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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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 Re: Cortex Command Mod Manager / Activities Manager
MaximDude wrote: 3POK_PHALE wrote: So, what am I doing wrong here?
I put the file in D9.rte, and the objects are not showing up in the skirmish tab. Why is the file called 'MMItems.txt.txt'? Because I was experimenting to try to get it to work. I renamed it "MMItems.txt", and DRFF lists both filetype and filename.
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Mon Jan 11, 2010 9:23 pm |
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ss2man44
Joined: Fri Dec 08, 2006 2:49 am Posts: 130 Location: In a house.
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 Re: Cortex Command Mod Manager / Activities Manager
Last edited by ss2man44 on Wed Jan 13, 2010 10:25 pm, edited 2 times in total.
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Mon Jan 11, 2010 10:09 pm |
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SneakyMax
Joined: Sun Dec 27, 2009 9:31 am Posts: 170
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 Re: Cortex Command Mod Manager / Activities Manager
It's not that bad  . Pretty impressed so far, good job. Guess I have some pseudo-competition. Quote: Also, if the mod doesn't have an icon, it gives it the default DRL logo. It seems like that could get really messy and distracting.
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Mon Jan 11, 2010 10:15 pm |
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ss2man44
Joined: Fri Dec 08, 2006 2:49 am Posts: 130 Location: In a house.
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 Re: Cortex Command Mod Manager / Activities Manager
Last edited by ss2man44 on Wed Jan 13, 2010 10:25 pm, edited 1 time in total.
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Mon Jan 11, 2010 10:51 pm |
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SneakyMax
Joined: Sun Dec 27, 2009 9:31 am Posts: 170
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 Re: Cortex Command Mod Manager / Activities Manager
Yeah, that would be much better.
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Mon Jan 11, 2010 11:36 pm |
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ss2man44
Joined: Fri Dec 08, 2006 2:49 am Posts: 130 Location: In a house.
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 Re: Cortex Command Mod Manager / Activities Manager
Last edited by ss2man44 on Wed Jan 13, 2010 10:25 pm, edited 3 times in total.
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Tue Jan 12, 2010 4:03 am |
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SneakyMax
Joined: Sun Dec 27, 2009 9:31 am Posts: 170
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 Re: Cortex Command Mod Manager / Activities Manager
Hah, it looks better on a mac than it did windows. I put up a request for some icons for the next version.
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Wed Jan 13, 2010 3:24 am |
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ss2man44
Joined: Fri Dec 08, 2006 2:49 am Posts: 130 Location: In a house.
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 Re: Cortex Command Mod Manager / Activities Manager
Last edited by ss2man44 on Wed Jan 13, 2010 10:24 pm, edited 1 time in total.
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Wed Jan 13, 2010 4:42 am |
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Chamyky
Joined: Thu Dec 11, 2008 8:53 pm Posts: 25
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 Re: Cortex Command Mod Manager / Activities Manager
Looks nice! I haven't had the time to test it though, seems promising. ss2man44 wrote: My next priority is adding functions for installing/removing mods because those are a pain when done manually in Mac. Yay! Drag'n'drop!
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Wed Jan 13, 2010 9:02 pm |
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ss2man44
Joined: Fri Dec 08, 2006 2:49 am Posts: 130 Location: In a house.
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 Re: Cortex Command Mod Manager / Activities Manager
I've moved all discussion of the Mac version to here for the time being for the sake of this thread's topic (SneakyMax's MM).
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Wed Jan 13, 2010 10:29 pm |
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SneakyMax
Joined: Sun Dec 27, 2009 9:31 am Posts: 170
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 Re: Cortex Command Mod Manager / Activities Manager
Whew, stayed up late to push this release out. CCMM Version 1.4!Changes: - Redid activities manager, again
- Loading and saving of activities!
- Fixed: Campaign missions being disabled
- Fixed: Unitec. This wasn't fixed in this version but I want to make it clear that Unitec works fine (You just have to do one simple step it tells you to do)
The big change here is being able to load and save activities. It hasn't gone through extensive testing, so it might error on you some. Works without enhanced skirmish, too (I think). Activities can be given titles and descriptions, if you feel like it. It's easy to send other people the files, each activity is a .ccmm file in the Activities folder. The activities area adding/removing has been completely moved to the right click menu, and room for other stuff was made. Thanks to CaveCricket48, there are now nice icons by each thing to identify what it is. There might be other bug fixes as well that I forgot of. Also, for you doubters, UniTec works fine! To prove it, I made a MMItems_Unitec and included it in the download! That took a while, and I think gave me a little carpal tunnel. Again, thanks for all of your support, and please tell me what you'd like done! If something bugs you, it's easy to fix (Unless it's the tree view, in which case I battled it once, and it won). I'm running out of ideas, too. Time for a little break from this. 
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Thu Jan 14, 2010 8:13 am |
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Rook_PL
Joined: Mon Sep 21, 2009 9:52 am Posts: 24
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 Re: Cortex Command Mod Manager / Activities Manager
Great, new version! It's going to make life much easier  As for wish list, I'd like CCMM not to close Wave tree branches after adding/deleting something. Besides this, it's simply awesome. Oh, btw. if someone would be so kind and uploaded .ccmm file of 'default' waves, I would be grateful.
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Thu Jan 14, 2010 4:58 pm |
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Ducluck7
Joined: Fri Jan 15, 2010 1:05 am Posts: 1
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 Re: Cortex Command Mod Manager / Activities Manager
Awesome, but whenever I use enhanced skimirish units, they dont appear in game, and instead I get default units. Yes, I double checked that enhanced skimirish was on.
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Sat Jan 16, 2010 12:48 am |
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Maarak
Joined: Wed Apr 29, 2009 7:07 am Posts: 5
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 Re: Cortex Command Mod Manager / Activities Manager
  Windows 7 ultimate.
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Wed Jan 20, 2010 5:54 am |
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SneakyMax
Joined: Sun Dec 27, 2009 9:31 am Posts: 170
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 Re: Cortex Command Mod Manager / Activities Manager
Pretty simple. Access to modifying things in Program Files is denied (I'm not sure how to pop up the dialog to request admin).
Move CC to a different directory, should fix it.
I should make easier to read error messages...oh well.
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Wed Jan 20, 2010 6:01 am |
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