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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Homing Needler *Update
Completely re-did Lua on this thing (again), now it's more (more) like the Halo needler. *If this gif looks like it's in slow-mo, it is. Also the gif is old. New Features: -Rectangular detection system -Needles stuck on the same object will explode at the same time -bug fixes -changed some sounds Features to do: -Lazier homing. Credits: CaveCricket48 - Coding, Lua Scripting, Sprites Grif - Lua help Microsoft/Bungie - Sounds
Last edited by CaveCricket48 on Tue Jul 27, 2010 7:11 am, edited 2 times in total.
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Sun May 17, 2009 11:20 pm |
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Konn
Joined: Sat May 16, 2009 11:25 pm Posts: 53 Location: probably controlling the army outside your door =P
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Re: Homing Needler
Considering you made this, why not make the entire halo arsenal of weapons XD
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Sun May 17, 2009 11:21 pm |
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cambiogris
Joined: Tue Apr 10, 2007 10:32 pm Posts: 830
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Re: Homing Needler
it looks like it could benefit from lazier homing (like Halo's) and some glow on the needles
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Sun May 17, 2009 11:21 pm |
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Toes from Europe
Joined: Wed Feb 14, 2007 9:34 pm Posts: 883 Location: America
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Re: Homing Needler
Some added glow would seem appropriate for this mod, sorta like Whitty's needler.
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Sun May 17, 2009 11:22 pm |
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Konn
Joined: Sat May 16, 2009 11:25 pm Posts: 53 Location: probably controlling the army outside your door =P
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Re: Homing Needler
Come to think of it that would be good to add (Glow that is)
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Sun May 17, 2009 11:32 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Homing Needler
Err, I already made this. viewtopic.php?f=61&t=14307&start=0(It's near the bottom)
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Sun May 17, 2009 11:35 pm |
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Konn
Joined: Sat May 16, 2009 11:25 pm Posts: 53 Location: probably controlling the army outside your door =P
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Re: Homing Needler
True (Didnt really go through many mods =S)
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Sun May 17, 2009 11:44 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Homing Needler
I know you already made it whitty, but I didn't like the sprite. It was too small. And I don't like having glows in my mods, they just seem like they cover up good sprites in the game with eye-burning colors.
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Mon May 18, 2009 12:35 am |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Homing Needler
Hmm... You should have made them MOSRotaings that explode on contact. With a cool Halo-esque explosion.
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Mon May 18, 2009 12:37 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Homing Needler
They are MOSRotatings that explode on contact. Just with a barely visible explosion, and a sort-of Halo-esque explosion sound.
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Mon May 18, 2009 12:49 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Homing Needler
I like the way it acts, and looks. Therefore, I like it.
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Mon May 18, 2009 2:41 am |
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Konn
Joined: Sat May 16, 2009 11:25 pm Posts: 53 Location: probably controlling the army outside your door =P
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Re: Homing Needler
The only thing I dont like (But can and will easily deal with) is the super shard turning
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Mon May 18, 2009 2:47 am |
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alaifain
Joined: Sat Feb 09, 2008 7:44 pm Posts: 230 Location: Vancouver, BC
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Re: Homing Needler
Superior Needler is superior, but maybe if you get the time you might look into changing the bullet sprite.
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Mon May 18, 2009 2:50 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Homing Needler
This could use some further improvement.
For one, the needles exploded after a time delay while being stuck to actor. And two, add a small purple glow.
So make the needles home in and when they are very close to the actor, they get stuck on him and after a delay of 2-3 seconds, the Lua script will do a GibThis(); on the needles.
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Mon May 18, 2009 7:27 am |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Homing Needler
And the homing is far too strong, whittys homing was less powerful, and more true to the original concept.
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Mon May 18, 2009 2:41 pm |
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