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SpacePope
Joined: Sat May 24, 2008 5:10 am Posts: 167 Location: In Belgium!!!!
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The Spike Launcher.
The Dummies have invented a new weapon. This baby launches a red hot spike to your enemy's face/limbs/etc... No GIF's because I don't have a proper PrintScrn button. Anyone could make me one ?
Last edited by SpacePope on Wed May 27, 2009 8:25 pm, edited 2 times in total.
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Wed May 27, 2009 7:57 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: The Spike Launcher.
The sprite is bad. It is so offputtingly dull that I will not download it until you improve it. And 'red hot spike' has been done twice in the vanilla content.
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Wed May 27, 2009 7:58 pm |
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SpacePope
Joined: Sat May 24, 2008 5:10 am Posts: 167 Location: In Belgium!!!!
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Re: The Spike Launcher.
That's because of the purple background. And it's not like the nailgun nor the nail pistol. I assure you. EDIT: here's the thing on a light Lightbue background.
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Wed May 27, 2009 8:01 pm |
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alaifain
Joined: Sat Feb 09, 2008 7:44 pm Posts: 230 Location: Vancouver, BC
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Re: The Spike Launcher.
It would look way better if you actually colored it the same as the Vanilla Dummy weapons.
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Wed May 27, 2009 8:06 pm |
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SpacePope
Joined: Sat May 24, 2008 5:10 am Posts: 167 Location: In Belgium!!!!
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Re: The Spike Launcher.
alaifain wrote: It would look way better if you actually colored it the same as the Vanilla Dummy weapons. Well. Okaaaaaay.
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Wed May 27, 2009 8:07 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: The Spike Launcher.
My sentiments exactly. And make it DIFFERENT.
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Wed May 27, 2009 8:07 pm |
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SpacePope
Joined: Sat May 24, 2008 5:10 am Posts: 167 Location: In Belgium!!!!
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Re: The Spike Launcher.
Look,just test it.
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Wed May 27, 2009 8:08 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: The Spike Launcher.
I was planning on something similer for my coalition pack, there goes the origionalty points
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Wed May 27, 2009 8:11 pm |
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kiberkiller
Joined: Fri Aug 22, 2008 6:08 pm Posts: 170
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Re: The Spike Launcher.
Flammablezombie wrote: My sentiments exactly. And make it DIFFERENT. OP, don't listen to him (Flammablezombie -> Flaming Zombie -> Flaming Man with no Brain -> Man without a Brain that likes to Flame people.) sprite is pretty good. Look at vanila weapons as a reference and copy it's color style. Use innovative ideas and you'll succed.
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Wed May 27, 2009 8:12 pm |
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SpacePope
Joined: Sat May 24, 2008 5:10 am Posts: 167 Location: In Belgium!!!!
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Re: The Spike Launcher.
lafe wrote: I was planning on something similer for my coalition pack, there goes the origionalty points Are you saying that I stole your idea? Also,when I say "dummies" I say MY dummies,the one I made for Picture Wars. Their color scheme is much lighter than CC's ones and I even had to darken it.
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Wed May 27, 2009 8:12 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: The Spike Launcher.
SpacePope wrote: lafe wrote: I was planning on something similer for my coalition pack, there goes the origionalty points Are you saying that I stole your idea? If i never experessed it, then how could you steal it? of course i wasent saying that. i was only saying great minds think alike
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Wed May 27, 2009 8:14 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: The Spike Launcher.
Flammablezombie wrote: The sprite is bad. It is so offputtingly dull that I will not download it until you improve it. And 'red hot spike' has been done twice in the vanilla content. Im really getting tired of your criticism. You dont release mods, you have no idea what you are talking about, and yet you put people down every time it's not a "zalo" mod. I mean honestly, when was the last time you released something even half decent? Stop criticizing people and give them suggestions. @space pope: after testing it, i actually like the effect of the bullet as well as the sound, but the sprite is a little discolored. I, personally would use a more colorful scheme, or use grays if nothing else. Overall, its an okay mod
Last edited by Mind on Wed May 27, 2009 8:16 pm, edited 1 time in total.
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Wed May 27, 2009 8:14 pm |
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SpacePope
Joined: Sat May 24, 2008 5:10 am Posts: 167 Location: In Belgium!!!!
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Re: The Spike Launcher.
Yeah for the colors,I botched.
I'll put the orinigal colors back.
Last edited by SpacePope on Wed May 27, 2009 8:16 pm, edited 1 time in total.
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Wed May 27, 2009 8:15 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: The Spike Launcher.
SpacePope wrote: Yeah for the colors,I botched.
I'll put the orinigal colors back. I know some people discourage it, but i'd put a darker outline on the weapon, cuz i think it makes the weapon look better. Your choice though :)
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Wed May 27, 2009 8:17 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: The Spike Launcher.
Rather simple, but well polished both code and sprite wise. Not a keeper, but its a decent gun.
Also project Harpoon Gun START!
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Wed May 27, 2009 8:19 pm |
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