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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Nivos Corp.
-Nivos Corp. Trooper- Standard soldier of Nivos Corp. Armed with a Laser Carbine. -Nivos Corp. Support sniper- Raining death on the enemies of the corp. with an Anti-Materiel Sniper Rifle (ONLY USE AGAINST DROPSHIPS AND DREADS!*) -Nivos Corp. Explosives Ordinance Trooper- Laying down fields of pure death with it's trusty RC Grenade Launcher, just to detonate them a moment later with i'ts Grenade Detonator. -Nivos Corp. Brain Unit- Brain mounted on the agile Nivos Trooper body. Also armed with a Laser Carbine -Nivos Corp. Heavy Trooper- Perfect for wrestling huge crabs and the like, doesn't suck at handling weapons too. -Nivos Corp. Heavy Brain Unit- Brain mounted in the Heavy Trooper frame. * PLEASE DON'T LISTEN TO WHAT I JUST WROTE.To do list: Crafts Moar weapons (Sidearms like pistol, smg and grenades as for now) Toolz Refined brain robot (make it stand out some more, flag on back?) some bombs Bunker modules Attachment:
File comment: *Click* *BOOM*
NivosCorp.rte.rar [491.08 KiB]
Downloaded 1930 times
Ideas are welcome.
Last edited by Lizardheim on Tue Jun 02, 2009 11:51 am, edited 13 times in total.
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Sun May 17, 2009 9:47 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: Nivos Corp.
Improve your OP with pictures and a description of what your mod does or no one will download it
Much better
Last edited by p3lb0x on Sun May 17, 2009 10:07 pm, edited 1 time in total.
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Sun May 17, 2009 9:48 pm |
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the4runner
Joined: Thu Apr 10, 2008 8:12 pm Posts: 37
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Re: Nivos Corp.
testing for the hell of it good mood today! EDIT: very good first released mod! critisism: the shotgun is unbalanced - firing, while it is semi-automatic, is too fast. slow it down, i dont know, by 50%? i love the bullets falling harmlessly from the air, regardless of whether is been done before. the minigun, while a resprite, serves its purpose. try using custom sounds, i think thats a coalition sound? i dont know the bullpup is very good. i would say the clip is slightly too low? (make the sprites more original. and alter the code just a little more) ACTORS: while the actors are mostly resprites, i do find them a good addition to the game. i think the speed at which the Trooper moves is perfect - very agile, while able to take damage (although for balance, you may want to make this guy a little weaker. the heavy trooper is redundant - and honestly, i dont like it. try to make the chest less barrel like, and it is worth it. suggestions: make a medic. drone or not, i would prefer a bipedial rather then drone. more weapons. and make them original, and also bombs. all in all, a very good mod!
Last edited by the4runner on Sun May 17, 2009 10:04 pm, edited 2 times in total.
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Sun May 17, 2009 9:49 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Nivos Corp.
A bunch of resprites, but nicely pulled off. I'll test properly later.
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Sun May 17, 2009 9:50 pm |
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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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Re: Nivos Corp.
A description would also be nice. (name of actor/device, what it does, etc.) Until then, I'll wait.
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Sun May 17, 2009 9:57 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Nivos Corp.
Flammablezombie wrote: A bunch of resprites, but nicely pulled off. I'll test properly later. Not just resprites, lot's of editing thar too, see the feet on the first one? that's evidence that i don't know a ♥♥♥♥ about advertising.
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Sun May 17, 2009 10:04 pm |
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t3h_n00b
Joined: Sat Nov 03, 2007 7:58 pm Posts: 64 Location: Izmir, Turkey .
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Re: Nivos Corp.
Hey lizard, man, that heavy trooper looks awesome, you have my download .
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Sun May 17, 2009 10:51 pm |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: Nivos Corp.
The heavy troopers look fat and round, I suggest you fix that. Other than that, well done
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Sun May 17, 2009 10:53 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Nivos Corp.
The Brain Bot looks like a little kid in a space suit...
But with a brain instead of a head.
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Sun May 17, 2009 10:58 pm |
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Magick
Joined: Thu Apr 30, 2009 4:33 pm Posts: 39
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Re: Nivos Corp.
Brainbot is EPIC. downloading now.
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Sun May 17, 2009 11:21 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Nivos Corp.
just wondering, should i make the light brainbot have a head like the normal soldier, just with a glass back that you can see the brain through?
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Mon May 18, 2009 7:56 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Nivos Corp.
yes, especially since it makes no sense seeing a cross section through metal. the reason the normal brainbot has sprites like that is cause you can see through glass.
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Mon May 18, 2009 8:11 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Nivos Corp.
you're probably right... QUICK, TO THE SPRITINGCAVE. dundundundandandandun.
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Mon May 18, 2009 8:14 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Nivos Corp.
Like this?
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Mon May 18, 2009 8:25 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Nivos Corp.
yeah, but like 1.2 times bigger, or with attachable armour.
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Mon May 18, 2009 8:44 am |
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