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 Crobotech Mod Beta 2 
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Joined: Wed Jan 14, 2009 7:12 pm
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Post Re: Crobotech Mod Beta 2
I think the RPC should've been a browncoats weapon.


Sat May 16, 2009 10:33 am
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Post Re: Crobotech Mod Beta 2
Geti wrote:
the browncoat heavy head is ugly. i mean the actual head attachable sprite, not the helmet. they are badass though, and really cool looking. cant wait to see more of them. i should put them into a snow map..


They are supposed to die when you break the helmet open, that's why the head is all bloody and stuff. I didn't get time to finish them before build 23 came out though.


Sat May 16, 2009 11:33 am
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Post Re: Crobotech Mod Beta 2
But what about the crobos? Any chance of an update?


Sat May 16, 2009 11:36 am
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Post Re: Crobotech Mod Beta 2
He said he is working on a release and that we should expect one in the next few days.


Sat May 16, 2009 11:48 am
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Post Re: Crobotech Mod Beta 2
Yay. Sorry, I didn't read back that far. I'm looking forward to that spin up guy.


Sat May 16, 2009 11:53 am
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Post Re: Crobotech Mod Beta 2
capnbubs wrote:
They are supposed to die when you break the helmet open, that's why the head is all bloody and stuff. I didn't get time to finish them before build 23 came out though.

use another attachable so the bloodiness doesnt appear in the menu?


Sat May 16, 2009 12:09 pm
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Post Re: Crobotech Mod Beta 2
Geti wrote:
capnbubs wrote:
They are supposed to die when you break the helmet open, that's why the head is all bloody and stuff. I didn't get time to finish them before build 23 came out though.

use another attachable so the bloodiness doesnt appear in the menu?


That'll be fixed eventually when Data gives us the option to choose a .bmp for the menu. Then we can display characters with helmets and such.


Sat May 16, 2009 12:49 pm
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Post Re: Crobotech Mod Beta 2
who changed the coalition's head? i kinda prefered data's hair..
im happy he'll be adding icon .bmp support though :) thanks for the news.
*twiddles thumbs waiting for beta 3*


Sat May 16, 2009 2:00 pm
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Post Re: Crobotech Mod Beta 2
This is beta 2? So what was beta 1?


Sat May 16, 2009 2:02 pm
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Post Re: Crobotech Mod Beta 2
I believe that was the one that had the Crobo Rocket along with, instead of pre-equipped light/heavy actors, the Crobo MK series.


Sat May 16, 2009 3:13 pm
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Post Re: Crobotech Mod Beta 2
Crobo rocket? Why don't we get that back?


Sat May 16, 2009 3:16 pm
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Post Re: Crobotech Mod Beta 2
I asked that a while ago, he said he might remake it. He hasn't said anything about it so I don't think he remade it. Oh, and uh, Bubs, do the Crobos have any special craft?


Sat May 16, 2009 3:20 pm
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Post Re: Crobotech Mod Beta 2
When do you think the new Crobos will be ready for a release?
And like they said, is there going to be some sort of special craft?


Sat May 16, 2009 4:06 pm
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Post Re: Crobotech Mod Beta 2
There's probably the tele-pod or something similar. I'm actually pretty amped for this.


Sun May 17, 2009 12:26 am
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Post Re: Crobotech Mod Beta 2
Ragdollmaster wrote:
I believe that was the one that had the Crobo Rocket along with, instead of pre-equipped light/heavy actors, the Crobo MK series.

No.
That was just old Crobotech.

Beta 1 just had the Crobo, pre-equipped with a machine gun.
Beta 2 introduced the cool stuff, like explosive weapons, grenades, and the droppod.


Sun May 17, 2009 12:31 am
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