Author |
Message |
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
 Re: Lizard'n'Pete Industries [1.03]
That's pretty much the plan atm.
|
Sat Jan 08, 2011 3:12 pm |
|
 |
Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
|
 Re: Lizard'n'Pete Industries [1.03]
Petethegoat wrote: Also, comrade Lizard tells me that we are on a "roll". Huzzah for progress! That you are, guys. Are we gonna see the rest of that concept sheet made?
|
Sun Jan 09, 2011 5:31 pm |
|
 |
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
 Re: Lizard'n'Pete Industries [1.03]
Quite possibly, but atm we're focusing on our local gun store. Edit: okay, seems like we're making a faction mod now. Check filename for clues.  It's just a mockup for now though 
|
Fri Jan 14, 2011 6:33 pm |
|
 |
Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
|
 Re: Lizard'n'Pete Industries [1.03]
Teh image is not loading.
|
Fri Jan 14, 2011 7:53 pm |
|
 |
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
 Re: Lizard'n'Pete Industries [1.03]
 There, better?
|
Fri Jan 14, 2011 7:54 pm |
|
 |
Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
|
 Re: Lizard'n'Pete Industries [1.03]
Oh my god it looks so smexy. I just love that MG on the roof of that tin can!
Stub cannon?
What's that thing that looks like it's goin' to drop off at the rear end of the tank/AC?
|
Fri Jan 14, 2011 7:56 pm |
|
 |
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
 Re: Lizard'n'Pete Industries [1.03]
Cannon length might change a bit, but not by a lot. And I dunno what the thing at the back is atm, was trying to make some exhaust thingy I guess.
|
Fri Jan 14, 2011 8:24 pm |
|
 |
Poor mans sniper
Joined: Mon Jun 21, 2010 1:40 am Posts: 208 Location: Hiding in a freezer at Wal-mart
|
 Re: Lizard'n'Pete Industries [1.03]
Lizard wrote: Cannon length might change a bit, but not by a lot. And I dunno what the thing at the back is atm, was trying to make some exhaust thingy I guess. Exhaust pipes on a WW2 tank make sense, but not on one like this. Also, you guys are now making Tanks too now?
|
Sat Jan 15, 2011 4:15 am |
|
 |
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
 Re: Lizard'n'Pete Industries [1.03]
Exhaust pipes on irregular military, cobbled together tanks make sense.
|
Sat Jan 15, 2011 4:28 am |
|
 |
The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
|
 Re: Lizard'n'Pete Industries [1.03]
I don't know. What it needs is style. If there's something that can make it more lively and less like a huge hunk of sprite, I'd say do it.
If you look at the Uni-tec tanks it's too lifeless.
|
Sat Jan 15, 2011 4:58 am |
|
 |
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
 Re: Lizard'n'Pete Industries [1.03]
@The Decaying Soldat: Might to some variations with different exhaust and spray paint on the body, to make em more irregular. Possibly even a flag.
@PMS: Yes it does.
|
Sat Jan 15, 2011 2:09 pm |
|
 |
Poor mans sniper
Joined: Mon Jun 21, 2010 1:40 am Posts: 208 Location: Hiding in a freezer at Wal-mart
|
 Re: Lizard'n'Pete Industries [1.03]
Lizard wrote: @PMS: Yes it does. I meant for it to be THAT large on a modern tank seems unfitting.
|
Sat Jan 15, 2011 9:01 pm |
|
 |
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
 Re: Lizard'n'Pete Industries [1.03]
Whoever told you that it's a modern tank is wrong.
It's a rebel tank. In the future.
|
Sat Jan 15, 2011 9:06 pm |
|
 |
The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
|
 Re: Lizard'n'Pete Industries [1.03]
It will having a usable side machine gun, yes?
And the suspension looks smexy.
|
Sun Jan 16, 2011 3:08 am |
|
 |
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
 Re: Lizard'n'Pete Industries [1.03]
Yeah either coaxial+top ounted and the top mounted be independant or the top mounted act like a coaxial.
|
Sun Jan 16, 2011 3:18 am |
|
 |
|