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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Castle Creations ltd. (v0.05 22:50 6/22/09 GMT)
Castle Creations Ltd. Welcome to our showroom, commander. Please ensure your fishbowl helmet seal is fully engaged, the carpet stains easily. Castle Creations Ltd. is a new company, branched off of WizCorp. Benefiting from our close ties to our parent company, Castle Creations Ltd. is proud to present our line of castle-themed bunker modules. Orders can be placed through the usual channels on Midas. Included: All usual bunkermodules converted to medieval stone ones, plus a drawbridge, crenelations, and background bits for flavor and awesome. Oh, and a map for starters. Going to make more later. (v0.02, two maps) Credits: Gotcha! for pretty much everything. I helped with the drawbridge and initial idea, but other than that this is mostly his mod. DL: MediafireOR Candy: (not this slow ingame, forgot to turn timescaling off)
Last edited by Duh102 on Sun Sep 13, 2009 2:23 pm, edited 10 times in total.
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Sun May 03, 2009 4:29 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Castle Creations ltd. (v0.01 5:24 5/3/09 GMT)
Too much credit here. I had nothing to do with any part of coding. Edit: Whoops, I thought the Melee Masters mod was included here as well. @Boba: Nope, just the castle pieces are in here, with a map.
Last edited by Gotcha! on Sun May 03, 2009 4:55 pm, edited 1 time in total.
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Sun May 03, 2009 4:33 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Castle Creations ltd. (v0.01 5:24 5/3/09 GMT)
Looks epic. Will test!!! EDIT: Backslashes...I thought you were better than that Duh. I'm...very disappointed in you!
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Sun May 03, 2009 4:40 pm |
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Boba_Fett
Joined: Wed Jul 30, 2008 10:27 pm Posts: 272
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Re: Castle Creations ltd. (v0.01 5:24 5/3/09 GMT)
Does it come with a knight?
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Sun May 03, 2009 4:45 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Castle Creations ltd. (v0.01 5:24 5/3/09 GMT)
Augh! No knight actors!
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Sun May 03, 2009 5:03 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Castle Creations ltd. (v0.01 5:24 5/3/09 GMT)
Really cool, I love these modules. Dungeon modules and elevators (The ones with a box chain) would be cool.
Edit: Just noticed it comes with a scene, I love the castle.
Last edited by Roon3 on Sun May 03, 2009 5:17 pm, edited 1 time in total.
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Sun May 03, 2009 5:07 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Castle Creations ltd. (v0.01 5:24 5/3/09 GMT)
Elevators are undoable as of forever. B23 might let them be doable (please) But they'd be some kind of gravity lift. Magical in this case.
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Sun May 03, 2009 5:11 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Castle Creations ltd. (v0.01 5:24 5/3/09 GMT)
There was that one elevator mod that almost worked right.
Many lulz were had.
But that's offtopic.
*download'd*
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Sun May 03, 2009 5:52 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Castle Creations ltd. (v0.01 5:24 5/3/09 GMT)
As of now you only have wizcorp to go with this.
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Sun May 03, 2009 5:58 pm |
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shadow
Joined: Mon Jan 12, 2009 10:16 pm Posts: 310 Location: England
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Re: Castle Creations ltd. (v0.01 5:24 5/3/09 GMT)
This looks like it will be awesome. Does it have the dynamic table and chairs by any chance. Even if it doesn't I still like this.
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Sun May 03, 2009 6:14 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Castle Creations ltd. (v0.01 5:24 5/3/09 GMT)
Flammablezombie wrote: I'm...very disappointed in you! Oh, calm down you. Fixed. shadow717 wrote: Does it have the dynamic table and chairs by any chance. Dynamic stuff is limited to doors at this time. Flammablezombie wrote: As of now you only have wizcorp to go with this. True. Don't rush me, it's getting there. Roon3 wrote: I love the castle. Thanks, though you can thank Gotcha! for how nice it looks.
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Sun May 03, 2009 6:19 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Castle Creations ltd. (v0.01 5:24 5/3/09 GMT)
I changed it, because I'm too epic to just leave it
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Sun May 03, 2009 6:21 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Castle Creations ltd. (v0.01 5:24 5/3/09 GMT)
This is badass.
Those modules fit incredibly well with vanilla CC and looks awesome! The castles you can make with these are so cool : D
Not to mention the drawbridge, that is even more epic.
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Sun May 03, 2009 6:27 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Castle Creations ltd. (v0.01 5:24 5/3/09 GMT)
Yeah, we should make one of those with a force bridge! I have an idea as well. Make a statue that doesn't move, it just fires dragonfire out of its mouth if an enemy comes close, but it is an actor, so it can target the enemy.
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Sun May 03, 2009 6:29 pm |
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Boba_Fett
Joined: Wed Jul 30, 2008 10:27 pm Posts: 272
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Re: Castle Creations ltd. (v0.01 5:24 5/3/09 GMT)
I put one of those grinder things from the bunker system at the bottom of the drawbridge moat. What happened next was something along the lines of an entire bear federation squad turned into ground hamburger. Walkers included.
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Sun May 03, 2009 7:37 pm |
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