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Mammoth Tank [v 0.8b] http://45.55.195.193/viewtopic.php?f=61&t=13915 |
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Author: | Geti [ Thu Mar 12, 2009 4:45 am ] |
Post subject: | Mammoth Tank [v 0.8b] |
Here it is, by request of users and because everyone likes big tanks that own everyone, a playable beta of the Mammoth Tank. Attachment:
File comment: Updated, V 0.8b, JET WORKS +212, +194 MammothTank.rte.zip [198.39 KiB] Downloaded 4891 times This is intended as a mildly overpowered massive unit, with a fairly balanced weapon considering the size of the cannon and the cost of the unit. However, the funnest thing for me is the fact that you can crush clones with your tracks so easily. .gif courtesy of Lambda. ReadMe.txt contains notes and credit, enjoy. UPDATES: v 0.8a - weapon made more accurate, slight round explosion modification, jetpack fiddling. v 0.8b - more weapon tweaks, JETPACK WORKS. CREDITS: wow, i forgot these. sorry guys -Nachos: Majority of sprites. Like, practically all of them. -Grenade: I stole the sprites from something he stopped working on. -Data: we all credit him for no real reason i suppose. |
Author: | whitty [ Thu Mar 12, 2009 4:46 am ] |
Post subject: | Re: Mammoth Tank [v 0.7] |
Sweetness. Comments to come. *EDIT* Awesome. Might want to spend a lot of time on the jetpack, though. Keep the jetpack button held down and it starts doing spins in the air. It could also use a ton of attachable armor. Other than that, great job! |
Author: | The Cling Clang [ Thu Mar 12, 2009 5:13 am ] |
Post subject: | Re: Mammoth Tank [v 0.7] |
Giant scorpion-esque monster tank? ♥♥♥♥ YEAR. Also: Does it still sink through the ground ? |
Author: | dapaperboy [ Thu Mar 12, 2009 6:02 am ] |
Post subject: | Re: Mammoth Tank [v 0.7] |
tanks= HOLY foot SAUCE! HOLY foot SAUCE!=win win=THIS MOD this looks like a scorpion tank rip-off :O. still cool. and win. |
Author: | 411570N3 [ Thu Mar 12, 2009 7:39 am ] |
Post subject: | Re: Mammoth Tank [v 0.7] |
A walker tank version? I smell potential awesome. Also, I assume you will be releasing a version using that shoop-da-whoop turret. The intarwebs demands it. |
Author: | shadow [ Thu Mar 12, 2009 7:49 am ] |
Post subject: | Re: Mammoth Tank [v 0.7] |
This looks really good, I'll download when i get home today. |
Author: | Geti [ Thu Mar 12, 2009 9:04 am ] |
Post subject: | Re: Mammoth Tank [v 0.7] |
oh damn, i didnt remove the source sprites did i? walker coming when i get a chance to make all the leg sprites, if i get a chance to make the leg sprites. a lot faster if someone makes them for me. @witty: jetpack fixed as soon as i can, its been bugging me for a while. @The Cling Clang: no, it doesnt sink into the ground at all, but repeated walking will burn away the terrain a lot faster than normal soldiers (as one would expect). Its also not a scorpion tank, its based on the mammoth tank from command and conquer, minus a gun (or maybe its just hidden by perspective ) and plus some grey paint. i didnt make all the sprites, nachos did. but i will be adding more to it, and possibly splitting the body up into attachable armour segments, eventually. I'm thinking of making it only purchasable through a bunkermodule too, because of the horrible appearance of it from any current means of delivery. @411570N3: i might make a shoop-da-woop version as well, for lolz, but for now i'll work on the serious version. I'm glad this is being received so well. i laughed when i read dapaperboy's response. Critique is still wanted, thanks witty for the reminder about how much i need to fix the jet |
Author: | Ork-Gothic [ Thu Mar 12, 2009 10:39 am ] |
Post subject: | Re: Mammoth Tank [v 0.7] |
good!!! nice sprites,cool code, good work man |
Author: | The Decaying Soldat [ Thu Mar 12, 2009 1:11 pm ] |
Post subject: | Re: Mammoth Tank [v 0.7] |
Fun all the way. First, I had a good laugh making a mess out of vanilla actors. Then I had a great time playing "I am a Type-61 vs Zakus" with the AAL mod. |
Author: | Marloss [ Thu Mar 12, 2009 3:28 pm ] |
Post subject: | Re: Mammoth Tank [v 0.7] |
Holy fudge i must test this right now! |
Author: | Darlos9D [ Thu Mar 12, 2009 5:54 pm ] |
Post subject: | Re: Mammoth Tank [v 0.7] |
One suggestion: make the cannon a lot more accurate. Tanks typically aren't that inaccurate. And there's no reason for this one to be. |
Author: | Geti [ Thu Mar 12, 2009 9:08 pm ] |
Post subject: | Re: Mammoth Tank [v 0.7] |
can do, it bugs me when my rockets dont hit what i want them to aswell. i'll update that this weekend, hopefully i can fix the stupid jet aswell.. |
Author: | Bladecat4 [ Thu Mar 12, 2009 9:11 pm ] |
Post subject: | Re: Mammoth Tank [v 0.7] |
Give it a gunner turret in the front for taking out smaller infantry, and make it the shield. Unless this is a crab. Which it seems to be. In which case just make the gun fire bullets from the machine turret. |
Author: | Geti [ Thu Mar 12, 2009 9:25 pm ] |
Post subject: | Re: Mammoth Tank [v 0.7] |
It is a crab, no there wont be any machine gun bullets. I'd have to use tracers for it, which would screw everything up. When we get lua and i get a good demo of how to make alt-fire modes, you might get an anti-infantry gun. But, this isn't based on the ♥♥♥♥ scorpion anyway, so it makes no sense for me to glue a machine gun on it. Just run over the "smaller infantry" with the heavy hunk of metal this is. |
Author: | Siric [ Fri Mar 13, 2009 6:07 am ] |
Post subject: | Re: Mammoth Tank [v 0.7] |
Epic, I like this, But it is hard to get it unstuck from Holes, the Jetpack thing makes it flip around. |
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