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 V2.25 Weapons of WWII [now for b26,activity added] 
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Post Re: WIP:V1.5 Weapons of WWII + lua ballistics
That was built during WW2 I think:

Image


Wed Aug 11, 2010 9:25 pm
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Post Re: WIP:V1.5 Weapons of WWII + lua ballistics
It doesnt matter because the pistol didnt change drastically between then and now...


Wed Aug 11, 2010 9:29 pm
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Post Re: WIP:V1.5 Weapons of WWII + lua ballistics
Zyther96 wrote:
It doesnt matter because the pistol didn't change drastically between then and now...

If you don't consider changing the materials used for making the entire gun, then yes. It was originally all metal and wood, nothing else. Now today, some use special plastics, non-wood grips, all that crap. They actually look a bit different if they are not reproductions or replicas.


Wed Aug 11, 2010 9:34 pm
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Post Re: WIP:V1.5 Weapons of WWII + lua ballistics
Minor Update:

_Cheaper mines
_AT-Mines now hide better and are slightly more reliable

Also, there's a commented out overpowered flamer in the index(since V1.5)


Wed Aug 11, 2010 10:22 pm
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Post Re: WIP:V1.51 Weapons of WWII + lua ballistics
So, what do you think of the mines?


Wed Aug 11, 2010 10:42 pm
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Post Re: WIP:V1.51 Weapons of WWII + lua ballistics
Mehman wrote:
So, what do you think of the mines?

I like them, but the AT-mines are destroyed be anyone not over the required weight, and they get destroyed be acting as if it is a piece of terrain! Oh, the clip doesn't eject on the scoped M1.


Wed Aug 11, 2010 10:53 pm
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Post Re: WIP:V1.51 Weapons of WWII + lua ballistics
Poor mans sniper wrote:
I like them, but the AT-mines are destroyed be anyone not over the required weight, and they get destroyed be acting as if it is a piece of terrain!


Yes I know, some will do that, but some also work, I will try to fix that. Have you tried V1.51? Because they work better (but not perfectly) than in V1.5. In V1.51 they are not destroyed when stepped on and the mass detection works better, and less mines will turn into terrain.

Poor mans sniper wrote:
Oh, the clip doesn't eject on the scoped M1.

That's wierd, I just tested and it worked.


Wed Aug 11, 2010 11:01 pm
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Post Re: WIP:V1.51 Weapons of WWII + lua ballistics
Mehman wrote:
Poor mans sniper wrote:
I like them, but the AT-mines are destroyed be anyone not over the required weight, and they get destroyed be acting as if it is a piece of terrain!


Yes I know, some will do that, but some also work, I will try to fix that. Have you tried V1.51? Because they work better (but not perfectly) than in V1.5. In V1.51 they are not destroyed when stepped on and the mass detection works better, and less mines will turn into terrain.

Poor mans sniper wrote:
Oh, the clip doesn't eject on the scoped M1.

That's weird, I just tested and it worked.

I have been using 1.51 since it was released an hour or so ago.


Wed Aug 11, 2010 11:21 pm
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Post Re: WIP:V1.51 Weapons of WWII + lua ballistics
Poor mans sniper wrote:
Mehman wrote:
Poor mans sniper wrote:
I like them, but the AT-mines are destroyed be anyone not over the required weight, and they get destroyed be acting as if it is a piece of terrain!


Yes I know, some will do that, but some also work, I will try to fix that. Have you tried V1.51? Because they work better (but not perfectly) than in V1.5. In V1.51 they are not destroyed when stepped on and the mass detection works better, and less mines will turn into terrain.

Poor mans sniper wrote:
Oh, the clip doesn't eject on the scoped M1.

That's weird, I just tested and it worked.

I have been using 1.51 since it was released an hour or so ago.


Ok, i'll see what I can do for 1.6


Wed Aug 11, 2010 11:28 pm
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Post Re: WIP:V1.51 Weapons of WWII + lua ballistics
Mehman wrote:
Ok, i'll see what I can do for 1.6

Nevermind about the clip problem, it was the actor I was using, he seems to conflict with many other mods too.


Wed Aug 11, 2010 11:47 pm
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Post Re: WIP:V1.52 Weapons of WWII + lua ballistics
New minor update:
V1.52:

New AT-Mines Burrowing technique: they aren't hidden anymore but about 95% of them should work now, just don't drop two on the same spot.


Thu Aug 12, 2010 12:06 am
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Post Re: WIP:V1.5 Weapons of WWII + lua ballistics
Poor mans sniper wrote:
Zyther96 wrote:
It doesnt matter because the pistol didn't change drastically between then and now...

If you don't consider changing the materials used for making the entire gun, then yes. It was originally all metal and wood, nothing else. Now today, some use special plastics, non-wood grips, all that crap. They actually look a bit different if they are not reproductions or replicas.



Yea... because they last longer... and they're probably cheaper to make... but other then that there's small changes that i don't think could really be put in a sprite and if they where then they wont be seen...


Thu Aug 12, 2010 4:52 am
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Post Re: WIP:V1.5 Weapons of WWII + lua ballistics
Zyther96 wrote:
Poor mans sniper wrote:
Zyther96 wrote:
It doesnt matter because the pistol didn't change drastically between then and now...

If you don't consider changing the materials used for making the entire gun, then yes. It was originally all metal and wood, nothing else. Now today, some use special plastics, non-wood grips, all that crap. They actually look a bit different if they are not reproductions or replicas.



Yea... because they last longer... and they're probably cheaper to make... but other then that there's small changes that i don't think could really be put in a sprite and if they where then they wont be seen...


Indeed, so I'll keep the unmodified sprite.


Thu Aug 12, 2010 10:46 am
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Post Re: WIP:V1.52 Weapons of WWII + lua ballistics
Rename the Tommygun to Thompson. There are differences.


Thu Aug 12, 2010 4:16 pm
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Post Re: WIP:V1.52 Weapons of WWII + lua ballistics
JacenHanLovesLegos wrote:
Rename the Tommygun to Thompson. There are differences.


Done, what differences are they?


Thu Aug 12, 2010 4:31 pm
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