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Vault-Tec 1.00 (B25) - DISCONTINUED http://45.55.195.193/viewtopic.php?f=61&t=15059 |
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Author: | Gotcha! [ Fri May 29, 2009 9:50 pm ] |
Post subject: | Vault-Tec 1.00 (B25) - DISCONTINUED |
Welcome to Vault-Tec. This mod is based on Fallout 1 and 2, with a hint of Fallout Tactics and just a tiny squeeze of Fallout 3. Inventory: Download link: Attachment: Things you need to know: - I've included a map in it, but it will only work with the latest Map Pack 3 objects folder. It is disabled by default. - 99.5% of the sprites are based on Fallout 1 and 2 material, not Fallout 3. So if you think the sprites look nothing like the weapons in Fallout 3 then you now know why. - Currently AI don't use spinning weapons quite well. This can't be solved at the moment. - The Steel Saw acts as a digger. - The Stimpaks are actually healing grenades. Drop them at your feet and feel the heal. Credits: - Ivan21: Sprited all actors and was awfully kind to correct my lousy actor offsets as well. - Shook: Created all the stunning energy weapon effects; lasers, pulses etc. - Gotcha!: Weapon sprites, Vertibird sprites and general coding. - Duh102: For his heal-particle lua script and spicying up the mini nuke with a sideward sweep. - Deathbringer: Allowed me to use his amazing nuke glows. - Numgun: For the code behind the Pulse Grenade. - The creator of AmRobotics: For help with the Vertibird rotors. (Peeked in his code.) If you'd like to continue working on this mod, please let me know. I hope you'll enjoy it! |
Author: | NaXx [ Fri May 29, 2009 9:53 pm ] |
Post subject: | Re: Vault-Tec 1.00 |
woahhhh... Perfect sprites, perfect motion, perfect bullets and funny actors.... This is what happend when masters join their forces... And the chopper are so funny & great Congrats! |
Author: | Gamefreak [ Fri May 29, 2009 9:53 pm ] |
Post subject: | Re: Vault-Tec 1.00 |
Looks good at first glance. Testing |
Author: | smithno13 [ Fri May 29, 2009 9:54 pm ] |
Post subject: | Re: Vault-Tec 1.00 |
OMG The vertibird sprite. WIN. DLing. |
Author: | Areku [ Fri May 29, 2009 9:55 pm ] |
Post subject: | Re: Vault-Tec 1.00 |
Ah, fallout 1 & 2... That does bring me some good memories... Looks good, gonna test now. Also, good thing you included the m79, it's one of my favorite weapons. |
Author: | piipu [ Fri May 29, 2009 10:02 pm ] |
Post subject: | Re: Vault-Tec 1.00 |
Looking at the OP, the sprites aren't quite as cheesy as the ones in the games. And no Vault 13 jumpsuit guy actor? I'd comment more, but I don't have winrar currently installed. |
Author: | Gotcha! [ Fri May 29, 2009 10:05 pm ] |
Post subject: | Re: Vault-Tec 1.00 |
By the way, if anyone would like to make some gifs I'd certainly won't mind. >_> |
Author: | smithno13 [ Fri May 29, 2009 10:10 pm ] |
Post subject: | Re: Vault-Tec 1.00 |
Is anyone else bugged by the lack of trails? |
Author: | songblade [ Fri May 29, 2009 10:13 pm ] |
Post subject: | Re: Vault-Tec 1.00 |
O.M.G yes perfect I just jizzed in my pants :O |
Author: | TSRabbit [ Fri May 29, 2009 10:13 pm ] |
Post subject: | Re: Vault-Tec 1.00 |
Thank god this is based off the originals. It looks interesting, some spirtes look really good while some (i.e. the jackhammer) could use a touch up (it doesn't look like a jackhammer). Are you thinking of making bunker modules? Some vault modules would be awesome. The FEV vats would be awesome! Put an ordinary human in and a super mutant pops out! |
Author: | HappyBirthday [ Fri May 29, 2009 10:18 pm ] |
Post subject: | Re: Vault-Tec 1.00 |
Thanks for the tripple dose of ♥♥♥♥ awesome. Now I'm not going to leave the house for days. Very awesome sprites, though they lack a little detail. |
Author: | shadow [ Fri May 29, 2009 10:19 pm ] |
Post subject: | Re: Vault-Tec 1.00 |
This looks like a bag full of epic. |
Author: | Fredrick [ Fri May 29, 2009 10:28 pm ] |
Post subject: | Re: Vault-Tec 1.00 |
Your presentation is amazing. I'm excited to try these out. Will edit this post when I'm done. |
Author: | Kallemort [ Fri May 29, 2009 10:37 pm ] |
Post subject: | Re: Vault-Tec 1.00 |
The Vertibird (Mk.II at least) drops some sort of invisible particles that shred terrain. |
Author: | Gotcha! [ Fri May 29, 2009 10:45 pm ] |
Post subject: | Re: Vault-Tec 1.00 |
Yeah, it was kind of annoying at first but it only does that with really weak materials as far as I know. (Like grass.) The rotorblades seem to create a kind of wind effect now. Anyway, it's completely harmless to actors. |
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