W40K.rte: Imperium of Man [Standalone/Steam: R20.8b]
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Hellevator
Joined: Wed Apr 13, 2011 12:38 am Posts: 162 Location: Only The Claw knows...
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Re: Warhammer 40,000: Imperium of Man Compilation [R14 Out!]
Arcalane, what's the chances of there being Psykers?
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Fri Oct 12, 2012 8:52 pm |
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vorty
Joined: Fri Oct 12, 2012 1:01 am Posts: 4
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Re: Warhammer 40,000: Imperium of Man Compilation [R14 Out!]
Dammit. Well, I'll keep trying and make a post if it works.
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Fri Oct 12, 2012 9:20 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Warhammer 40,000: Imperium of Man Compilation [R14 Out!]
Hellevator wrote: Arcalane, what's the chances of there being Psykers? Seems awkward to implement, to be honest. It'd... probably have to be a unit with a bunch of key-trigger powers. Press Z to fire warpfire bolts from your eyes or whatever. Having it as a 'weapon' wouldn't make much sense, unless it had scripts on it to check the wielding actor. If it was, I suppose it could be a 'weapon' with a bunch of different firing modes or whatever; pie-menu to switch between warpfire bolts/lightning/etc. Chances are probably fairly low. Lots of scripting involved. New sprites for actors and weapons, particle effects...
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Fri Oct 12, 2012 9:47 pm |
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LordVonKain
Joined: Sat Oct 22, 2011 4:49 am Posts: 826 Location: England
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Re: Warhammer 40,000: Imperium of Man Compilation [R14 Out!]
Arcalane wrote: Hellevator wrote: Arcalane, what's the chances of there being Psykers? Seems awkward to implement, to be honest. It'd... probably have to be a unit with a bunch of key-trigger powers. Press Z to fire warpfire bolts from your eyes or whatever. Having it as a 'weapon' wouldn't make much sense, unless it had scripts on it to check the wielding actor. If it was, I suppose it could be a 'weapon' with a bunch of different firing modes or whatever; pie-menu to switch between warpfire bolts/lightning/etc. Chances are probably fairly low. Lots of scripting involved. New sprites for actors and weapons, particle effects... You could ask Coop to borrow his script/ Code for His S.A.W Heavy actor and the weapons that could only be used by them, And have it as the Staff be the weapon, and have a sorted amount of Warp powers, I could Give spriting a Psyker a go. Anyway about my Sentinel , The example Picture was done from someone else ( i just put the Leg and Lasgun together- The correct colouring would be the Hull slots, i have Dull'd them, so unless they're still too shiney i could give it another go. I recently been debating on my Tabletop Warhammer Models for my chaos army and as a result i may get back into spriting Chaos. Depending on the outcome and what will happen later this and next week i May start finishing up a couple of sprites and putting them together. Regarding the Valkyre I dunno the colour and shading seem fine to me it just seem too Jaggy, and I had attempted so many time to try and fix it up but once i just load it up on Paint i lose all motivation to do anything with it, So if anyone willing to fire up paint or photoshop and fix it up neaten it or add more shading, Feel free to pm me and i send you the pack, about Servo Skulls, What weapon should I give them? a mounted Lasgun or Boltpistol? (or autogun for that matter) EDIT: I will most likely start on doing a massive weapon spriting considing of the whole Imperium armory, (maybe create edit of the Widow's and have them have them have larger weapons and Base structers, Of course if Arcalane is perfect fine with me doing so. the link i will use. EDIT 2: five new Weapons done in the space of an hour. in order Auto Pistol Auto Gun ( Fire warrior video game version) Exitus Pistol and Rifle (assassin's weapons) Revamp Bolt pistol reason why i redid the Bolt Pistol was simply because the current one is insanely small compare to the auto pistol and even the las pistol.
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Sat Oct 13, 2012 4:27 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Warhammer 40,000: Imperium of Man Compilation [R14 Out!]
The bolt pistol magazine looks too small, but the autoweapons and the exitus pistol looks very, very good.
