Data Realms Fan Forums http://45.55.195.193/ |
|
Remotely Detonated Ray Gun http://45.55.195.193/viewtopic.php?f=61&t=15110 |
Page 1 of 2 |
Author: | Toes from Europe [ Mon Jun 01, 2009 1:25 am ] |
Post subject: | Remotely Detonated Ray Gun |
Remotely Detonated Ray Gun By Thunder Toes Trade Star's latest effort at reverse-engineering the advanced technology discovered throughout their expeditions. This device fires rounds of energy that can be remotely detonated by pressing "Z". keep in mind that the .GIF is slightly outdated Credits go out to the irc for suggestions and testing Any comments or criticism are welcome, just try to keep them constructive, please. Attachment: Update: New Version This version removes the arc and makes the round more of a beam Attachment: |
Author: | Dauss [ Mon Jun 01, 2009 1:28 am ] |
Post subject: | Re: Remotely Detonated Ray Gun |
Looks pretty sexy. I'll comment after I've tested. |
Author: | Lord Tim [ Mon Jun 01, 2009 1:36 am ] |
Post subject: | Re: Remotely Detonated Ray Gun |
What if you're playing 2+ player? |
Author: | Toes from Europe [ Mon Jun 01, 2009 1:39 am ] |
Post subject: | Re: Remotely Detonated Ray Gun |
Huh, I never use CC with multiple players, but I'll add that to my to-do list. Till then, just use it in solo play or something. |
Author: | Aspasia [ Mon Jun 01, 2009 1:43 am ] |
Post subject: | Re: Remotely Detonated Ray Gun |
Great gun its amazing. It along with teleporting clone makes CC fun again. We should totally have sex, not because of the mod, but because jeez you are so hot. I would suck your ♥♥♥♥ and nibble on your ears. I can just feel you pumping inside me. |
Author: | mail2345 [ Mon Jun 01, 2009 1:52 am ] |
Post subject: | Re: Remotely Detonated Ray Gun |
You could have it detonate based off a serires of controller impulses. |
Author: | Mind [ Mon Jun 01, 2009 2:47 am ] |
Post subject: | Re: Remotely Detonated Ray Gun |
Wow, TT this is great. One of my favorite weps out there just because its awesome. |
Author: | Toes from Europe [ Mon Jun 01, 2009 4:13 am ] |
Post subject: | Re: Remotely Detonated Ray Gun |
Updated with a better (in my opinion) version. Still no MP fix. |
Author: | mail2345 [ Mon Jun 01, 2009 4:16 am ] |
Post subject: | Re: Remotely Detonated Ray Gun |
Why not have it read the controller states? All you need is a number and timer. Each move increases the number if the seqence is done at the proper stage. The timer resets the number. To non lua people, this means you have to make a series of moves for it to activate. |
Author: | The Decaying Soldat [ Mon Jun 01, 2009 4:35 am ] |
Post subject: | Re: Remotely Detonated Ray Gun |
I thought you can remote detonate the gun itself...AW.... But none the less, makes trap-set up much easier. |
Author: | CrazyMLC [ Mon Jun 01, 2009 6:14 am ] |
Post subject: | Re: Remotely Detonated Ray Gun |
How about it checks the team of the actor that fires it, and if that actors team is one, it needs you to press A If it's team 2, you press B Problem solved. |
Author: | nnninja [ Mon Jun 01, 2009 5:56 pm ] |
Post subject: | Re: Remotely Detonated Ray Gun |
I love this gun, very usefull in all situations (and it looks like fireworks!) |
Author: | venn177 [ Mon Jun 01, 2009 7:54 pm ] |
Post subject: | Re: Remotely Detonated Ray Gun |
crazyMLC wrote: How about it checks the team of the actor that fires it, and if that actors team is one, it needs you to press A If it's team 2, you press B Problem solved. Because A is how you go to the left |
Author: | Toes from Europe [ Mon Jun 01, 2009 8:01 pm ] |
Post subject: | Re: Remotely Detonated Ray Gun |
I think he was just using those keys as example |
Author: | nnninja [ Mon Jun 01, 2009 8:26 pm ] |
Post subject: | Re: Remotely Detonated Ray Gun |
Z and X would be better. |
Page 1 of 2 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |