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[B23]Bear Federation Mod: Reboot http://45.55.195.193/viewtopic.php?f=61&t=13431 |
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Author: | AaronLee [ Sun Jan 11, 2009 11:42 pm ] |
Post subject: | [B23]Bear Federation Mod: Reboot |
Hallo, all! For those who don't know, Ivan passed the ball to me for the Bear Federation mod. I've released some of my updates on the old topic. But, I get the feeling since I can't post on the front page, people are only getting hold of the old updates. So, I'm starting my part of the work here instead. Here's a summary of original and added features, plus the current version. Original features
-Multiple unique troops, including a bear. -Mechanized units, including a tank and two types of walkers. Added features
-Assault mecha weapons improved with deeper physics and completed reloading action. -Some new particle effects to give the mechs personality. Attachment: Edit by Skiv: I updated the mod to work with B23. Attachment:
File comment: put this in BF.rte\Devices\Weapons\Launchers\ replace the RPG.ini RPG.rar [2.14 KiB] Downloaded 2864 times Just like in the comment, put this in BF.rte\Devices\Weapons\Launchers\ replace the RPG.ini Please dont kill me for that. |
Author: | duo9ace [ Mon Jan 12, 2009 12:02 am ] |
Post subject: | Re: Bear Federation Mod: Reboot |
Couldn't Ivan post it on the front? All he would have to do is say that this mod is made by AaronLee. |
Author: | wutangfan1990 [ Mon Jan 12, 2009 12:20 am ] |
Post subject: | Re: Bear Federation Mod: Reboot |
Can we get an activities with this please? |
Author: | Phatmonkey [ Mon Jan 12, 2009 1:00 am ] |
Post subject: | Re: Bear Federation Mod: Reboot |
duo9ace wrote: Couldn't Ivan post it on the front? All he would have to do is say that this mod is made by AaronLee. He passed it on, he probably can't be bothered to post about it any further himself since he gave it up. |
Author: | Duh102 [ Mon Jan 12, 2009 1:52 am ] |
Post subject: | Re: Bear Federation Mod: Reboot |
Phatmonkey wrote: he probably can't be bothered to post about it any further himself He's busy with the WH40K mod now. @AaronLee: I enjoy your rehash of the Bear Faction, good work with the mechs. |
Author: | Allen [ Mon Jan 12, 2009 2:26 am ] |
Post subject: | Re: Bear Federation Mod: Reboot |
Good work, it's superfine. |
Author: | deathbal101 [ Mon Jan 12, 2009 2:35 am ] |
Post subject: | Re: Bear Federation Mod: Reboot |
3p1x |
Author: | numgun [ Mon Jan 12, 2009 11:20 am ] |
Post subject: | Re: Bear Federation Mod: Reboot |
Please make the bear wield a large chainsaw and an rocket propelled chainsaw launcher. I suggested that to Ivan a while ago, but he though it was ridiculous. : < Also could you make one of the units be classified as a brain actor or even make a specific brain unit? It would be fun to make a squad with a leader and try to survive on a skirmish map trying to kill as much as possible until your squad is wasted. Also could the tank have simple hovering engines? Similar to the jets the landmaster tank had in starfox 64. Its just a little tedious using the tanks in general, although they still are great fun. |
Author: | Geti [ Mon Jan 12, 2009 11:23 am ] |
Post subject: | Re: Bear Federation Mod: Reboot |
numgun wrote: Also could you make one of the units be classified as a brain actor or even make a specific brain unit? |
Author: | The Decaying Soldat [ Mon Jan 12, 2009 11:28 am ] |
Post subject: | Re: Bear Federation Mod: Reboot |
I support adding weak thursters to the tank, it'd make it gets over terrain more conveniently. |
Author: | Geti [ Mon Jan 12, 2009 11:35 am ] |
Post subject: | Re: Bear Federation Mod: Reboot |
ugh, really? id rather it just weighed more without raping terrain, i find my tanks constantly getting stuck in tunnels when facing off against anyone with a shotgun (if they get a shot in ) and that is rediculous. |
Author: | The Decaying Soldat [ Mon Jan 12, 2009 1:23 pm ] |
Post subject: | Re: Bear Federation Mod: Reboot |
I want more weight too, AND a thruster to get out of sticky situations (tank got tilted in a way which render its walkpath ineffective). |
Author: | teh somebody [ Mon Jan 12, 2009 2:22 pm ] |
Post subject: | Re: Bear Federation Mod: Reboot |
Well this is new. There has been no remastered mods for a while. Will comment more after good testing session. |
Author: | Marloss [ Mon Jan 12, 2009 3:31 pm ] |
Post subject: | Re: Bear Federation Mod: Reboot |
I really hope you can keep up ivans awesome work up.. right now the only thing bothering me is that the tank is too damn small.. it just doesnt have the balls to be a killer tank. |
Author: | Miles_T3hR4t [ Mon Jan 12, 2009 5:13 pm ] | ||
Post subject: | Re: Bear Federation Mod: Reboot | ||
I made some activities that are pretty tough. It works with the old one ivan has posted, I don't know if you changed any instance names, and no, it doesn't use the new stuff you've added. i had planned on it attacking in waves, but it does it at random. here's what it spawns 29% conscripts with light to medium weapons 29% spetsnaz with medium to heavy weapons 9.6% officers with grenade launcher 3.22% ST1 3.22% ST2 25.8% tanks (thats 9, 9, 3, 1, 1, 8, total of 31, 9/30=29.~%, etc) Just add this to the BF.rte and it should work. its fantastic, works really well on that bridge map that someone made (I forget who, but its HUGE)
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