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Sat Oct 13, 2012 10:30 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Warhammer 40,000: Imperium of Man Compilation [R14 Out!]
The short version is; work on whatever you want. I can't promise I'll use it, but don't let that stop you if you want to try spriting it anyway. It'll be good practice. Some stuff to think about... Artistically; Autopistol; is that with or without a mag? Autogun; I'd remove the side-bits from the bottom of the mag, and move the mag well forward slightly. That, or not associate it with that reference, since they differ quite noticeably in the mag and carryhandle. The grip needs more of a curve too. Exitus Pistol; again with the grip curve. Barrel should probably be a pixel higher to better match the reference. I'd say it's too brick-y, but that's a flaw of the original design more than anything else. Exitus Rifle; pretty good, but the stock needs more work. Scope probably doesn't need to be quite so obviously seperated from the main body. Mag should probably be a bit longer - just extend it forward by one pixel or so. Bolt Pistol; looking good, but grip curve yet again. Maybe make the mag a little bigger too. Of course, if you want better art feedback... there's a seperate thread for that. Code/Gameplay-wise; Take in mind we already have the Marine SR, the Guard SR, and Long Las. Unless the Exitus Rifle has some super-special features to differentiate it from any of those three (nevermind being tied to the Vindicare Assassins) then there's really no point to adding it. The Guard SR is the light marksman's rifle, the Long Las is a more powerful and more accurate rifle with good capacity but a fairly low rate of fire, and the Marine SR is the 'one shot one kill' rifle.
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Sun Oct 14, 2012 8:54 am |
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Austupaio
Joined: Sun Oct 07, 2012 8:05 am Posts: 27
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Re: Warhammer 40,000: Imperium of Man Compilation [R14 Out!]
The features of an Exitus rifle aside from the others would be it's incredible range and poisoned rounds.
Not sure if worth including though.
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Sun Oct 14, 2012 12:58 pm |
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LordVonKain
Joined: Sat Oct 22, 2011 4:49 am Posts: 826 Location: England
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Re: Warhammer 40,000: Imperium of Man Compilation [R14 Out!]
fluff for the Exitus rifle has 3 types of rounds, one use for Organic material one to just punch through Shields and such and the other just to blast a giant hole in anything that moves. Copy pasta from the Wiki. it's a special type of sniper rifle, Much like how the WA-2000 is TOTALLY different to the PSG-1 (despite being made by the same country and company) In short, the IG Sniper is your typical Semi auto, The SM is your Bolt action and your Exitus is the 50 cal Sniper, i would personally suggest for the four assassin temples unit just have their own unique drop automatic come with the unit and equipment but can't be bought else where, along with this it could have a use of a Multi use Sniper i would suggest having all three weapons in but with Limited ammo maybe (script/code can be taken/edited from the Shadow Echanion (spelling?) Mod) As for the Exitus pistol, It's basicly a distilled version of the sniper, a more compact say 5-7 Round pistol while the sniper is say 15-20 round.
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Sun Oct 14, 2012 5:19 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Warhammer 40,000: Imperium of Man Compilation [R14 Out!]
Austupaio wrote: The features of an Exitus rifle aside from the others would be it's incredible range and poisoned rounds.
Not sure if worth including though. Incredible range is already covered. I'd considered adding poisoned rounds to the Marine SR, but it felt rather redundant since it's already got AP for punching through reinforced structures/heavy armour and HE for flat-out turning softer targets into chunky paste. ------------------------------ LordVonKain wrote: In short, the IG Sniper is your typical Semi auto, The SM is your Bolt action and your Exitus is the 50 cal Sniper, i would personally suggest for the four assassin temples unit just have their own unique drop automatic come with the unit and equipment but can't be bought else where, along with this it could have a use of a Multi use Sniper i would suggest having all three weapons in but with Limited ammo maybe (script/code can be taken/edited from the Shadow Echanion (spelling?) Mod) Except in the current scheme it's more like; Stalker Boltgun - the semi-auto rifle. (I forgot this one last time! ) Guard SR/Long Las - the bolt-action rifle. Marine SR - the anti-materiel rifle. Hence, why there's not much room for said rifle. Still, having them unbuyable normally might not be bad... but unbuyable and with limited ammo? That'd just be harsh. Especially if the actor was very expensive. Also: Echelon.
