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AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
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 Re: Hoverboards - Crashes most definitely fixed!
This just makes things more complex for you TLB, but I have classic keyboard control, and it still crashes. I can tell you something though. I can actually reproduce it: Try pressing pie menu button while on hoverboard, then when you get off the hoverboard, try opening pie menu and pressing left or right while still in control of the now lying on floor device version of the hover board.
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Sat Sep 19, 2009 2:29 pm |
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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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 Re: Hoverboards - Crashes most definitely fixed!
Still crash sometimes but overall it's awesome
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Mon Sep 21, 2009 11:41 am |
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ZevN47
Joined: Fri Mar 13, 2009 2:31 am Posts: 217 Location: Earth... I think
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 Re: Hoverboards - Crashes most definitely fixed!
The crashes are annoying but I had an Idea for a hoverboard... make it so that by pressing a key you can shoot an ion ray out the bottom... I thought that you could add this to the trick board so that you can do a flip to aim and then launch a glow fest at the enemy (line the bottom up with the enemy actor...)
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Tue Sep 22, 2009 1:46 am |
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Joesycop
Joined: Mon Oct 19, 2009 9:04 am Posts: 302 Location: Under Your Bed
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 Re: Hoverboards - Crashes most definitely fixed!
Newest crash reports - You can stop in mid-air ride and *crashes* ( Happened On Stealth Board ) Ride and while moving pie menu *crashes* ( Happened On Trick Board ) Try doing a flip *crashes* ( Happened On Trick Board )
( Sorry forgot about the rule )
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Wed Apr 07, 2010 8:41 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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 Re: Hoverboards - Crashes most definitely fixed!
The pie menu isn't possible to fix, as I've stated before. I've never had that issue with the Stealth Board, what exactly were you doing at the time, what actor was on the board, was it holding any items and was anything else going on at the time (e.g. explosions, actors being deployed from a dropship)? By trying to do a flip, do you mean the second you hit crouch or once you started turning, or did you fail to perform the flip and crash into the ground?
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Thu Apr 08, 2010 2:10 am |
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Joesycop
Joined: Mon Oct 19, 2009 9:04 am Posts: 302 Location: Under Your Bed
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 Re: Hoverboards - Crashes most definitely fixed!
Stealth board problem details - At grasslands, Soldier Heavy/Light, No Items, Vanilla Spawning, I jump and then hold down and i stop. Doesn't always work but sometimes.
Trick board problem details - At grasslands, Soldier Heavy/Light, No Items, Vanilla Spawning, Sometimes as soon as i hit it sometimes like a little after turning. Never had it when it fails, I have failed but never crashed after. I have completed spins before and landed on my head and only fails when i start or when i have just started.
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Thu Apr 08, 2010 8:49 am |
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Zecromancer1
Joined: Mon Jan 25, 2010 1:49 am Posts: 41
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 Re: Hoverboards - Mountable by any standard-sized humanoid!
Duh102 wrote: <3 TLB My favorite developer, even without making cool stuff like this in addition.
Testing now.
Damn cool. Now we need hoverskate park maps. I haven't even tried them all yet, but it earns a permanent place in my mix.
I can really only find one thing wrong with them, other than the bugs. You can't pick them back up, which really isn't great for tall shafts you can easily jetpack up. Don't forget hidden artiliery/snipers on those maps move or die 
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Thu Apr 08, 2010 7:34 pm |
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draganuv
Joined: Mon Feb 22, 2010 8:49 pm Posts: 5
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 Re: Hoverboards - Crashes most definitely fixed!
TLB, You are a great mod maker but I have a small complaint,
TOO MUCH AWESOME IS PUT INTO THESE!!!
I hope you take notice of this, please don't be offended
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Fri Apr 09, 2010 2:43 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Hoverboards - Crashes most definitely fixed!
Wow what a moronic post...
TLB, would it be possible for you to make a hoverboard that has dropship engines?
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Fri Apr 09, 2010 8:20 pm |
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Samohan25
Joined: Fri Jul 24, 2009 9:03 am Posts: 159
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 Re: Hoverboards - Crashes most definitely fixed!
Just wondering, would the buy meny bug have anything to do with the fact you disembark using the pie menu, wouldn't CC be unable to locate the actor that activated the buy menu because it wasn't where it was when it started buying?
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Sat Apr 10, 2010 8:42 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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 Re: Hoverboards - Crashes most definitely fixed!
It's something with the fact that when you get off the hoverboard it switches back to the actor riding it. I can't determine where the conflict is, however, and even if I could, I can't think of any way to remedy it.
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Sat Apr 10, 2010 10:35 pm |
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StRaider2150
Joined: Mon Dec 27, 2010 1:41 pm Posts: 6
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 Re: Hoverboards - Crashes most definitely fixed!
Its either my PC or i just dunno how to use the hoverboards but the stealth board is kinda screwed up ...
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Fri Dec 31, 2010 5:32 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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 Re: Hoverboards - Crashes most definitely fixed!
How?
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Fri Dec 31, 2010 5:49 pm |
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zilziedragon
Joined: Sat Dec 11, 2010 10:02 am Posts: 10
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 Re: Hoverboards - Crashes most definitely fixed!
It crashes for me when ever i try to shoot.
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Sat Jan 01, 2011 5:57 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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 Re: Hoverboards - Crashes most definitely fixed!
Does it freeze before doing so? Does it give an error message? Does the game close itself? Do you experience lag outside of the game as this occurs?
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Sat Jan 01, 2011 6:13 am |
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