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PvtVain
Joined: Thu Jul 15, 2010 1:52 pm Posts: 165
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Re: Wehrmacht / German / Axis forces mod WWII *Update...*
The new update just was awesome. l4d fanatic wrote: Gaaaah I got it and when I tried to extract it. It is unable to. Help please I really want this.
Ohhh I had 32Bit on a 64Bit maybe that's why. I'm gonna change it and see if it works Okay it worked no errors. But I didn't try it yet so i'm going to re-message to tell you if it works [Some time Later] It works I like it the U-Boat eh and the gold nuggets add money I guess when you take it. it gets rid of it? I dunno i'm gonna look for more mods thanks for your help. thanks for making the mod. Here guys a english version. If I made any spelling errors. Screw me I am tired and it's 7:54 am.
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Mon Nov 15, 2010 4:42 pm |
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X120DS
Joined: Sun Oct 03, 2010 6:08 pm Posts: 1 Location: Russia
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Re: Wehrmacht / German / Axis forces mod WWII *Update...*
super even though I do not Teuton , I'm Russian
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Mon Nov 15, 2010 4:53 pm |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII *Update...*
PvtVain wrote: The new update just was awesome. Here guys a english version. If I made any spelling errors. Screw me I am tired and it's 7:54 am. Thanks, that was needed alot. Thing that sucks about uploading a new version is the DL counter. Not Downloaded Yet... twenty minutes later: 1 Downloads... etc.
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Mon Nov 15, 2010 11:14 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Wehrmacht / German / Axis forces mod WWII *Update 15/10*
I'll tell you what would be great, if that Hitler span around. Then I would speed it up like he was in a washing machine. Also the update is pretty good.
P.S. 100th reply.
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Tue Nov 16, 2010 12:05 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII *Update 15/10*
Roast Veg wrote: P.S. 100th reply. Zomg! 100 posts, wow! Cool. etc. My little idea for the brain tank: Kettenkrad's Mind wrote: For the brain tank, when it gets destroyed, a German voice says something like "Commandant, the experiment is ready" and then Hitler falls to the ground with the gibs, and mutates into a giant pus squirting zombie thing that has guns for hands ( http://www.ifelix.net/gamingblog/wp-con ... g_2067.jpg) and its all like omnomnom and stuff. And then you can only control him (.Lua) and fight with him until you inevitably fail the skirmish. That would make a great campaign!
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Tue Nov 16, 2010 2:21 am |
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PvtVain
Joined: Thu Jul 15, 2010 1:52 pm Posts: 165
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Re: Wehrmacht / German / Axis forces mod WWII *Update 15/10*
Kettenkrad's Mind wrote: For the brain tank, when it gets destroyed, a German voice says something like "Commandant, the experiment is ready" and then Hitler falls to the ground with the gibs, and mutates into a giant pus squirting zombie thing that has guns for hands ( http://www.ifelix.net/gamingblog/wp-con ... g_2067.jpg) and its all like omnomnom and stuff. And then you can only control him (.Lua) and fight with him until you inevitably fail the skirmish. That would make a great campaign! [/quote] That would be awesome.
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Tue Nov 16, 2010 6:25 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Wehrmacht / German / Axis forces mod WWII *Update 15/10*
That would make a great campaign level, but have it so that you have to get Hitler mutant out before the enemies kill you. Also, instead of a Hitler gib, just put it on a timer.
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Tue Nov 16, 2010 5:22 pm |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII *Update 15th*
V-2 - Overpowered? I was playing this afternoon and accidently delivered my guy in a V-2 rather than a saucer. Everything died. It doesn't really fit well with the rest of the mod, (and i hate it's sprite), should I comment it out?
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Thu Nov 18, 2010 11:45 am |
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Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
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Re: Wehrmacht / German / Axis forces mod WWII *Update 15th*
yeah, it tends to be a little.... well, destructive and lag inducing to say the least
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Thu Nov 18, 2010 11:59 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII *Update 15th*
I don't want to start something in mod making, but I wanted to ask something; If a brain unit is killed (say - the player's only brain) and gibs into another brain, would the game continue, the player lose, or the game crash?
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Thu Dec 02, 2010 9:26 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Wehrmacht / German / Axis forces mod WWII *Update 15th*
It crashes, or just does something bad. What you want to do is have a temp brain somewhere that detects the death of the old brain, creates a new one, and the temp is destroyed on the next frame.
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Thu Dec 02, 2010 10:02 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII *Update 15th*
Good idea, thanks.
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Thu Dec 02, 2010 11:45 am |
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PhantomHunta
Joined: Thu Dec 02, 2010 8:02 pm Posts: 11
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Re: Wehrmacht / German / Axis forces mod WWII *Update 15th*
This mod can be described in one word: Amazing. I'm actually loving it so much, fantastic job. An Allies modification would also do this justice, US vs. Germany. This also goes hand in hand with the premade bunker addon
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Sat Dec 04, 2010 5:35 am |
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mbbird
Joined: Thu Feb 12, 2009 8:14 am Posts: 110
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Re: Wehrmacht / German / Axis forces mod WWII *Update 15th*
Uhh, yeah snip.
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Sat Dec 04, 2010 6:44 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII *Update 15th*
PhantomHunta wrote: This mod can be described in one word: Amazing. I'm actually loving it so much, fantastic job. An Allies modification would also do this justice, US vs. Germany. This also goes hand in hand with the premade bunker addon Thankyou very much indeed! I thought the mod had kinda died... I am thinking of a making USA / USSR mod later, as I'm currently working on a Japanese one. It doesn't have much content yet so I may merge it in with this one.
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Sat Dec 04, 2010 9:31 am |
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