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Mon Oct 15, 2012 12:44 am |
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Hellevator
Joined: Wed Apr 13, 2011 12:38 am Posts: 162 Location: Only The Claw knows...
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Re: Warhammer 40,000: Imperium of Man Compilation [R14 Out!]
I'd look into nerfing the Las-weapons. Tried the Las-Carbine in the metagame, raped vanilla ships like nobody's business. Addendum: Perhaps for a stationary brain you could have a Cogitator.
Last edited by Hellevator on Mon Oct 15, 2012 10:20 pm, edited 1 time in total.
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Mon Oct 15, 2012 7:29 pm |
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Leogg
Joined: Mon Jan 16, 2012 10:37 pm Posts: 21 Location: U.S.A.
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Re: Warhammer 40,000: Imperium of Man Compilation [R14 Out!]
All the weapons damages are realistic hellevator, nerfing them wouldn't be true to the W40k lore. the imperium of man are supposed to be ridiculously strong.
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Mon Oct 15, 2012 9:28 pm |
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terminator44
Joined: Sat Oct 06, 2012 1:52 pm Posts: 42
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Re: Warhammer 40,000: Imperium of Man Compilation [R14 Out!]
The lasguns have never been represented as being stronger than an assault rifle. They should not be matching rocket launchers in firepower.
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Mon Oct 15, 2012 9:44 pm |
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Mingebag7
Joined: Thu Jul 08, 2010 10:24 pm Posts: 185 Location: Big Applesauce
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Re: Warhammer 40,000: Imperium of Man Compilation [R14 Out!]
Hellevator wrote: I'd look into nerfing the Las-weapons. Tried the Las-Carbine in the metagame, raped vanilla ships like nobody's business. The thing is, vanilla ships and doors and stuff are just plain made out of cardboard.
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Mon Oct 15, 2012 11:15 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Warhammer 40,000: Imperium of Man Compilation [R14 Out!]
If we're staying correct to the lore here, the lasguns are well balanced right now, if not underpowered. If I recall correctly, the lasguns should be able to one-hit-kill most unarmoured humans. They're just called flashlights because everything else in wh40k is so horribly tough and overpowered and ridiculously powerful.
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Mon Oct 15, 2012 11:19 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Warhammer 40,000: Imperium of Man Compilation [R14 Out!]
In the Ciaphas Cain books, las weapons are repeatedly noted as being powerful enough to leave noticeable 'craters' on impact, and can handily destroy lighter bits of masonry/etc. The pistol, carbine, and lasgun may all inflict up to 4 wounds per hit, the longlas 8, and the hellgun/hellpistol 3. Short version is they don't match launchers for firepower, so don't blow things out of proportion, but yes, they are more powerful than assault rifles per hit. Taking in mind that - with the exception of the hellgun and hellpistol - these weapons have a much lower rate of fire than any other assault rifle in the game*, I think this is a reasonable balance. *Weapon values, in RPM; Laspistol; 150 Lascarbine; 180 Lasgun; 120 Long Las; 75 Hellpistol; 400 Hellgun; 600 Coalition Assault Rifle; 800 Ronin M16; 800 Ronin AK47; 590 Autocarbine; 750 Autogun; 720 Las weapons are immediately superior over long range due to their instant travel and lack of ballistic flight path - that is, arcing and bullet drop - and that's probably why they seem so effective against dropships. The low rate of fire doesn't matter when you can land every shot, right? The wound-causing particles are moderately heavy and very sharp, but are about half as fast as normal AR rounds. So in essence las weapons trade bulletspam for firepower and accuracy, with the exception of hellguns which have pretty bad accuracy but laserspam and firepower.
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Tue Oct 16, 2012 1:52 am |
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