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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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 Re: EAF - 10/5/09
I actually downloaded and played it just now.
I loved the effects on the weapons, though they looked a lot more powerful than they actually were.
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Tue Oct 06, 2009 12:51 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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 Re: EAF - 10/5/09
What do I see here?... Plasma Gatling gun? Hmm...
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Tue Oct 06, 2009 3:19 am |
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Cooljoesmith
Joined: Sat Jan 31, 2009 11:34 pm Posts: 88 Location: The U S of A's
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 Re: EAF - 10/5/09
The plasma Gatling gun has been there for a while. I just don't think it fits into what I am going for.
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Tue Oct 06, 2009 3:27 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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 Re: EAF - 10/5/09
The new guns kill doors! Hurray! This is a good update.
I like how the actors now differentiate more from each other(mainly the looks). And the new jump infantry is fun to use. I like how it can take-off by simply running off a cliff. Though she tends to shoot her own legs if she's using 'hurt-yourself = 1' weapons.
Suggestions would be changing the jetpack sprite on the jump cat completely, add thruster effects when it's in air, and add vernier thruster sprites to the legs, so they don't look like running in mid-air.
Aside from that, how bout removing the door on the droppod completely? It causes deaths sometimes.
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Tue Oct 06, 2009 4:45 pm |
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Cooljoesmith
Joined: Sat Jan 31, 2009 11:34 pm Posts: 88 Location: The U S of A's
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 Re: EAF - 10/5/09
I did nothing major to the guns other than prevent facemelting with the sniper and pistol. As for the shooting own legs... I might make weapons specific for her, but i found that dual weilding plasma pistols is fun and BadAss. As for thruster effects... Im working on that. Still learning Lua so it might be some time. And I might rethink the design for the drop pod, or re-work its entry method. Heck, I might just have it blow the doors off instead of opening. And finaly, I have some ideas for a Dropship and possibly an Assault mech, but I wont have any time to work on it for the next few days...
Also any ideas for how the jet pack should look now for the Jump Trooper?(pm me if you do have some.
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Tue Oct 06, 2009 5:41 pm |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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 Re: EAF - 10/5/09
 Here's a module icon because I can't stand the current module icon. For something so catty, why aren't there cats on the module icon??
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Wed Oct 07, 2009 8:06 am |
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ClockworkIndustries
Joined: Sat Oct 03, 2009 9:02 pm Posts: 29 Location: England-ish.
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 Re: EAF - 10/5/09
carriontrooper wrote:  Here's a module icon because I can't stand the current module icon. For something so catty, why aren't there cats on the module icon?? *applause* Thanks for that - I'll think I'll use it. I'm enjoying the changes so far, but I would like a bigger content update. At least I can crawl now. 
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Wed Oct 07, 2009 4:51 pm |
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nullorama
Joined: Sat Sep 26, 2009 3:04 pm Posts: 7
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 Re: EAF - 10/5/09
tried it and <3 it! awesome mod
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Fri Oct 09, 2009 6:20 pm |
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t3h_n00b
Joined: Sat Nov 03, 2007 7:58 pm Posts: 64 Location: Izmir, Turkey .
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 Re: EAF - 10/5/09
far too colorful for me - sorry.
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Fri Oct 09, 2009 9:24 pm |
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Cooljoesmith
Joined: Sat Jan 31, 2009 11:34 pm Posts: 88 Location: The U S of A's
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 Re: EAF - 10/5/09
WHOAH, update...  .
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Fri Oct 16, 2009 10:55 pm |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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 Re: EAF - 10/16/09
I like the originality this mod has companied to whats out at the moment. I think that since cats live in a alpha male/female society there should be a big lion Juggernaut or a fast assassin like panther. A feral cat would be cool too, it could be fast and attack with it's claws. keep up the good work!
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Sat Oct 17, 2009 12:19 am |
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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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 Re: EAF - 10/16/09
Yeah, My evaluation of this mod has changed since initial release. Once you get past the fur and the boobs, it's not so bad... Second the Juggernaut and assassin variations.
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Sat Oct 17, 2009 5:18 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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 Re: EAF - 10/16/09
Wow, big update. New dropship looks great.
My favorite item from this update is the door buster. It does the job right, and it's humiliating to blow disarmed enemies up with this thing.
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Sat Oct 17, 2009 3:38 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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 Re: EAF - 10/16/09
I love this mod so much, it is exactly the kind of faction I would order if I had a hundred modders on my payroll. I really love the balancing of the jetpacks and how all the weapons fill different niches. You really have to plan when you equip, deploy and maneuver units. Plus cats and boobs. Like, my two favourite things. I think certain weapons needs a boost though. The smgs are way too inaccurate, I understand it limits their effective range but you have to practically be in digger range for them to overcome the assault rifle. The pistol is really, really bad. I've had it bounce off a Coalition, doing no damage them to them, and killing me.
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Sat Oct 17, 2009 7:01 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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 Re: EAF - 10/16/09
I think you need to improve the gun's sound effects, personally.
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Sun Oct 18, 2009 7:26 am |
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