| Author | Message | 
        
			| mail2345 
					Joined: Tue Nov 06, 2007 6:58 am
 Posts: 2054
   |   Infectious Zombies - Now with possible mac fix.These zombies go and hunt units down. When they die, they infect nearby AHumans(except for them) The infected lose health, and when they die, they spawn zombies. Comes with two ini files. One where the zombies are rouge. The other is when they are on team 1(red). BTW, these zombies have mother crab like jumping abilities. So they work best outside. Also, if they are too far away from a unit, they tend to fly too fast. Gif:  Anybody want to make a better gif?NOTE: Beware - May crash on macs.
 POSSIBLE FIX:
 Go into RZombies.rte/Index.ini
 Comment out either MP.ini or Zombies.ini depending on which type you want.
 This also generally boosts stability.
 
 Credits: The DRL team for CC. The many posters in the Lua Scripting fourm, which I used to learn CC Lua. EDIT: I decided to change my lua modules thrad to a place for all my lua mods. Do not post in this thread
 
 
 
 
    							Last edited by mail2345 on Thu May 21, 2009 5:25 am, edited 17 times in total. | 
		
			| Mon May 18, 2009 5:18 am | 
					
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			| Jasonx2 
					Joined: Mon May 18, 2009 6:32 am
 Posts: 2
   |   Re: Infectious ZombiesI'm gonna try it now.  
 
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			| Mon May 18, 2009 6:34 am | 
					
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			| IronZombie 
					Joined: Wed May 06, 2009 1:55 pm
 Posts: 23
 Location: Inside of you.
   |   Re: Infectious ZombiesThis cheat! I not download! Bad bad bad! donot do cheats! If yu cheat its bad! No just kidding.SOUNDS AWESOME! EDIT: After I tested it. Well..... I couldnt test it because it couldn't open it.   
 
 
    							Last edited by IronZombie on Mon May 18, 2009 5:52 pm, edited 1 time in total. 
 
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			| Mon May 18, 2009 7:01 am | 
					
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			| Orglar 
					Joined: Wed Dec 10, 2008 3:21 am
 Posts: 116
   |   Re: Infectious ZombiesNo good. These just crash CC. D:
 They die and infect some poor actor and his health drains away and then...... Crash. He reanimates into a zombie for a split second then the game freezes up for a few secs then crashes.
 
 
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			| Mon May 18, 2009 7:24 am | 
					
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			| mail2345 
					Joined: Tue Nov 06, 2007 6:58 am
 Posts: 2054
   |   Re: Infectious Zombies ISSUE FIXEDAh, my mistake.Just redownload.
 
 
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			| Mon May 18, 2009 7:41 am | 
					
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			| AlphaCommando 
					Joined: Wed May 02, 2007 10:27 pm
 Posts: 514
 Location: Eating ice cream at Graeter's
   |   Re: Infectious Zombies ISSUE FIXEDWell, I ran into a "small" problem.
 I loaded a rocket with 3 of the little buggers and it came close to landing before a flak cannon blew apart their transport, gibbing them, each of these corpses spawned 2 more zombies which gibbed, which gibbed again, and again, and again until there was a giant orb of flesh taking up my whole screen, I don't think I had ever experienced lag that bad ever in my life.
 
 So yeah, exponential function != fun.
 
 
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			| Mon May 18, 2009 11:34 am | 
					
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			| Mind 
					Joined: Thu Mar 06, 2008 10:54 pm
 Posts: 1360
 Location: USA
   |   Re: Infectious Zombies ISSUE FIXEDWoah woah woah, did you not see this? http://www.datarealms.com/forum/viewtop ... 73&t=14689 I was making that and you just copied my idea...  You just copied it Not cool.  I was almost done.
 
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			| Mon May 18, 2009 12:54 pm | 
					
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			| Seraph Moderator Hero 
					Joined: Sun Dec 24, 2006 11:28 pm
 Posts: 868
 Location: London Server
   |   Re: Infectious Zombies ISSUE FIXEDI may be wading into a big row here, but did you copy the code from the mind? Using stuff without permission is grounds for bad things happening to you in the real world. 
 
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			| Mon May 18, 2009 1:31 pm | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Infectious Zombies ISSUE FIXEDAs far as I can see he has used quite a different coding structure to the code that The Mind posted.Also, the code that The Mind posted could have many uses, including zombification weapons and resurrecting zombies, not specifically this. So calm down guys, it probably isn't plagiarism and he probably didn't know that you were specifically making the same thing.
 
 
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			| Mon May 18, 2009 1:36 pm | 
					
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			| Mind 
					Joined: Thu Mar 06, 2008 10:54 pm
 Posts: 1360
 Location: USA
   |   Re: Infectious Zombies ISSUE FIXEDBut he posted in the topic himself, so he HAD to know about it.  Therefore, he obviously copied my idea. 
 
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			| Mon May 18, 2009 3:02 pm | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: Infectious Zombies ISSUE FIXEDExcept you'll never be able to prove it any no one gives a ♥♥♥♥ anyways.
 WHOO SO WHEN AN ACTOR DIES IT SPAWNS ZOMBIES
 
 THIS IS TOTALLY A BURST OF CREATIVE GENIUS RIGHT?
 
 
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			| Mon May 18, 2009 3:07 pm | 
					
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			| Mind 
					Joined: Thu Mar 06, 2008 10:54 pm
 Posts: 1360
 Location: USA
   |   Re: Infectious Zombies ISSUE FIXEDi guess youre right, i have other ideas........ 
 
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			| Mon May 18, 2009 3:09 pm | 
					
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			| madmonkey43 
					Joined: Mon Sep 10, 2007 4:42 pm
 Posts: 59
 Location: your miiiiiind
   |   Re: Infectious Zombies ISSUE FIXEDwarning: dont let any zombies within tight corridorswhen one dies, itll spawn more until there are so many, they'll kill each other with the weight...
 which adds more zombies
 until you have a zombie tsunami
 
 
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			| Mon May 18, 2009 5:33 pm | 
					
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			| mail2345 
					Joined: Tue Nov 06, 2007 6:58 am
 Posts: 2054
   |   Re: Infectious Zombies ISSUE FIXEDCrap.
 These zombies are not supposed to infect each other.
 
 I'll put in more checks.
 
 Unfortuantly I do not have CC on this computer, so I hope this works...
 
 EDIT:
 @The Mind
 I actually was working on this at the same time as the thing you had.
 
 
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			| Mon May 18, 2009 11:25 pm | 
					
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			| Orglar 
					Joined: Wed Dec 10, 2008 3:21 am
 Posts: 116
   |   Re: Infectious Zombies exponential issue may be fixed. 5/18These STILL are crashing CC. 
 
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			| Tue May 19, 2009 12:28 am | 
					
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