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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Gunship R1
Afro is a nitpick, he wants attention for extremely inane little kinks ( that need to be viewed with a x25 lens ) in the mod.
1 Jet Burst is disabled. ( So no more abusing the tap to fly trick ) 2 It is meant to be hard. 3 No they don't unless you land/hit the ground/walls at high speeds. ( Besides, why would you fly anywhere with them out, unless you are a dozen pixels away from the pad ) 4 Maybe they are trying to destroy the nearest enemy actor, and the closest one is the brain case? 5 Hey, there is a limit to how well realistic missiles can home, can't have the javelin home into an object, DIRECTLY BEHIND YOU 6 The cauterizer is a healing flamethrower, not an advanced refill/repair node, and why would you need it, just send the craft up and get another, maybe play a scene with one, or one that you can build in. 7 Why do you complain about the color, it looks good, and a yellow craft is like a yellow duck in a purple pond. 8 Ronins are generic humans, don't expect them to survive futuristic bullets ( made to kill reenforce, and genetically strengthened clones ) , oh, and a missile to face should kill a normal human.
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Sat Apr 24, 2010 10:27 pm |
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Afrojack
Banned
Joined: Thu Apr 15, 2010 3:21 am Posts: 16 Location: Not gonna tell you, you creeper
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Re: Gunship R1
sure whatever you think of me, at least im making suggestions, and yeah i do know that misssle are supposed to be like javalins, there so cheap, but sometimes they dont lock even though they should, also read correctly, you think that i used the cauterizer as a medical flamethrower, correct but i said something that could refill and HEAL the thing, like the cauterizer, learn the english language before you go criticizing me
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Sat Apr 24, 2010 11:59 pm |
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Dauss
A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
Joined: Sun Jan 28, 2007 8:54 pm Posts: 1070 Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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Re: Gunship R1
Please play nice before we have to hand out some short bans.
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Sun Apr 25, 2010 12:25 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Gunship R1
And by your words, you shouldn't fight back.
Anyways, there is limit to how good cheap is, hence, the word cheap.
And how should Darlos' turret script be used?
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Sun Apr 25, 2010 12:45 am |
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linkfan23
Joined: Sun Oct 11, 2009 4:48 am Posts: 133
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Re: Gunship R1
I think he is saying the gunship should use the same method of equipping weapons as Darlos' turrets.
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Sun Apr 25, 2010 6:17 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Gunship R1
linkfan23 wrote: I think he is saying the gunship should use the same method of equipping weapons as Darlos' turrets. Ew, just ew, anyways Abdul's method is modular, mix and match, AND seamless, there is a reason with the aimrange is relative to the ship's orientation, unlike crabs, and other battle ships.
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Sun Apr 25, 2010 7:11 am |
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Afrojack
Banned
Joined: Thu Apr 15, 2010 3:21 am Posts: 16 Location: Not gonna tell you, you creeper
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Re: Gunship R1
No hes totally wrong im talking using darlos's script for the healing and ammo thing, the weapon idea would just be Ew
Last edited by Afrojack on Sun Apr 25, 2010 9:48 pm, edited 1 time in total.
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Sun Apr 25, 2010 6:07 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Gunship R1
Use periods. It makes reading your text a lot easier for people. Don't just bunch the whole into one clumsy wall-o-text 'cause it's hard to read and it's annoying and nobody likes it and it makes you look stupid and also if you change subject just start a new sentence and don't just continue the existing sentence but start a new one 'cause that's a lot wiser.
Understood?
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Sun Apr 25, 2010 6:22 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Gunship R1
So he is a genius for understanding poorly written text, and understanding it ( a literal leap of faith ) . Oh and afrojack, don't dumb down the code, it is excellent as it is. ( You can do more fine tuning than you could do with Darlos' turret code )
Eeewwww and I thought bright moments for dim people were more spot on, this one is just, horrible.
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Sun Apr 25, 2010 8:16 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Gunship R1
oh my god shut up all of you
this is an english speaking board and none of you are talking english
stick to the topic; stop having poorly formatted arguments
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Sun Apr 25, 2010 8:18 pm |
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Afrojack
Banned
Joined: Thu Apr 15, 2010 3:21 am Posts: 16 Location: Not gonna tell you, you creeper
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Re: Gunship R1
Grif wrote: oh my god shut up all of you
this is an english speaking board and none of you are talking english
stick to the topic; stop having poorly formatted arguments doesnt matter that we can speak english, just that we can type it! All i care about now is just more stuff, Different ships, weapons, sprites, new awesomeness <---------- Im contributing!
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Sun Apr 25, 2010 9:50 pm |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: Gunship R1
Whatever mod banned the above tool, thank you. On a constructive note, here is an easy-to-add block of ini for giving yourself some gunships with brains. You can either add these lines to the end of Gunship.rte/Actors/Gunships/Gunship.ini or add an IncludeFile in the Index for the file itself, whatever floats your boat. Survival mode with one of these and a landing pad (or three) is my new defacto play mode.
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Mon Apr 26, 2010 1:30 am |
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Dauss
A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
Joined: Sun Jan 28, 2007 8:54 pm Posts: 1070 Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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Re: Gunship R1
Just a heads up, the Valkyrie is still on it's way, we've just hit a snag. In the meantime, please enjoy a complimentary resprite sheet. Vote for your favorite! (In a PM to myself.)
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Mon Apr 26, 2010 3:16 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Gunship R1
This has become a Build-A-Gunship workshop. Neat. I think I'll have a hand at it.
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Mon Apr 26, 2010 3:20 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Gunship R1
I think a laser gunship would work, maybe i'll try.
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Mon Apr 26, 2010 3:21 am |
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