View unanswered posts | View active topics It is currently Thu Dec 26, 2024 10:05 pm



Reply to topic  [ 30 posts ]  Go to page 1, 2  Next
 Homing Needler *Update 
Author Message
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
 Homing Needler *Update
Completely re-did Lua on this thing (again), now it's more (more) like the Halo needler.

Image
*If this gif looks like it's in slow-mo, it is. Also the gif is old.

New Features:
-Rectangular detection system
-Needles stuck on the same object will explode at the same time
-bug fixes
-changed some sounds

Features to do:
-Lazier homing.

Credits:
CaveCricket48 - Coding, Lua Scripting, Sprites
Grif - Lua help
Microsoft/Bungie - Sounds


Attachments:
Needler.rte.rar [215.39 KiB]
Downloaded 1266 times


Last edited by CaveCricket48 on Tue Jul 27, 2010 7:11 am, edited 2 times in total.

Sun May 17, 2009 11:20 pm
Profile
User avatar

Joined: Sat May 16, 2009 11:25 pm
Posts: 53
Location: probably controlling the army outside your door =P
Reply with quote
Post Re: Homing Needler
Considering you made this, why not make the entire halo arsenal of weapons XD


Sun May 17, 2009 11:21 pm
Profile
User avatar

Joined: Tue Apr 10, 2007 10:32 pm
Posts: 830
Reply with quote
Post Re: Homing Needler
it looks like it could benefit from lazier homing (like Halo's) and some glow on the needles


Sun May 17, 2009 11:21 pm
Profile
User avatar

Joined: Wed Feb 14, 2007 9:34 pm
Posts: 883
Location: America
Reply with quote
Post Re: Homing Needler
Some added glow would seem appropriate for this mod, sorta like Whitty's needler.


Sun May 17, 2009 11:22 pm
Profile
User avatar

Joined: Sat May 16, 2009 11:25 pm
Posts: 53
Location: probably controlling the army outside your door =P
Reply with quote
Post Re: Homing Needler
Come to think of it that would be good to add (Glow that is)


Sun May 17, 2009 11:32 pm
Profile
User avatar

Joined: Sat Jun 16, 2007 2:31 am
Posts: 2982
Location: Texas
Reply with quote
Post Re: Homing Needler
Err, I already made this. :???:
viewtopic.php?f=61&t=14307&start=0
(It's near the bottom)


Sun May 17, 2009 11:35 pm
Profile
User avatar

Joined: Sat May 16, 2009 11:25 pm
Posts: 53
Location: probably controlling the army outside your door =P
Reply with quote
Post Re: Homing Needler
True (Didnt really go through many mods =S)


Sun May 17, 2009 11:44 pm
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: Homing Needler
I know you already made it whitty, but I didn't like the sprite. It was too small. And I don't like having glows in my mods, they just seem like they cover up good sprites in the game with eye-burning colors.


Mon May 18, 2009 12:35 am
Profile
User avatar

Joined: Thu Feb 12, 2009 1:47 am
Posts: 1182
Reply with quote
Post Re: Homing Needler
Hmm... You should have made them MOSRotaings that explode on contact. With a cool Halo-esque explosion.


Mon May 18, 2009 12:37 am
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: Homing Needler
They are MOSRotatings that explode on contact. Just with a barely visible explosion, and a sort-of Halo-esque explosion sound.


Mon May 18, 2009 12:49 am
Profile

Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
Reply with quote
Post Re: Homing Needler
I like the way it acts, and looks. Therefore, I like it.


Mon May 18, 2009 2:41 am
Profile WWW
User avatar

Joined: Sat May 16, 2009 11:25 pm
Posts: 53
Location: probably controlling the army outside your door =P
Reply with quote
Post Re: Homing Needler
The only thing I dont like (But can and will easily deal with) is the super shard turning


Mon May 18, 2009 2:47 am
Profile
User avatar

Joined: Sat Feb 09, 2008 7:44 pm
Posts: 230
Location: Vancouver, BC
Reply with quote
Post Re: Homing Needler
Superior Needler is superior, but maybe if you get the time you might look into changing the bullet sprite.


Mon May 18, 2009 2:50 am
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: Homing Needler
This could use some further improvement.

For one, the needles exploded after a time delay while being stuck to actor.
And two, add a small purple glow.

So make the needles home in and when they are very close to the actor, they get stuck on him
and after a delay of 2-3 seconds, the Lua script will do a GibThis(); on the needles.


Mon May 18, 2009 7:27 am
Profile
User avatar

Joined: Thu Feb 12, 2009 1:47 am
Posts: 1182
Reply with quote
Post Re: Homing Needler
And the homing is far too strong, whittys homing was less powerful, and more true to the original concept.


Mon May 18, 2009 2:41 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 30 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.094s | 14 Queries | GZIP : Off ]