Lua Tech Inc. - Producing increasingly unusual products since 2300AD!
All the modules(for you mod pack rats):
Attachment:
File comment: Everything in one easy to open file. Also known as the tl;dr option.
Everything.7z [1.28 MiB]
Downloaded 3719 times
Base Modules - LuaModules.rte
Attachment:
File comment: The base modules.
LuaModules.rte.7z [9.18 KiB]
Downloaded 1366 times
The Healer:Replaces any unit sent in with a fresh but with half of the sent in unit's health.
Now it forces the actor to drop all but it's first weapon, reducing the problem of lost weapons.
Works after warming up for about 15 seconds.
The TeleportersDuh.
These do not use the base teleporter table, they all share their own(and possibly the BW teleporters).
All of these have a warm up of 2 seconds, which starts when an actor walks in.
They linger on without an actor for a second.
Oh, and teleporting to the other side counts as walking in, so get out before you get sucked back in.
Includes rng, seq and paired teleporters.
The HijackersLike the mind control orb, but in the form of a bunker module.
One for each player(the ones for the 2,3 and 4th player are commented out in Hijacker.ini).
The Slowmo DeviceSlows down time when a unit is inside.
Time CapsuleTakes in a unit, and spits it out 1 min later, healed.
Health routerDistributes heath with units in a 50 px range and with other routers.
Sorry about the build menu entry havering a glitch sprite. - Fixed.
Oh, and this distributes any health level as long as it is different then the router's.
So if you have a unit with -48857 health or so near this, expect anything near the routers to get fried.
Force field This reduces the health of enemy actors near and in it.
Without a generator, it degenerates.
Total Converter Earns you the cost of the item or actor sent in, and the mass of any other object inside.
You must place some kind of actor near this before placing, or the thing will not pay you properly.
Working MOSRotating ElevatorAn experimental MORay based elevator.
Guns and bombs - LuaFirearms.rte, Module.rteHealth router implantAllows for your unit to interface with Health Router system.
Just drop one near your unit, and the chip will do the rest.
Slave Chip Turns your unit into a mimic slave. Does not need the slave actor.
Gif:
Psy Implant *FIXED* Give your unit psy powers!
Now had a red crosshair
Gif:
Who said trains can't have telekinesis?
Controls:
F for push
G for gravity effect
C to decrease distance of gravity
V to increase
H to disable AI and heal your guys --New powers start here
R to change teams
T to create a small stream of raw psy energy. Useless without another power controlling it.
X to stop stuff near you, like bullets
1 and hold to toggle GetHitByMOs(aka phasing)
2 to puppet nearby units
B and hold to swap with the unit nearest your crosshair, swapping teams and giving it your psy powers.
Z to activate psy storm. I would turn on phasing if I were you.
To magnify psy powers, type in
0.5 is half,1 is normal, 2 is twice, ect.
To magnify psy storm type
1 is half , 2 is normal, ect.
Jetpack UpgradeUpgrades your jetpack to a teleporter.
Now force map warps.
Nanobot ChipAllows your actor to slowly regenerate, burst healing at 10% of your health.
Heat Seeking Gatling GunHunts down actors.
Can burrow though terrian.
Sometimes gets stuck.
To delete one gun, use this code in the console:
To change the lifetime, type:
Code:
killtimehsgg = <insertimehereinms>
Gif:
Detach and Hacking rifles:
These allow you to unpin and change the team of pinned actors(doors, turrets and brains)
Also can act as a sidearm.
Speedy Stone These stones move fast, bouncing above terrain and infa gibbing to stay alive.
Only way to survive is to get a pinned shield, digg a hole or get rid the the stones.
Only dangerous in numbers.
Also, these can warp though the X boundry.
Gif:
Explosive Virus This vat of virus acts as the mother brain for a rare explosive virus.
The virus spreads rapidly, but can be cured by having the unit's health be above 90.
The destruction of the vat will result in the virus shutting down.
Gif:
Now just type in the following code to disable brain infection:
Stealth Chip This is a stealth module that allows your units to cloak when not excessively moving or shooting.
Do note that hp damage will disable the cloak.
Assault Rifle with Grenades!This is a assault rifle that fires grenades when the user crouches.
If you want to use Z to active nade mode, just type in:
If you wan't to change the keys, use the alpha number as the key, and find
Code:
UInputMan:KeyHeld(26)
then replace 26 with the number you want.
Now with better working when multiple people fire it.
Sticky Grenades! These grenades, when fired at any moving object, or attachmable(amour, limbs, ect), will dig their way into the center, and detonate after a few seconds.
Comes with customizable settings, all found in grapple.lua in LuaFirearms.rte
Code:
--CUSTOM SETTINGS START HERE
--To change a setting, replace the word after with true(yes) or false(no)
self.probetarg = false --Goto target root?
self.sticktoground = false -- Stick to ground?
self.activationeed = true -- Will this only stick when activated(does not work with self.isdetonated)?
self.makenades = false -- Make more nades?
self.isdetonated = false -- Is this detonated only by green C4 detonator?
--CUSTOM SETTINGS END HERE
Btw, the first line means that it goes to the main part center, bypassing all amour to get strait to the torso/door motor/ whatever, also the second to last line causes the grenade to make another nade when fired.
Gravity HookThis tool fires bazooka rocket shaped gravity hooks.
Limb Saw Lazer
Removes limbs clean off. Useful to get rid of sticky grenades or to make insta head shots.
Marker targeting auto fire drone! These drones have to be specially released from a specially contained dropship MK1.
They will shoot at fired markers rapidly with kinetic plasma.
