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 Duh's Pack o Stuff V0.13 (9/27/11 21:17 GMT) 
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happy carebear mom
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 Duh's Pack o Stuff V0.13 (9/27/11 21:17 GMT)


A mod (that will be) made of unrelated ideas. C&C appreciated, keep it reasonably intelligent if you can.


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DuhsPackoStuff.rte_v0.13.zip [527.47 KiB]
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Most sprites (C) Square Enix
Lawnmower sprite and tags (C) Gotcha!
Jessica sprite (C) BigBomb
Thanks to Solace, Geti, or whoever invented the wide beam for b22. I specifically used code from Solace's Death Ray.
Thanks also to TLB, whose homing code I used as a base.


Last edited by Duh102 on Sun Sep 13, 2009 2:22 pm, edited 23 times in total.



Sat Nov 29, 2008 7:05 pm
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Post Re: Duh's Pack o Stuff (in progress, obviously)
Like the gif. Will try in a minute.

Also why would be Command and Conquer it?


Sat Nov 29, 2008 7:07 pm
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Post Re: Duh's Pack o Stuff (in progress, obviously)
I love the sprite for the rocket launcher, altough the cone on the tip of it is a bit off. The rocket doesn't seem to be fired from the right spot either.

Anyhoo, I love it. Very nice weapon.


Sat Nov 29, 2008 7:28 pm
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Post Re: Duh's Pack o Stuff (in progress, obviously)
C&C = Comments & Criticism (unless you're being sarcastic venn :-P )

Looks pretty good. The launcher seems a bit undersized to be firing that size of a rocket, though. YGMDL. :)


Sat Nov 29, 2008 7:55 pm
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Post Re: Duh's Pack o Stuff (in progress, obviously)
I agree, no less two of them.

Maybe reduce the capacity, so that it makes sense?


Sat Nov 29, 2008 7:57 pm
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Post Re: Duh's Pack o Stuff (in progress, obviously)
Muzzle offset is wrong, needs moving up by 3 or 4 pixels, I'd guesstimate, but otherwise pretty good.


Sat Nov 29, 2008 9:59 pm
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Post Re: Duh's Pack o Stuff (in progress, obviously)
Yeah, I love the weapon sprite, but as Morbo said, your muzzle offset is wrong. And personally, I think the actual missile is a bit big. The explosion's certainly an anticlimax for a missile that big!


Sun Nov 30, 2008 1:26 am
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Post Re: Duh's Pack o Stuff (in progress, obviously)
Exalion wrote:
Yeah, I love the weapon sprite, but as Morbo said, your muzzle offset is wrong. And personally, I think the actual missile is a bit big. The explosion's certainly an anticlimax for a missile that big!


It might be a kinetic missile that uses it's mass to puncture before exploding? That's the only way I can word it to make it work.


Sun Nov 30, 2008 2:29 pm
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Post Re: Duh's Pack o Stuff (in progress, obviously)
Exalion wrote:
Yeah, I love the weapon sprite, but as Morbo said, your muzzle offset is wrong. And personally, I think the actual missile is a bit big. The explosion's certainly an anticlimax for a missile that big!


Well then, I guess it lives up to it's name of the Big Rocket Launcher!


Anyway, sprites are great. Looking forward to the rest of this pack! YGMDL


Sun Nov 30, 2008 4:25 pm
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happy carebear mom
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Post Re: Duh's Pack o Stuff (in progress, obviously)
Stop complimenting the sprites, people, I can't sprite worth crap. They're from Front Mission 2.

EDIT: Missile doesn't explode like I thought it did, next version will seem a little more fitting, as well as another weapon. Ideas welcome.


Sun Nov 30, 2008 6:25 pm
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Post Re: Duh's Pack o Stuff (in progress, obviously)
FM2 had sprites? I thought it was a 3D game...


Sun Nov 30, 2008 7:08 pm
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Post Re: Duh's Pack o Stuff (in progress, obviously)
undertech wrote:
FM2 had sprites? I thought it was a 3D game...

I know the first one is 2D. Don't know about the second one.


Sun Nov 30, 2008 8:23 pm
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Post Re: Duh's Pack o Stuff (in progress, obviously)
Right, but the first one only had 3/4 isometric sprites, and probably none in the side view. Maybe he meant FM:Gun Hazard.


Sun Nov 30, 2008 8:47 pm
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Post Re: Duh's Pack o Stuff (in progress, obviously)
Whatever this sheet is from, from the title probably Gun Hazard as you said.


Sun Nov 30, 2008 9:35 pm
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Post Re: Duh's Pack o Stuff (in progress, obviously)
Looks pretty killer, testing DL.


Sun Nov 30, 2008 11:29 pm
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