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 Theatre of Dead V0.4 [WIP] B26 COMPATIBLE 
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Joined: Mon Apr 13, 2009 12:27 pm
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Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: Theatre of Dead V0.3 [WIP]
Hey Naxx! By the way, I've got these sweet German and Chinese voices I got from some game (game's been uninstalled now, forgot what it's called) and they could be put in as ToD's weapon switch sound! And said game also has Russian voices too!


Thu Jun 17, 2010 6:55 am
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Joined: Fri Apr 30, 2010 2:12 pm
Posts: 560
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Post Re: Theatre of Dead V0.3 [WIP]
That sounds really good idea, carriontrooper, if you can find those sounds, I'll owe you one.


Thu Jun 17, 2010 3:05 pm
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Joined: Wed Feb 24, 2010 11:00 pm
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 Re: Theatre of Dead V0.3 [WIP]
Hey NaXx I have one good idea for british comandos!
I'm playing CoH:OF now and it has comandos.
You must click to see. :???:
Here they are:
Attachment:
comando1.jpg [1.9 KiB]
Not downloaded yet


Attachment:
comando2.jpg [1.91 KiB]
Not downloaded yet


Attachment:
comando3.jpg [3.61 KiB]
Not downloaded yet


Last edited by CCnewplayer on Wed Jun 23, 2010 7:28 pm, edited 1 time in total.



Tue Jun 22, 2010 5:16 pm
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Joined: Sat Dec 20, 2008 1:25 pm
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Post Re: Theatre of Dead V0.3 [WIP]
Oh gosh, Panzerfaust 3 is the most powerful guns ever made. But its safe distance is 2/3 of the screen at 800x600 resolution.

Good mod, but guns are not very realistic (G11 has very big ROF unlike real G11, for example). Some guns are crappy looking, like G36.


Tue Jun 22, 2010 5:18 pm
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Joined: Sun Dec 09, 2007 3:08 pm
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Location: Islamic Republic of Bradistan, Yorkshire, England
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Post Re: Theatre of Dead V0.3 [WIP]
carriontrooper wrote:
Hey Naxx! By the way, I've got these sweet German and Chinese voices I got from some game (game's been uninstalled now, forgot what it's called) and they could be put in as ToD's weapon switch sound! And said game also has Russian voices too!

I'm willing to bet that you're on about Battlefield 2?


Tue Jun 22, 2010 7:52 pm
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DRL Developer
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Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
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Post Re: Theatre of Dead V0.3 [WIP]
That was my original thought too, then I remembered it doesn't have german voices.


Tue Jun 22, 2010 8:03 pm
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Joined: Wed Apr 29, 2009 12:24 am
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Post Re: Theatre of Dead V0.3 [WIP]
Well if anyone was wondering. (i like to make machinima videos ecspecialy in cc) if you want them to lower there gun just right click and dont move their head then its lowered. Anyway its a great mod I hope to see more in the future.


Tue Jun 22, 2010 8:08 pm
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Joined: Fri Apr 30, 2010 2:12 pm
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Post Re: Theatre of Dead V0.3 [WIP]
Image

Classical Guard, low price, high durability, radio for calling reinforcements and 100% Russian style.
For those weak points of your fortress, lonely corridors or simply use some cigars talking about Chechenian conflict.


Small bump: China and Germany now have great original language.


Fri Aug 27, 2010 8:21 pm
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Post Re: Theatre of Dead V0.3 [WIP]
Just...♥♥♥♥...Awesome


Sat Aug 28, 2010 12:08 pm
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Post Re: Theatre of Dead V0.3 [WIP]
Naxete wrote:
In one week or two I'll have Russia infantry ready but
I want to have 2 or more countries to make a public release.


Aww! Just give us Russia to chew on! We don't mind! Baby steps is all we ask!


Sun Aug 29, 2010 2:04 pm
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Joined: Mon Jun 21, 2010 1:40 am
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Location: Hiding in a freezer at Wal-mart
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Post Re: Theatre of Dead V0.3 [WIP]
Naxete wrote:
Stage third, aircraft and missiles.

:shock: A-10s and SU-27s in my cortex command? :twisted:


Sun Aug 29, 2010 6:45 pm
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Post Re: Theatre of Dead V0.3 [WIP]
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///I'm in your bridge, sniping your innocent soldiers///
Russian MVD Commando

Roast Veg wrote:
Naxete wrote:
In one week or two I'll have Russia infantry ready but
I want to have 2 or more countries to make a public release.


Aww! Just give us Russia to chew on! We don't mind! Baby steps is all we ask!

Damn I'm a terrible liar Image ...
just jocking, that "in one or two week" was calculating with the same working rate...

Poor mans sniper wrote:
Naxete wrote:
Stage third, aircraft and missiles.

:shock: A-10s and SU-27s in my cortex command? :twisted:

Yup, in last instance perhaps, already coded something very similar.


Mon Aug 30, 2010 12:04 am
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Post Re: Theatre of Dead V0.3 [WIP]
Image
One Engage commando & Guard Artak Mkrtchan.


I've created the engage commando to provide heavy support to infantry,
due to Russian tactics are very adaptive, and some strong special forces
get created and erased as events require, let's say its the bull of Russian infantry lines.


Sorry about double post, modts.

[EDIT] Because no triple post, never.

Image
More engage commandos, they finished more badass than I expected, but cool enough! [already playable all of them]
They remember me to ivan... ohh great memories... I hope he goes well...


[EDIT] Because no triple post, never.

Image
Russian kinds of infantry soldiers (from left to right):

Demolition.Unit: Expert in explosive solutions.
Devices = 6G30, RPG-7.

Comm.Unit: Communications unit, able to view radar and request aerial attacks.
Devices = AS Val, Portable Radar.

Officer: Incarnate the Russian patriotic feeling, his flag heals near units due to adrenaline.
Devices = Rex Revolver, Russian Flag.

Rookie: Just joined to Russian army, cheaper than others due to lack of experience.
Devices = Classic AK-47

Enforcer: Reinforced and stronger kind of infantry soldier, nutter like no other.
Devices = AK-9 with x4 Scope

[ToD production stopped until rumours about new version coming out solve]


Mon Aug 30, 2010 3:28 am
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Joined: Thu Aug 26, 2010 2:28 am
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Post Re: Theatre of Dead V0.3 [WIP]
I'm loving the new Russians. Those Engage Commandos are awesome! Oh, and by the way, Why have there been no posts lately?

EDIT: Woa, 1 Month already?


Wed Sep 22, 2010 4:53 am
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Post Re: Theatre of Dead V0.3 [WIP]
Thanks, rumours about B24 were borning and dieing same week, and a lot of lua its needed to do some
of the new stuff I want the russians have; properly behaviour depending each soldier, portable radar...

I'm working inside a projects of very armored stuff per nations, I hope it doesn't finish un-ended :???:


Wed Sep 22, 2010 7:12 am
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