The markers are equipt with anti grav, and sticky modules.
Unfortunately, due to a manufacturing error, they fire ballistic rounds instead of plasma rounds. Fortunately, the same error appears to have increased the fire rate.We at Lua Tech have received our shipment of plasma charges from AAL. Ignore the above.
To advanced customers:
The drones come with an advanced control console.
Changing the fire burst interval is chagned with
Code:
shotinterval = x[/code
Changing the bullet speed is done with
[code]shotintensity = x
Head hunting guns The bullets fired from these guns will auto aim towards the head of the target.
ECM ChipThis chip will deflect and hijack most homing missiles.
*NEW* Spike Pistol *NEW*This pistol fires nanotech spikes.
The spikes do weird things. Very weird things.
Wayy to hard to gif, but I guarantee it's epic.
Mod Contest EntriesWith the recent purchase of Absorber Shield Co, Lua Tech has expanded into the field of defensive technologies such as:
Viral ShieldAn experiment with healing nanotechnology, this shield replicates it self aggressivly, draining from the host.
Only sure way to kill it is atomization.
Electrostorm ShieldWhen hit, this shield discharges harmful electricity in the general direction of the enemy.
Jammer ShieldSimilar to the electrostom shield, but the electricity is tuned to the standard weapon control frequency, forcing a shot to be fired on overload, usually causing tempory damage to the weapon.
Transfer ShielderUsing a shielder as a base to rapidly inject nanobots, this opens a wormhole to the nearest enemy, transferring bullets, and unfortunately, health.
Fortunately, the device can harvest the emitted bio-energy that comes with health damage, allowing your unit to replenish simply by getting the target enemy killed.
It also comes with an easy target system that keeps track of a single enemy until it is killed or you reset the targeting by opening the pie menu. The enemy selected when one of those two happen is the nearest enemy.
Absorber ShielderThis shielder injects nanobots, and allows your unit to sacrifice health to destroy incoming projectiles.
Large Projectile Deflection Shielder The injected nanobots allow your unit to deflect heavy incoming objects, but seems to accerate incoming smaller projectiles.
Bullet Deflection ShielderThe exact opposite of the large projectile deflection shielder, it deflects bullets and accelerates heavy objects.
Body Guard ChipThis chip opens a wormhole between you and a friendly that routes projectiles aimed at the to you.
The targeting system is almost the same as the Transfer shielder.
ActorsInfecting ZombiesAttachment:
File comment: The zombies.
RZombies.rte.7z [3.66 KiB]
Downloaded 873 times
These zombies go and hunt units down.
When they die, they infect nearby AHumans(except for them)
The infected lose health, and when they die, they spawn zombies.
Comes with two ini files.
One where the zombies are rouge.
The other is when they are on team 1(red).
BTW, these zombies have mother crab like jumping abilities.
So they work best outside.
Also, if they are too far away from a unit, they tend to fly too fast.
Gif:
Anybody want to make a better gif?
NOTE:
Beware - The zombies may crash on macs. POSSIBLE FIX:
Go into RZombies.rte/Index.ini
Comment out either MP.ini or Zombies.ini depending on which type you want.
This also generally boosts stability.
Slave ClonesAttachment:
File comment: The slave clone.
SlaveClone.rte.7z [1.54 KiB]
Downloaded 733 times
These clones(based off the Collation Heavy) follow every action that the actor Player 1 is controlling does.
Except for sharp aiming, weapons changing.
Costs less(60 oz instead of 110 oz), but lacks an AI chip.
Buyable TrainBuy the bullet train!
I've modified the lua to set the hover level to the inital location.
It also has doors.
Movement keys change speed/altitude.
Gif:
*comes without psy abilities.
Vehicle Tech DemosAttachment:
File comment: The vehicle demo.
VDemo.7z [8.32 KiB]
Downloaded 706 times
This is a demonstration of lua based loadable vehicle scripts.
To load an actor into a vehicle, just throw the manual control chip near it, move it near a properly programmed actor and crouch for a few seconds. Crouching also exits.
Oh, and if a vehicle dies, the actor is ejected, but loses access permission.Now the chip is just knocked out and can be found in inventory.
EDIT: Fixed dumb bug on my end.
EDIT:Okay, really fixed.
EDIT2:
Crashing should be down 200% and now keeps inventory.
Experimental Humvee Attachment:
File comment: The humvee.
Humvee.rte.7z [998.59 KiB]
Downloaded 1164 times
This is a vehicle that tilts it self to terrain.
While it's missing features like guns, escape pods or flipping, it still is fun to run over people with.
Can be bought as a bomb in game, or under actors in the contruction menu.
^ gif thanks to zalo.
Controls:
Left and right to change throttle.
Up to boost terrain eating.
Down to depin objects(useful to break down doors).
Gifs would be nice for anything.
NOTES:
To open .7z, you need
7zip.
Do not delete Module.rte.All chips are used by thowing them near you.
Thanks to:
Grif for his teleporting code.
Duh102 for his heat seeking code, which I used as a base.
The TLB for his mind control orb and for making a big door motor sprite, as well as some gravity and trig code.
The DRL team for CC.
The many posters in the Lua Scripting fourm, which I used to learn CC Lua.
Some guy who posted in Zalo's time capsule thread about a disappearing style capsule.
Contrary for the heath router sprite.
Erahgon for the psy power code, along with zalo, Daman and pippu.
Azukki for fixing up the train.
Pippu for the terrain detection code.
ramonimbao for the code I used as a base for the stealther.
Numgun for various ideas and some good sprites.
Zalo for one of the Humvee gifs.
Sean Mirrsen for his inventory hack.