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Homing Needler *Update http://45.55.195.193/viewtopic.php?f=61&t=14732 |
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Author: | CaveCricket48 [ Sun May 17, 2009 11:20 pm ] | ||
Post subject: | Homing Needler *Update | ||
Completely re-did Lua on this thing (again), now it's more (more) like the Halo needler. *If this gif looks like it's in slow-mo, it is. Also the gif is old. New Features: -Rectangular detection system -Needles stuck on the same object will explode at the same time -bug fixes -changed some sounds Features to do: -Lazier homing. Credits: CaveCricket48 - Coding, Lua Scripting, Sprites Grif - Lua help Microsoft/Bungie - Sounds
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Author: | Konn [ Sun May 17, 2009 11:21 pm ] |
Post subject: | Re: Homing Needler |
Considering you made this, why not make the entire halo arsenal of weapons XD |
Author: | cambiogris [ Sun May 17, 2009 11:21 pm ] |
Post subject: | Re: Homing Needler |
it looks like it could benefit from lazier homing (like Halo's) and some glow on the needles |
Author: | Toes from Europe [ Sun May 17, 2009 11:22 pm ] |
Post subject: | Re: Homing Needler |
Some added glow would seem appropriate for this mod, sorta like Whitty's needler. |
Author: | Konn [ Sun May 17, 2009 11:32 pm ] |
Post subject: | Re: Homing Needler |
Come to think of it that would be good to add (Glow that is) |
Author: | whitty [ Sun May 17, 2009 11:35 pm ] |
Post subject: | Re: Homing Needler |
Err, I already made this. viewtopic.php?f=61&t=14307&start=0 (It's near the bottom) |
Author: | Konn [ Sun May 17, 2009 11:44 pm ] |
Post subject: | Re: Homing Needler |
True (Didnt really go through many mods =S) |
Author: | CaveCricket48 [ Mon May 18, 2009 12:35 am ] |
Post subject: | Re: Homing Needler |
I know you already made it whitty, but I didn't like the sprite. It was too small. And I don't like having glows in my mods, they just seem like they cover up good sprites in the game with eye-burning colors. |
Author: | Disst [ Mon May 18, 2009 12:37 am ] |
Post subject: | Re: Homing Needler |
Hmm... You should have made them MOSRotaings that explode on contact. With a cool Halo-esque explosion. |
Author: | CaveCricket48 [ Mon May 18, 2009 12:49 am ] |
Post subject: | Re: Homing Needler |
They are MOSRotatings that explode on contact. Just with a barely visible explosion, and a sort-of Halo-esque explosion sound. |
Author: | zalo [ Mon May 18, 2009 2:41 am ] |
Post subject: | Re: Homing Needler |
I like the way it acts, and looks. Therefore, I like it. |
Author: | Konn [ Mon May 18, 2009 2:47 am ] |
Post subject: | Re: Homing Needler |
The only thing I dont like (But can and will easily deal with) is the super shard turning |
Author: | alaifain [ Mon May 18, 2009 2:50 am ] |
Post subject: | Re: Homing Needler |
Superior Needler is superior, but maybe if you get the time you might look into changing the bullet sprite. |
Author: | numgun [ Mon May 18, 2009 7:27 am ] |
Post subject: | Re: Homing Needler |
This could use some further improvement. For one, the needles exploded after a time delay while being stuck to actor. And two, add a small purple glow. So make the needles home in and when they are very close to the actor, they get stuck on him and after a delay of 2-3 seconds, the Lua script will do a GibThis(); on the needles. |
Author: | Disst [ Mon May 18, 2009 2:41 pm ] |
Post subject: | Re: Homing Needler |
And the homing is far too strong, whittys homing was less powerful, and more true to the original concept. |
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