Untitled Tech 2.5 (B31) [26th April 2015]
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Karroc
Joined: Fri Dec 31, 2010 9:57 pm Posts: 17
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Re: Untitled Tech (WIP) 1.4
Oh, I also have some (hopefully constructive) criticism. The jet-packs feel a bit too weak and the guns don't feel powerful enough. The guns are just a tiny bit less powerful than I would expect, but it's still a really fun mod.
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Sun Jul 01, 2012 3:29 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Untitled Tech (WIP) 1.4
Karroc wrote: Oh, I also have some (hopefully constructive) criticism. The jet-packs feel a bit too weak and the guns don't feel powerful enough. The guns are just a tiny bit less powerful than I would expect, but it's still a really fun mod. I've also noticed this, but I think it's balance goes on having huge mags (the laser weapons have more than 20 rounds) and cheap costs. Even though, I do miss a tough weapon, the Gauss Rifle isn't enough.
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Sun Jul 01, 2012 6:28 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Untitled Tech (WIP) 1.4
The reused sprite on the dropship and the rocket kind of bugs me. If there is a theme or name for this faction, it will help to develope more unique visuals I think.
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Sun Jul 01, 2012 8:31 am |
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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Re: Untitled Tech (WIP) 1.4
Thanks for the feedback everyone! Galacticruler wrote: Arc welder. seriously. A friend of mine suggested switching the wrench into a welder Would be a better melee weapon, maybe. Karroc wrote: The jet-packs feel a bit too weak and the guns don't feel powerful enough. The guns are just a tiny bit less powerful than I would expect, but it's still a really fun mod. The jetpacks are pretty balanced imo, and are powerful enough to carry 1-3 standard weapons and some grenades along. If flying with the heavier weapons feels hard, that's because it's supposed to. Asklar wrote: I've also noticed this, but I think it's balance goes on having huge mags (the laser weapons have more than 20 rounds) and cheap costs. The standard lasers are pretty weak, and I've noticed this, but the ammo capacity should cover it. I'm trying to keep the weapons balanced because I like to play against my own creations, and they are a tough opponent already. The plasma weapons (excluding the grenade) are a bit shifty, since getting them gib correctly in the enemy's face is sketchy. The shots are slow on purpose. As the standard lasers are pretty weak, I increased the ammo capacity and RoF of the Gatling Laser to suit it's heavy form. Asklar wrote: Even though, I do miss a tough weapon, the Gauss Rifle isn't enough. I think it's the best and strongest gun so far, since it can flip dropships with 1 hit, but has only 4 shots per mag. I will be adding a rocket launcher, but so far it seems a bit dull. The Decaying Soldat wrote: The reused sprite on the dropship and the rocket kind of bugs me. If there is a theme or name for this faction, it will help to develope more unique visuals I think. I wanted to add more crafts but I didn't have the enthusiasm of giving them too unique sprites, but if I feel inspired, I'll try to work on the crafts. For a theme, read the storyline!
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Sun Jul 01, 2012 12:10 pm |
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Crabman
Joined: Sun Dec 19, 2010 7:21 pm Posts: 36 Location: Tutorial Mission
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Re: Untitled Tech (WIP) 1.4
No laser pistols? I mean, yeah it sucks but hey, How can you go wrong with one of these? Edit: I do mean actual laser shooting pistols. That was only to see if you would catch on.
Last edited by Crabman on Sun Jul 01, 2012 11:47 pm, edited 2 times in total.
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Sun Jul 01, 2012 4:55 pm |
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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Re: Untitled Tech (WIP) 1.4
Crabman wrote: No laser pistols? Laser pistols or pistols with laser sights?
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Sun Jul 01, 2012 5:09 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Untitled Tech (WIP) 1.4
Does this faction work with Unmapped Lands 2? If not, make the compatible nao.
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Mon Jul 02, 2012 1:07 am |
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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Re: Untitled Tech (WIP) 1.4
Asklar wrote: Does this faction work with Unmapped Lands 2? If not, make the compatible nao. Oh, where are my manners? I just downloaded the *latest* version, and tried out UL2, and of course I had to make something up quick. I'll try polish up the new weapons and update with the faction file for UL2, tomorrow.
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Mon Jul 02, 2012 1:12 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Untitled Tech (WIP) 1.4
Did you made up your mind on the name of the faction?
By now, it does look like you'll keep the name to Untitled Tech. Which, in my opinion, fits great.
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Mon Jul 02, 2012 1:40 am |
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Harzipan
Joined: Fri Aug 12, 2011 9:23 pm Posts: 1416 Location: North-Ish
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Re: Untitled Tech (WIP) 1.4
Yeah. The title 'Untitled' seems to fit just fine.
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Mon Jul 02, 2012 1:55 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Untitled Tech (WIP) 1.4
It sounds less cool than "anonymous" but carries similar meaning. Yet "anonymous" is not the best name either, overly associated to the hackers' group to a point of sidetracking.
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Mon Jul 02, 2012 5:03 am |
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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Re: Untitled Tech (WIP) 1.4
I would know what kind of a title my faction needed, but nothing has had that something in it yet. If it doesn't bother anyone, I might just stick with Untitled. The Decaying Soldat wrote: It sounds less cool than "anonymous" but carries similar meaning. Yet "anonymous" is not the best name either, overly associated to the hackers' group to a point of sidetracking. I might as well make them all have green skin and wear tuxedos vendetta masks. EDIT: Can someone suggest a superweapon for UL2? Should it be a global emp or something? Though that would be boring since it would probably kill the brain unit too.
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Mon Jul 02, 2012 10:16 am |
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Wilq
Joined: Sun Jul 25, 2010 2:52 pm Posts: 40
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Re: Untitled Tech (WIP) 1.4
4zK wrote: EDIT: Can someone suggest a superweapon for UL2? Should it be a global emp or something? Though that would be boring since it would probably kill the brain unit too. Some bunker-buster maybe? Or "BFT-B" Big F****** Termo-Baric, bomb making it create big shockwave(no shrapnels!) so it can "blast away" anything on the ground(or smash clones into meaty pulp when activated inside bunker). Anyway great mod. Just give them some more non-energetic guns. Untitled stays very well and I would be sad if it changes.
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Mon Jul 02, 2012 10:52 am |
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The Chairman
Joined: Sat Oct 22, 2011 8:07 pm Posts: 149
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Re: Untitled Tech (WIP) 1.4
4zK wrote: EDIT: Can someone suggest a superweapon for UL2? Should it be a global emp or something? Though that would be boring since it would probably kill the brain unit too. How about a rain of plasma or gas bombs?
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Mon Jul 02, 2012 1:39 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Untitled Tech (WIP) 1.4
4zK wrote: I would know what kind of a title my faction needed, but nothing has had that something in it yet. If it doesn't bother anyone, I might just stick with Untitled. That won't do! The Dominion? Renegades? Liberators? Resistance? --------------------------------- 4zK wrote: EDIT: Can someone suggest a superweapon for UL2? Should it be a global emp or something? Though that would be boring since it would probably kill the brain unit too. Rods from God? But the thing with superweapons is... remember that they're not really 'super' weapons per se. They're not really something you call down to win the map instantly for you, they're there to make life hell for anyone on the surface. Remember the four defaults are bombs, napalm bombs, cluster mine bombs, and the particle cannon.
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Mon Jul 02, 2012 2:12 pm |
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