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 Deadly Vinepit of death 
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: Deadly Vinepit of death
Hmm... how about setting it to pull in strong jerks, so if the actor's against the ground it'll slowly be crushed against the ground instead of just sitting there.


Fri Nov 06, 2009 7:02 am
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Joined: Fri May 29, 2009 10:53 am
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Post Re: Deadly Vinepit of death
could make a vine that makes the actor flail around wildly until he gets smashed intro the ground with enough force to kill.


Fri Nov 06, 2009 11:14 am
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Joined: Fri Jan 04, 2008 10:51 pm
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Post Re: Deadly Vinepit of death
Here's a .GIF you can use, DrLuke, of version 0.9:

Image

It's a very entertaining trio of vinepits, shifted right 1 grid unit, that will even stop a dreadnaught. I used this tactic and had a game that lasted for almost 40 minutes with minimal "user-rescue" of my base.


Fri Nov 06, 2009 3:50 pm
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Joined: Thu Sep 03, 2009 6:01 pm
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Post Re: Deadly Vinepit of death
Released the last version now. It's not as completed as I wanted it to be, but I just lost any anticipation. Things haven't been working out as I wanted them, plus some performance problems I can't explain myself appeared.

Maybe I'll make a version 2.0 (read: total recode) of it someday.

It's a working version, it kills stuff quite efficient, but it starts dropping my fps under 20 wenn 2 pits are grabbing 2 different things.


Fri Nov 06, 2009 9:33 pm
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Joined: Tue Jun 30, 2009 1:19 pm
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Post Re: Deadly Vinepit of death
I think I have a problem. The modd isnt load by Cortex Command since this version...


Tue Nov 10, 2009 9:17 pm
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Post Re: Deadly Vinepit of death
Mr Johnson wrote:
I think I have a problem. The modd isnt load by Cortex Command since this version...


Make a new folder with the same name, and cut + paste content inside.


Wed Nov 11, 2009 12:30 am
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Post Re: Deadly Vinepit of death
Delete all old versions first!!!!!!111one


Fri Nov 13, 2009 12:52 am
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Post Re: Deadly Vinepit of death
Oh, k! I made an other folder and now it works. Great, thx


Sat Nov 14, 2009 1:59 pm
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Joined: Sat Nov 28, 2009 12:32 am
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Post Re: Deadly Vinepit of death
Love it! Lemme jus say this.

Packs of Vines + Pointy Mountain + Death Mode = Fun until your arm hurts from holding the E button too long! :D


Sat Nov 28, 2009 12:43 am
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Post Re: Deadly Vinepit of death
J1MB3AN97 wrote:
Love it! Lemme jus say this.

Packs of Vines + Pointy Mountain + Death Mode = Fun until your arm hurts from holding the E button too long! :D


Semi-unknown(?) fact: Pressing both actor switching buttons(usually Q E) at the same time makes you stay in the observer mode until you do something, so you can now just sit back and watch teh carnage!


Sat Nov 28, 2009 10:59 am
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Post Re: Deadly Vinepit of death
hearty0 wrote:
Semi-unknown(?) fact: Pressing both actor switching buttons(usually Q E) at the same time makes you stay in the observer mode until you do something, so you can now just sit back and watch teh carnage!
Actually this is a very well known fact. Actually, it would be if anyone bothered with the tutorial.


Sat Nov 28, 2009 11:08 am
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Deadly Vinepit of death
You can also just hold either down.


Sat Nov 28, 2009 11:14 am
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Post Re: Deadly Vinepit of death
Yes, but when you release it it goes to the closest actor. He was complaining about having to hold it down when the other guy responded that pressing both means you don't have to hold it down, the glowing ring thingy staying until you actually select something.


Sat Nov 28, 2009 11:17 am
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Post Re: Deadly Vinepit of death
Glad you guys like it :)


Sat Nov 28, 2009 12:16 pm
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Post Re: Deadly Vinepit of death
Is there any way to make a gravity or gravity similar (like this thing's rope) effect without the object overshooting ridiculously almost all the time? Would increasing force as the centre is approached work?


Sat Nov 28, 2009 1:00 pm
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