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 Orbital Kinetic Munitions [svn 0.2.1; 19/1] 
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REAL AMERICAN HERO
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Post Orbital Kinetic Munitions [svn 0.2.1; 19/1]
So I got some done.

Whoopdedoo.

Lemme know what you think. I personally intensely dislike the Fuel Air bomb and the artillery. The spiker isn't much better.

Gifs are all over the place but uh okay fine.

Classic Kinetic:
Image

Old version of the fuel air bomb; it's much more explosive now. Still don't like it.
Image

Slightly outdated but still pretty accurate version of the Spiker:
Image
PS I am going to try glows and or trails soon okay so lay off

and there's also the artillery but I hate it even more than the rest so you don't even get a gif of it

anyone who wants to provide is welcome to but the artillery is at the moment the red headed stepchild that I keep locked in the basement and feed once a month. kind of like guam. ♥♥♥♥' guam.

EDIT:

Hey guys I made the bunker buster. For literally five minutes of work I actually like this one.

Image


Last edited by Grif on Mon Jan 19, 2009 8:09 pm, edited 2 times in total.



Sun Jan 18, 2009 7:15 am
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Post Re: Orbital Kinetic Munitions [svn 0.1.0; 17/1]
Wow. These are great.

I don't like the sprites on the bombs though. Maybe a bit more rounded?

Editz: Fuel air bomb is a bit weak. Everything else is just fine though. The artillery is the best imo.


Sun Jan 18, 2009 7:25 am
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Post Re: Orbital Kinetic Munitions [svn 0.1.0; 17/1]
Functionally, this is pretty cool and useful. A few things are bugging me, mainly the delay between disappearance and actual explosion of the fuel air bomb. Also some gibs would be ace. Spiker and Kinetic are the pinnacle of awesome.


Sun Jan 18, 2009 7:35 am
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Post Re: Orbital Kinetic Munitions [svn 0.1.0; 17/1]
Nice, I especially like the fuel air bomb.

But seriously, I do really like the spiker, nice work.


Sun Jan 18, 2009 7:52 am
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Post Re: Orbital Kinetic Munitions [svn 0.1.0; 17/1]
Looking good, me like the spiker.

Edit: I agree with Orglar the Fuel Air bomb is weak, I do think the artillery needs work but as you said it is
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kind of like guam


Sun Jan 18, 2009 7:59 am
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Post Re: Orbital Kinetic Munitions [svn 0.1.0; 17/1]
ahahah i got a comment aimed at me :P
cool, grabbed.


Sun Jan 18, 2009 9:50 am
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Post Re: Orbital Kinetic Munitions [svn 0.1.0; 17/1]
I believe my base busters are going to get Whipped, You got my Download Grif.


Sun Jan 18, 2009 12:39 pm
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Post Re: Orbital Kinetic Munitions [svn 0.1.0; 17/1]
Tried it out, you're right, the FAB isn't that good....

But I really, REALLY like the kinetic, so much so that I made a kinetic rifle from it...


Mon Jan 19, 2009 12:39 am
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Post Re: Orbital Kinetic Munitions [svn 0.1.0; 17/1]
Lower the delay on the fuel-air bomb. I like the fact that there IS a delay; it's realistic (even though in real life it's a fraction of a second).
I'm no scripter, but would it be possible to make a translucent sprite for the 'gas', to explain the interval in-between the drop and detonation?


Mon Jan 19, 2009 1:34 am
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Post Re: Orbital Kinetic Munitions [svn 0.1.0; 17/1]
best, most enjoyable thing is the spiker. very cool, angry weapon.


Mon Jan 19, 2009 1:47 am
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REAL AMERICAN HERO
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Post Re: Orbital Kinetic Munitions [svn 0.1.0; 17/1]
Hamburgler wrote:
Lower the delay on the fuel-air bomb. I like the fact that there IS a delay; it's realistic (even though in real life it's a fraction of a second).
I'm no scripter, but would it be possible to make a translucent sprite for the 'gas', to explain the interval in-between the drop and detonation?


That was actually kind of what's supposed to be there.

At the moment it's in a state of working, but lacking effects. Same with pretty much everything else in the mod. I do want to make a sort of "gas spread" effect on it, though.

Pretty much you told me to do exactly what I was gonna. But it's appreciated.


Mon Jan 19, 2009 3:03 am
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Post Re: Orbital Kinetic Munitions [svn 0.1.0; 17/1]
Extremely cosmetic but: is it possible to make the fuel-air bomb's explosion originate from the centre of the bomb, not the corner? Feel free to tell me to *expletive* off and do it myself....


Mon Jan 19, 2009 3:08 am
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Post Re: Orbital Kinetic Munitions [svn 0.1.0; 17/1]
it just keeps glitching.


Mon Jan 19, 2009 3:09 am
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Data Realms Elite
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Post Re: Orbital Kinetic Munitions [svn 0.1.0; 17/1]
Aww... no buck shot, it is the ultimate kinetic destroyer.

But the Classic and Spiker are alright, and I got a great idea on how to randomize the explosion, it doesn't involve the easy tricks like velocity and flying emitters, it adds onto their potential.


Mon Jan 19, 2009 5:26 am
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Post Re: Orbital Kinetic Munitions [svn 0.1.0; 17/1]
411570N3 wrote:
Extremely cosmetic but: is it possible to make the fuel-air bomb's explosion originate from the centre of the bomb, not the corner? Feel free to tell me to *expletive* off and do it myself....


Wut?

Do you mean make the explosion originate at the center of the bomb rather than above it?

It's entirely possible but I'm not gonna do it for you.

Open the Fuel Air Bomb .ini and scroll to the very bottom. For both gibs, change the Y offset from -96 to 0. Explosion will start at the very center, although I cannot guarantee how well the secondary explosions will work. You might want to leave Fuel Particle 2 as exploding above the bomb for best results.


Mon Jan 19, 2009 5:36 am
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