...Someplace...
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Re: Bloodbath Clones
YAY!!! More goreyness ^_^ I Love Gore! I haven't been on here in awhile...
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Sat Jul 25, 2009 6:47 pm |
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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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Re: Bloodbath Clones
Don't we all. Also approve of the blood rocket idea. Maybe if any body part is gibbed, it spurts a large burst of blood, then a smaller stream.
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Sat Jul 25, 2009 8:46 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Bloodbath Clones
Meh. Quote: Bloodbath Rocket Men Okay, now it's awesome. It really gives 'rocket jumping' new meaning.
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Sun Jul 26, 2009 12:57 am |
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deathbringer
Joined: Sun Dec 21, 2008 8:16 am Posts: 293
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Re: Bloodbath Clones
I need to express the need to try this mod on a zero-g map.
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Sun Jul 26, 2009 2:03 am |
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sin2051
Joined: Sat Jun 06, 2009 5:12 am Posts: 51
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Re: Bloodbath Clones
your blood doesn't settle, so it keeps like 5k particles active even when your clones are completely dead
did you even test this mod before you released it
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Sun Jul 26, 2009 2:13 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Bloodbath Clones
It's using base blood.
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Sun Jul 26, 2009 2:48 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Bloodbath Clones
Aaannnd other custom blood, including slowly falling dark blood, which looks awful when still falling a minute after your rocket clone used his blood pressure to blast off the planet.
Some air resistance is good, but that's too much, it needs a much faster terminal velocity.
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Sun Jul 26, 2009 3:05 am |
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