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PixelPLay
Joined: Sat Nov 15, 2014 6:16 am Posts: 12
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Re: YARR! PIRATES!
PLEASE MORE TYPES OF BOMBS, I CANT GET ENOUGH OF THEM
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Sun Jan 25, 2015 4:21 am |
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SuperSonicDick
Joined: Sat Mar 29, 2014 11:29 am Posts: 5
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Re: YARR! PIRATES!
Im remove the double forward slash from the last line of the .ini file "Index" in the folder "Actors". Pls, can you help? Im get this error every time.
"RTE Aborted! (x_x)
Reading of a preset instance "UA-021 Skirmisher L1A2198" of class AHuman failed in file RCM.rte/Scenes/Activities.ini, shortly before line #22
The last frame has been dumped to 'abortscreen.bmp'
You can copy this message with Ctrl+C"
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Mon Mar 02, 2015 12:18 pm |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: YARR! PIRATES!
Sorry, I made a bit of a dumb mistake in the file. Just open up RCM.rte/Actors/InfantryVariants.rte and move the line "IncludeFile = RCM.rte/Scenes/Activities.ini" to the bottom of the document and then save it. That should fix the problem.
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Mon Mar 02, 2015 9:48 pm |
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SuperSonicDick
Joined: Sat Mar 29, 2014 11:29 am Posts: 5
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Re: YARR! PIRATES!
Now other error D:
--------------------------- RTE Aborted! (x_x) --------------------------- Reading of a preset instance "UA Systems Eagle Mk-4" of class ACRocket failed in file RCM.rte/Scenes/Activities.ini, shortly before line #25
The last frame has been dumped to 'abortscreen.bmp'
You can copy this message with Ctrl+C
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Wed Mar 04, 2015 1:22 pm |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: YARR! PIRATES!
Damn I really didn't think this through... In the Index.ini file move "IcludeFile = RCM.rte/Craft/Index.ini" to just above "IncludeFile = RCM.rte/Actors/Index.ini".
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Wed Mar 04, 2015 4:07 pm |
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SuperSonicDick
Joined: Sat Mar 29, 2014 11:29 am Posts: 5
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Re: YARR! PIRATES!
Yay! This is finally help! Thank you c:
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Wed Mar 04, 2015 4:33 pm |
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SuperSonicDick
Joined: Sat Mar 29, 2014 11:29 am Posts: 5
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Re: YARR! PIRATES!
Wait this dosnt help. I dont have your mod in buy menu now :c
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Fri Mar 06, 2015 6:15 pm |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: YARR! PIRATES!
SPF:
Dropship AI improved thanks to Abdul. Complete sprite overhaul. Campaign Loadouts updated, no more campaign CTD. Added the MD M27A2 plasma burstrifle.
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Sun Jan 31, 2016 7:32 am |
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romulus999
Joined: Wed Dec 24, 2014 11:01 am Posts: 5
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Damn...
*reads update*
._.
Plasma eh?
*Opens In-Game*
HAHAHAHA! I AM GOD! DIE DIE DIE DIE oh it exploded...
10/10 would plasma again.
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Mon Feb 08, 2016 10:34 pm |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: YARR! PIRATES!
SPF:
A couple of small fixes. Updated the INCIN-2 Popcorn. Changed the HolsterOffset so that shield equipped actors will keep their shield up during reload.
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Thu Sep 01, 2016 9:11 am |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: YARR! PIRATES!
RCM:
Updated all actor and weapon sprites. Slight rebalancing of some weapons, Vickers in particular is much more powerful.
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Thu Sep 15, 2016 7:02 am |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: YARR! PIRATES!
RCM:
Dropship sprites updated and gibs added.
NRG:
Added AN LAR semiautomatic rifle. Updated all sprites.
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Fri May 12, 2017 12:18 pm |
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