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 [WIP] DSTech Corp (UPDATED: 5/22/09) 
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Post Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
i download mod or whatever you said
then i went to win-rar and extracted mod or whatever you said and pressed extract to cc but it said no files to extract :-(


Wed Apr 29, 2009 2:32 am
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Post Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
acemaclace wrote:
i download mod or whatever you said
then i went to win-rar and extracted mod or whatever you said and pressed extract to cc but it said no files to extract :-(


Use 7-zip, since 7-zip seems to compress my mod into a different .zip format. After installing 7-zip, right click the file, hit extract files, then follow the steps I showed you starting from step 2.


Wed Apr 29, 2009 2:35 am
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Post Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
DSMK2 wrote:
acemaclace wrote:
i download mod or whatever you said
then i went to win-rar and extracted mod or whatever you said and pressed extract to cc but it said no files to extract :-(


Use 7-zip, since 7-zip seems to compress my mod into a different .zip format. After installing 7-zip, right click the file, hit extract files, then follow the steps I showed you starting from step 2.


aha thats my prob bob!
when i right click the box doesnt give me a choice to extract to 7-zip!
do i extract 7-zip to win rar then?


Wed Apr 29, 2009 2:37 am
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Post Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
acemaclace wrote:
DSMK2 wrote:
acemaclace wrote:
i download mod or whatever you said
then i went to win-rar and extracted mod or whatever you said and pressed extract to cc but it said no files to extract :-(


Use 7-zip, since 7-zip seems to compress my mod into a different .zip format. After installing 7-zip, right click the file, hit extract files, then follow the steps I showed you starting from step 2.


aha thats my prob bob! when i right click the box doesnt give me a choice to extract to 7-zip!


Then run 7-Zip Directly! Heh heh, make your way to the file, select it, then hit this:
Image

acemaclace wrote:
DSMK2 wrote:
acemaclace wrote:
i download mod or whatever you said
then i went to win-rar and extracted mod or whatever you said and pressed extract to cc but it said no files to extract :-(


Use 7-zip, since 7-zip seems to compress my mod into a different .zip format. After installing 7-zip, right click the file, hit extract files, then follow the steps I showed you starting from step 2.


aha thats my prob bob!
when i right click the box doesnt give me a choice to extract to 7-zip!
do i extract 7-zip to win rar then?


What? Install 7-Zip first! You're using it to extract the files.

New lesson: After a person has made a post after your post, you can make a post yourself! You don't need to edit your post.

To clarify: Double posting is basically posting right after a post you posted before.


Last edited by DSMK2 on Wed Apr 29, 2009 2:48 am, edited 1 time in total.



Wed Apr 29, 2009 2:40 am
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Post Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
right where would my tektroopers be?


Wed Apr 29, 2009 2:48 am
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Post Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
acemaclace wrote:
right where would my tektroopers be?

To the Cortex Command folder yes, though you really need to make sure there's not a folder inside the folder, in that case you'll need to select that folder, cut it, then paste it into the CC folder.


Wed Apr 29, 2009 2:49 am
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Post Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
i know it needs to be in cc but wher do i find my tek troopers in my compu like programs wher do you find the mods in 7-zip?


Wed Apr 29, 2009 2:51 am
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Post Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
acemaclace wrote:
i know it needs to be in cc but wher do i find my tek troopers in my compu like programs wher do you find the mods in 7-zip?


The question is, where did you download your files to?


Wed Apr 29, 2009 2:52 am
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Post Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
ok i found the first step did the second step now what?


Wed Apr 29, 2009 2:53 am
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Post Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
acemaclace wrote:
ok i found the first step did the second step now what?


Open the folder, if you see another folder with a .rte at the end of it, select it, cut it <ctrl x>, else just select that folder and do the same.

Go to the CC folder and paste it <ctrl v>, and thats all.


Wed Apr 29, 2009 3:05 am
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Post Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
what do i copy?


Wed Apr 29, 2009 3:09 am
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Post Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
acemaclace wrote:
what do i copy?


You copy the examplename.rte, not the content in the folder.

By the way, capitalize the first letter at the start of every sentence. You'll be more respected that way.


Wed Apr 29, 2009 3:12 am
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Post Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
But it only has one copy choice wich is (copy to) is this what i do or should there be another option?


Wed Apr 29, 2009 3:14 am
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Post Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
acemaclace wrote:
But it only has one copy choice wich is (copy to) is this what i do or should there be another option?


You can exit 7-zip, go to where you extracted the file, then viola, or from there click the "..." button and navigate to the CC folder, select it (left click once) and hit OK.


Wed Apr 29, 2009 3:30 am
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Post Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
hey guys, PMs work fine too. it'll save me wading back a few pages to find DSMK2's reply.

i think you need a good drop-pod; rather than the drop box, something a bit more.. streamlined.
it would be great to see this get simplified down to say.. 10-15 really polished weapons, a few bombs and mines, 3-4 walkabout actors, 3 crafts, a few "special" units (stationary brain, walkabout brain, that awesome huge stomper-railgun-monsterbot) and the bunkermodules. it would be nice for it all to be set out nicely, and to have really polished effects as well. currently, you get some starring (the huge troughs cut into the terrain by oversharp particles) and generally not enough lingering effects. the wounds could have better effects on them aswell, for example have the burst on the exitwounds have a few Gib Metal Grey Micro A MOSPs, and maybe some properly dangerous energy leaking (take the lightning code from the darkstorm stuff, and make it a lot weaker but arc about for longer). oh, also, some unique things would be good, the robots doing robot stuff thing is cool and all, but it just doesnt feel interesting. make interesting stuff happen for the player (dangerous but awesome looking exitwounds, robots exploding into blue energy arcs, smoke, and bits of junked mechanics, cool looking explosions that leave some smoke and other residue behind, etc etc.). currently the most fun moment i've had with this mod was the first time i ever ordered a Tantus. face did this :shock: then this :D.
the gibs need a bit of work aswell, they look far to clean, especially in the Tantus' case.
id honestly rather play with something that doesnt have too much, but what it does have it does a bloody good job of, than something that has heaps of pretty looking, boring to use stuff.


Wed Apr 29, 2009 6:17 am
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