Author |
Message |
Sagela
Joined: Tue Nov 27, 2012 6:48 am Posts: 6
|
 Re: DarkStorm Military Technologies -- Updated 12/20/09
Does anyone know if this works on 1.0?
|
Sun Dec 02, 2012 10:44 pm |
|
 |
Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
|
 Re: DarkStorm Military Technologies -- Updated 12/20/09
Doesn't take much of your time to try.
|
Sun Dec 02, 2012 10:58 pm |
|
 |
Sagela
Joined: Tue Nov 27, 2012 6:48 am Posts: 6
|
 Re: DarkStorm Military Technologies -- Updated 12/20/09
Natti wrote: Doesn't take much of your time to try. You make a good point.
|
Mon Dec 03, 2012 12:00 am |
|
 |
Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
|
 Re: DarkStorm Military Technologies -- Updated 12/20/09
I can tell you already that it will and it won't, as I've already mentioned before in this thread. Some of the stuff will work (e.g. basic bullet weapons) but all of the lasers won't, and most of the other weapon scripts will be broken too. The AI will probably not work either.
|
Mon Dec 03, 2012 1:32 am |
|
 |
Svendice
Joined: Sun Nov 04, 2012 12:35 am Posts: 53 Location: Bunker A-03, Burraki desert, 3 miles below sea level
|
 Re: DarkStorm Military Technologies -- Updated 12/20/09
The ARs and sniper rifle look like they're from Halo, but I like the pack.
Also, are all of the guns named D___ ingame? That's kindof confusing, don'tcha think?
|
Tue Dec 04, 2012 7:50 am |
|
 |
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
|
 Re: DarkStorm Military Technologies -- Updated 12/20/09
Svendice wrote: The ARs and sniper rifle look like they're from Halo, but I like the pack.
Also, are all of the guns named D___ ingame? That's kindof confusing, don'tcha think? Yeah, but after a while you get used to it. Because after all, you'll begin remembering which guns need ammo packs, which can only be used on Onis and all that jazz. Though I'd like to see the lua in here fixed/optimized for the current version.
|
Thu Dec 06, 2012 12:22 am |
|
 |
Notsoscary
Joined: Mon Oct 15, 2012 5:21 pm Posts: 879 Location: Somewhere in Germany
|
 Re: DarkStorm Military Technologies -- Updated 12/20/09
I have a small problem with the revolver laser, as i give it the correct ammo belt (with the correct Oni) but it wont fire...also, whats the button for shooting the Underslung Attachments?
|
Sat Dec 15, 2012 1:18 am |
|
 |
Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
|
 Re: DarkStorm Military Technologies -- Updated 12/20/09
1) Read the thread. Specifically, the last two or three pages. 2) Read the readme files. 
|
Sat Dec 15, 2012 1:35 am |
|
 |
Arrrgh3
Joined: Thu Nov 08, 2012 2:18 am Posts: 25
|
 Re: DarkStorm Military Technologies -- Updated 12/20/09
Why can't i shoot any weapons? 
|
Mon Dec 24, 2012 2:09 pm |
|
 |
DudeAbides
Joined: Thu Jan 13, 2011 1:31 pm Posts: 158
|
 Re: DarkStorm Military Technologies -- Updated 12/20/09
Quote: Why can't i shoot any weapons? Because this mod has maybe 200 scripts that are broken by the new build. If some brave soul with a lot of time wants to step in and fix it that would be great, but until then abandon hope all ye who enter.
|
Sun Dec 30, 2012 10:31 pm |
|
 |
Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
|
 Re: DarkStorm Military Technologies -- Updated 12/20/09
MOD IS APPARENTLY BROKEN.
DON'T REPLY UNLESS YOU PLAN ON MAKING IT FUNCTIONAL. thx
|
Sun Dec 30, 2012 10:34 pm |
|
 |
Jackslancer
Joined: Sat Mar 23, 2013 7:59 am Posts: 99
|
 Re: DarkStorm Military Technologies -- Updated 12/20/09
Is this mod an open project then?
I had some questions about the original B23 mod, there was apparently an older build that had a lot of weapons and was removed, what was the reason for their removal?
such as the D97 Stun Gun, D35 Carbine, D10 revolver, and certain special items such as surveillance grenades, etc.
I only found them because I read every page. Otherwise I wouldn't have known.
|
Sun Apr 07, 2013 10:11 pm |
|
 |
Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
|
 Re: DarkStorm Military Technologies -- Updated 12/20/09
do what you want with it because Carlos is dead. I would just advise you to not ♥♥♥♥ it up. Also, did you not read this?
|
Sun Apr 07, 2013 11:25 pm |
|
 |
Jackslancer
Joined: Sat Mar 23, 2013 7:59 am Posts: 99
|
 Re: DarkStorm Military Technologies -- Updated 12/20/09
I would release any changes in an unofficial manner to begin with, my apologies if it seems like I'm necroing this thread. I had some questions regarding the past removal of items, if that was just a choice for personal artistic expression. And maybe choice for functionality. Not to complain mindlessly. As for fixing it, was there a problem with it working in the original B23, I read this whole thread and I'm confused on certain reports. From what I gather, the original mod had issues working in its native B23 version as well as the proceeding versions. Did I read this correctly? And so the original author has died in real life? I am sad to hear it.... But thank you for your clarification on the matter, if ever anyone decides to do anything with this mod we all know it is open to the community to mod and release separately in an unofficial manner. Good day.
|
Mon Apr 08, 2013 1:51 am |
|
 |
Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
|
 Re: DarkStorm Military Technologies -- Updated 12/20/09
Darlos as far as I know is on #farts i think on rizon.net or something, a popular irc network at the very least.
|
Mon Apr 08, 2013 6:37 am |
|
 |
|