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 SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE 
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Joined: Sat Oct 06, 2012 1:52 pm
Posts: 42
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
Happy to report that the Cyberdyne pack works fine with 1.0.

Edit: I've noticed that the T-800 endoskeleton doesn't take any damage from even the heaviest fire, nor does his phased plasma rifle. Is that a bug or intentional? Either way, good work :wink: .


Sun Oct 07, 2012 8:00 pm
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Joined: Sat Oct 20, 2012 11:03 am
Posts: 48
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
I've updated Cyberdyne.rte to work with 1.0s file structure

http://www.mediafire.com/?baeh2m5j5hwl2tx


Sat Nov 17, 2012 9:00 pm
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Joined: Sun Oct 07, 2012 8:05 am
Posts: 27
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
Just to note, the Empire half works.

The Stormtroopers and their guns work perfectly (well, the Stormtroopers need jetpacks pretty badly but that's a design choice).

Darth Vader works, but his 'Force Grip' weapon doesn't appear in his inventory and the lightsaber doesn't work and causes lag.

The Emperor has no legs and his weapons don't appear. Otherwise he works.

Totally worth it for the Stormtroopers, though.


Sun Nov 18, 2012 3:51 am
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Joined: Sat Oct 20, 2012 11:03 am
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
Is there a way to make it so the magnificient cape can be put beind the BGA leg? Is that the reason why it was disabled in the first place?

Here is the code, it really is epic.






I assume this is also relevant?





Is the solution to simply define a seperate Back ground leg as well as the foreground and to set it on a layer infront of the cape or what?

Or can I imply lower the capes level to make it show behind both legs?
Any ideas?


Sun Nov 18, 2012 6:30 am
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Joined: Fri Dec 14, 2012 5:44 am
Posts: 201
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
Sorry but, for some strange reason Iron Man refuses to fly properly. Yet War Machine Works. I shall test this further as I'm trying to make it functional for 1.05. Would anyone have any ideas as to why?


Tue Dec 25, 2012 5:10 am
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