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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: UniTec (B23_1.2.2)
Oops. My fault. Gotcha needs to change: Code: not self:HasObject("weapon") To: Code: not (self:HasObject("weapon") or self:IsDead()) The drone is an ACrab with lua emulated movement. Works fine for drones, but you can't emuate movement too well on AHumans.
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Mon Jul 06, 2009 1:53 am |
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Sparx
Joined: Mon May 18, 2009 2:54 am Posts: 34
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Re: UniTec (B23_1.2.2)
mail2345 wrote: The drone is an ACrab with lua emulated movement. Works fine for drones, but you can't emuate movement too well on AHumans. Oh, thats why the drone can't move in 2 directions while your pressing 2 keys. I guess thats also why it glides smoothly.
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Mon Jul 06, 2009 3:03 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B23_1.2.2)
Thanks, mail2345. I'll release an update very soon. If anyone has anything to add, please do it now. It'll be the last version until the next build. Afterwards I am going to try getting a team together to make missions out of UniTec/MP3.
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Mon Jul 06, 2009 7:13 am |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: UniTec (B23_1.2.2)
Gotcha! wrote: Afterwards I am going to try getting a team together to make missions out of UniTec/MP3. :grin: *Raises hand* Oh, oh, pick me! Pick me! I love the new stuff you've added, that mech is great. The Unitec presets and actors are also very fun to use.
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Mon Jul 06, 2009 7:28 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B23_1.2.2)
The more the merrier. Thanks, Roon3.
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Mon Jul 06, 2009 7:48 am |
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TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
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Re: UniTec (B23_1.2.2)
Sorry, another stupid question here. I changed it to a scout, and gave it a compact rifle, a pistol and three grenades. And it doesn't work. I changed it to specify Coalition.rte for everything...
Attachments:
File comment: The presets.. again.
Presets.ini [15.07 KiB]
Downloaded 157 times
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Mon Jul 06, 2009 4:52 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: UniTec (B23_1.2.2)
@Gotcha!: Olol do I smell a collaborative map pack? O=< I'm in. I can start tomorrow as soon as I get to a computer with CC.
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Mon Jul 06, 2009 7:35 pm |
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Manbearpig
Joined: Sun Aug 03, 2008 4:08 pm Posts: 102 Location: Finland Winland!
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Re: UniTec (B23_1.2.2)
This newest pack blew my mind.. Absolutly amazing!
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Mon Jul 06, 2009 7:46 pm |
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TeeKoo
Joined: Sat Dec 27, 2008 5:18 pm Posts: 44 Location: Finland
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Re: UniTec (B23_1.2.2)
The offset on the Aegis's minigun is a bit off.
Also, could it be possible that you made the pre-made bunker modules so that they are easily combined? Now you have to put a piece of a tunnel to remove the barrier/window part.
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Mon Jul 06, 2009 8:42 pm |
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Raintail99
Joined: Fri Sep 14, 2007 9:52 pm Posts: 304 Location: No.
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Re: UniTec (B23_1.2.2)
On the lite setting, the UniTec pistols (P7 & P9, I believe.) are missing. Is this planned?
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Mon Jul 06, 2009 8:53 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B23_1.2.2)
@TheKebbit: Sure you got all the PresetNames right? They're case sensitive as well. @Ragdollmaster: Thanks, noted. @Teekoo: Sorry, I won't make extra bunkers just so they can be fitted together. Some people already think there's too much stuff in here and I don't want to get lynched. Anyway, it's easy enough to smack a tunnel piece between them. @Raintail99: Thanks! I made them unbuyable by accident. Will fix it.
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Mon Jul 06, 2009 9:02 pm |
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Sparx
Joined: Mon May 18, 2009 2:54 am Posts: 34
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Re: UniTec (B23_1.2.2)
I don't suppose the Aegis grenade insta-gib thing is easily fixable, is it? If you'd like I could help out with mission pack..
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Mon Jul 06, 2009 9:32 pm |
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DimJim
Joined: Wed Sep 24, 2008 1:25 pm Posts: 20
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Re: UniTec (B23_1.2.2)
You should put marks near the center of the bigger bases so it's easy to tell exactly where to place them.
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Mon Jul 06, 2009 11:05 pm |
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TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
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Re: UniTec (B23_1.2.2)
Yeah, I think I got all the PresetNames right. Either I didn't or there's something screwy with CC.
Edit: Oh, and it says Compact Rifle isn't defined.
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Tue Jul 07, 2009 1:00 am |
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Raintail99
Joined: Fri Sep 14, 2007 9:52 pm Posts: 304 Location: No.
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Re: UniTec (B23_1.2.2)
@Gotcha! - OK. I think I'll sift around and try fixing it myself. I'll break it knowing my modding abilities. Oh, and I think that you should be able to throw the shurikens faster.
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Tue Jul 07, 2009 2:00 am |
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