[WIP] DSTech Corp (UPDATED: 5/22/09)
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acemaclace
Joined: Wed Apr 29, 2009 12:24 am Posts: 185
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Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
DSMK2 wrote: acemaclace wrote: OK im cooling down thanks for the help but im not going anywher this is my last post unless noone replies besides im not that old either! Though the main problem is that your question is unintelligible. What were you trying to do? And what exactly do you mean by "mod". Were you trying to make a new faction/character/weapon? well im trying to get a mod into the game but nothing works that ive tryed but im trying to get ds tech into cc
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Wed Apr 29, 2009 1:34 am |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
acemaclace wrote: STUPIDITYSTUPIDITYSTUPIDITYSTUPIDITYSTUPIDITY Fixed.
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Wed Apr 29, 2009 1:37 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
acemaclace wrote: DSMK2 wrote: acemaclace wrote: OK im cooling down thanks for the help but im not going anywher this is my last post unless noone replies besides im not that old either! Though the main problem is that your question is unintelligible. What were you trying to do? And what exactly do you mean by "mod". Were you trying to make a new faction/character/weapon? well im trying to get a mod into the game but nothing works that ive tryed but im trying to get ds tech into cc Heres how it works: 1) Download the mod 2) Extract the files with the correct extractor: <In my case, I'm using 7-Zip, which I find extremely reliable.> 3) Check the extracted files, if you see a .rte folder, select it and hit ctrl-x (za cut command). If not, and if the folder says at the end ".rte" then select that folder and do a ctrl-x. 4) Go to the Cortex Command folder and hit ctrl-v (za past command). 5) Play CC, the game will load the mod.
Last edited by DSMK2 on Wed Apr 29, 2009 1:50 am, edited 1 time in total.
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Wed Apr 29, 2009 1:38 am |
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acemaclace
Joined: Wed Apr 29, 2009 12:24 am Posts: 185
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Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
now im downloading 7-zip wich one? 32-bit 7-Zip Download .msi Download x64 Download IA-64 Download .zip 32-bit 7-Zip Command Line Version Download .tar.bz2 Any 7-Zip Source code Download .7z 32-bit 7z Library, SFXs for installers, Plugin for FAR Manager Download .tar.bz2 Any LZMA SDK (C, C++, C#, Java) THANKS! ill tell you if works
Last edited by acemaclace on Wed Apr 29, 2009 1:49 am, edited 1 time in total.
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Wed Apr 29, 2009 1:45 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
acemaclace wrote: now im downloading 7-zip wich one? 32-bit 7-Zip Download .msi Download x64 Download IA-64 Download .zip 32-bit 7-Zip Command Line Version Download .tar.bz2 Any 7-Zip Source code Download .7z 32-bit 7z Library, SFXs for installers, Plugin for FAR Manager Download .tar.bz2 Any LZMA SDK (C, C++, C#, Java) The first one.
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Wed Apr 29, 2009 1:46 am |
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acemaclace
Joined: Wed Apr 29, 2009 12:24 am Posts: 185
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Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
Last edited by acemaclace on Wed Apr 29, 2009 2:15 am, edited 1 time in total.
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Wed Apr 29, 2009 2:13 am |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
acemaclace wrote: only eleven go away.
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Wed Apr 29, 2009 2:13 am |
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acemaclace
Joined: Wed Apr 29, 2009 12:24 am Posts: 185
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Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
3POK_PHALE wrote: acemaclace wrote: only eleven go away.[/quo why
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Wed Apr 29, 2009 2:16 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
Did you follow the steps? What error are you getting? Note: You're not modding, you're installing already made mods into CC. Modding means making a mod, be it a faction, a weapon, a actor, or a scene. 3POK_PHALE wrote: acemaclace wrote: only eleven go away. Help him! Don't flame him!
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Wed Apr 29, 2009 2:16 am |
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acemaclace
Joined: Wed Apr 29, 2009 12:24 am Posts: 185
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Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
so what am i doing wrong is it my mod?
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Wed Apr 29, 2009 2:19 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
acemaclace wrote: so what am i doing wrong is it my mod? Scroll back up, you'll see a bunch of pictures, and steps, follow them.
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Wed Apr 29, 2009 2:21 am |
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acemaclace
Joined: Wed Apr 29, 2009 12:24 am Posts: 185
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Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
i did but i didnt understand them
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Wed Apr 29, 2009 2:22 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
acemaclace wrote: i did but i didnt understand them All of the parts or some of them?
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Wed Apr 29, 2009 2:24 am |
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acemaclace
Joined: Wed Apr 29, 2009 12:24 am Posts: 185
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Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
DSMK2 wrote: acemaclace wrote: i did but i didnt understand them All of the parts or some of them? well all of them
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Wed Apr 29, 2009 2:26 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
acemaclace wrote: DSMK2 wrote: acemaclace wrote: i did but i didnt understand them All of the parts or some of them? well all of them Lezze... Mind if you tell me your steps to installing the mods?
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Wed Apr 29, 2009 2:27 am |
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