Theatre of Dead V0.4 [WIP] B26 COMPATIBLE
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: Theatre of Dead V0.3 [WIP]
Hey Naxx! By the way, I've got these sweet German and Chinese voices I got from some game (game's been uninstalled now, forgot what it's called) and they could be put in as ToD's weapon switch sound! And said game also has Russian voices too!
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Thu Jun 17, 2010 6:55 am |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Theatre of Dead V0.3 [WIP]
That sounds really good idea, carriontrooper, if you can find those sounds, I'll owe you one.
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Thu Jun 17, 2010 3:05 pm |
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CCnewplayer
Joined: Wed Feb 24, 2010 11:00 pm Posts: 255 Location: Unknow
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Re: Theatre of Dead V0.3 [WIP]
Hey NaXx I have one good idea for british comandos! I'm playing CoH:OF now and it has comandos. You must click to see. Here they are:
Last edited by CCnewplayer on Wed Jun 23, 2010 7:28 pm, edited 1 time in total.
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Tue Jun 22, 2010 5:16 pm |
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Zaqqthe
Joined: Sat Dec 20, 2008 1:25 pm Posts: 8
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Re: Theatre of Dead V0.3 [WIP]
Oh gosh, Panzerfaust 3 is the most powerful guns ever made. But its safe distance is 2/3 of the screen at 800x600 resolution.
Good mod, but guns are not very realistic (G11 has very big ROF unlike real G11, for example). Some guns are crappy looking, like G36.
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Tue Jun 22, 2010 5:18 pm |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: Theatre of Dead V0.3 [WIP]
carriontrooper wrote: Hey Naxx! By the way, I've got these sweet German and Chinese voices I got from some game (game's been uninstalled now, forgot what it's called) and they could be put in as ToD's weapon switch sound! And said game also has Russian voices too! I'm willing to bet that you're on about Battlefield 2?
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Tue Jun 22, 2010 7:52 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Theatre of Dead V0.3 [WIP]
That was my original thought too, then I remembered it doesn't have german voices.
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Tue Jun 22, 2010 8:03 pm |
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acemaclace
Joined: Wed Apr 29, 2009 12:24 am Posts: 185
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Re: Theatre of Dead V0.3 [WIP]
Well if anyone was wondering. (i like to make machinima videos ecspecialy in cc) if you want them to lower there gun just right click and dont move their head then its lowered. Anyway its a great mod I hope to see more in the future.
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Tue Jun 22, 2010 8:08 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Theatre of Dead V0.3 [WIP]
Classical Guard, low price, high durability, radio for calling reinforcements and 100% Russian style. For those weak points of your fortress, lonely corridors or simply use some cigars talking about Chechenian conflict.Small bump: China and Germany now have great original language.
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Fri Aug 27, 2010 8:21 pm |
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PvtVain
Joined: Thu Jul 15, 2010 1:52 pm Posts: 165
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Re: Theatre of Dead V0.3 [WIP]
Just...♥♥♥♥...Awesome
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Sat Aug 28, 2010 12:08 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Theatre of Dead V0.3 [WIP]
Naxete wrote: In one week or two I'll have Russia infantry ready but I want to have 2 or more countries to make a public release. Aww! Just give us Russia to chew on! We don't mind! Baby steps is all we ask!
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Sun Aug 29, 2010 2:04 pm |
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Poor mans sniper
Joined: Mon Jun 21, 2010 1:40 am Posts: 208 Location: Hiding in a freezer at Wal-mart
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Re: Theatre of Dead V0.3 [WIP]
Naxete wrote: Stage third, aircraft and missiles.
A-10s and SU-27s in my cortex command?
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Sun Aug 29, 2010 6:45 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Theatre of Dead V0.3 [WIP]
///I'm in your bridge, sniping your innocent soldiers/// Russian MVD Commando
Roast Veg wrote: Naxete wrote: In one week or two I'll have Russia infantry ready but I want to have 2 or more countries to make a public release. Aww! Just give us Russia to chew on! We don't mind! Baby steps is all we ask! Damn I'm a terrible liar ... just jocking, that "in one or two week" was calculating with the same working rate... Poor mans sniper wrote: Naxete wrote: Stage third, aircraft and missiles.
A-10s and SU-27s in my cortex command? Yup, in last instance perhaps, already coded something very similar.
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Mon Aug 30, 2010 12:04 am |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Theatre of Dead V0.3 [WIP]
One Engage commando & Guard Artak Mkrtchan. I've created the engage commando to provide heavy support to infantry, due to Russian tactics are very adaptive, and some strong special forces get created and erased as events require, let's say its the bull of Russian infantry lines.Sorry about double post, modts. [EDIT] Because no triple post, never. More engage commandos, they finished more badass than I expected, but cool enough! [already playable all of them] They remember me to ivan... ohh great memories... I hope he goes well... [EDIT] Because no triple post, never. Russian kinds of infantry soldiers (from left to right): Demolition.Unit: Expert in explosive solutions. Devices = 6G30, RPG-7. Comm.Unit: Communications unit, able to view radar and request aerial attacks. Devices = AS Val, Portable Radar. Officer: Incarnate the Russian patriotic feeling, his flag heals near units due to adrenaline. Devices = Rex Revolver, Russian Flag. Rookie: Just joined to Russian army, cheaper than others due to lack of experience. Devices = Classic AK-47Enforcer: Reinforced and stronger kind of infantry soldier, nutter like no other. Devices = AK-9 with x4 Scope[ToD production stopped until rumours about new version coming out solve]
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Mon Aug 30, 2010 3:28 am |
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Mr. Cloud
Joined: Thu Aug 26, 2010 2:28 am Posts: 13
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Re: Theatre of Dead V0.3 [WIP]
I'm loving the new Russians. Those Engage Commandos are awesome! Oh, and by the way, Why have there been no posts lately?
EDIT: Woa, 1 Month already?
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Wed Sep 22, 2010 4:53 am |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Theatre of Dead V0.3 [WIP]
Thanks, rumours about B24 were borning and dieing same week, and a lot of lua its needed to do some of the new stuff I want the russians have; properly behaviour depending each soldier, portable radar... I'm working inside a projects of very armored stuff per nations, I hope it doesn't finish un-ended
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Wed Sep 22, 2010 7:12 am |
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