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Zoroaster
Joined: Sun Dec 06, 2009 11:54 pm Posts: 85
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Re: [WIP] Orion Arm Union
411570N3 wrote: What? You're saying that an EMP proximity trigger grenade launcher is exactly like a remote detonation sticky grenade launcher because they're both automatic grenade launchers? In terms of functionality yes. The Grenade Machine Gun fires stuff that explodes ABOVE THEIR HEADS which makes for great distraction while you kill the CPUs. This weapon here feels nifty (Let your opponents walk into their buddies- Only to go kamikaze for the wrong side!) but I prefer distracting people as you kill them in opposition to letting them live a few more seconds.
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Fri Feb 19, 2010 1:33 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: [WIP] Orion Arm Union
You're stupid.
User was warned, flaming. -Duh
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Fri Feb 19, 2010 3:39 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: [WIP] Orion Arm Union
Lizard wrote: You're stupid. Prime example of our community at its best. Use the report button plz, kthx -Duh
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Fri Feb 19, 2010 6:48 pm |
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Jon
Joined: Thu Aug 06, 2009 8:34 pm Posts: 143
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Re: [WIP] Orion Arm Union
Zoroaster wrote: 411570N3 wrote: What? You're saying that an EMP proximity trigger grenade launcher is exactly like a remote detonation sticky grenade launcher because they're both automatic grenade launchers? In terms of functionality yes. The Grenade Machine Gun fires stuff that explodes ABOVE THEIR HEADS which makes for great distraction while you kill the CPUs. This weapon here feels nifty (Let your opponents walk into their buddies- Only to go kamikaze for the wrong side!) but I prefer distracting people as you kill them in opposition to letting them live a few more seconds. Sorry if it was too typical, I've never seen a sticky grenade mod before and would like to use one. Also, instead of being a distraction, this thing is pretty sure to kill any enemies.
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Sat Feb 20, 2010 8:40 pm |
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Zoroaster
Joined: Sun Dec 06, 2009 11:54 pm Posts: 85
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Re: [WIP] Orion Arm Union
True, I've never seen a sticky grenade mod either... Unless you count the Coalition one, but then it just stayed stuck. I do admit that stick one to the face and they die (Maybe not for DSTech guys) quite nicely. But maybe you should perhaps lower the firing rate and lower the clip... In exchange for more powah
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Fri Feb 26, 2010 3:31 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: [WIP] Orion Arm Union
Nah, more power for more reload is a bad tradeoff. Reloading is the least fun part, and there's no need to increase power if 1 will do the job fine.
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Fri Feb 26, 2010 3:36 am |
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Jon
Joined: Thu Aug 06, 2009 8:34 pm Posts: 143
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Re: [WIP] Orion Arm Union
Those poor dummies need some SAMs. Features it has: Shoots bullets (duh) Ejects shells with random-velocities Uses an ammo counter that displays the amount of ammo Has a muzzle flash Has a reticle that moves closer towards the ship if something is in its way Features to add: Update the sprites on the engine Add bombs and a bomb counter Add a cloaking system that makes your ship invisible to enemies
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Sat Feb 27, 2010 6:16 pm |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: [WIP] Orion Arm Union
Jon wrote: Awesome Dropship Snazzy as ♥♥♥♥
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Sat Feb 27, 2010 7:08 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: [WIP] Orion Arm Union
The gun placement just doesn't look right.
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Sat Feb 27, 2010 7:11 pm |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Re: [WIP] Orion Arm Union
Gun placement looks fine to me :/
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Sat Feb 27, 2010 7:24 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: [WIP] Orion Arm Union
Imo it should be more to the back. On the middle of the main body, as in, disregarding the lower fin.
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Sat Feb 27, 2010 8:52 pm |
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Zoroaster
Joined: Sun Dec 06, 2009 11:54 pm Posts: 85
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Re: [WIP] Orion Arm Union
I'd say the gun joint should be shifted so that it barely touches the crooked line.
@ Hyperkultra: I was asking for a smaller ammo clip, not a longer reload.
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Mon Mar 01, 2010 1:27 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: [WIP] Orion Arm Union
With a smaller clip, you have to reload more often.
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Mon Mar 01, 2010 5:12 am |
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JangkrikBusterII
Joined: Thu Nov 19, 2009 1:35 pm Posts: 176 Location: Kartasura, Indonesia. Sit in front of my computer
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Re: [WIP] Orion Arm Union
Is this Drop Ship ? If it yes, from where Commando out ?
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Mon Mar 01, 2010 10:16 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: [WIP] Orion Arm Union
There. Please read the thread.
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Mon Mar 01, 2010 11:42 am |
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