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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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 Re: LFoW's Remastered Modules and Prefabs - Updated 02-21-10
http://forums.datarealms.com/viewtopic.php?f=4&t=17544That little tutorial is all the Map Pack really has you do, and you can apply it to any mod.
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Thu Apr 08, 2010 5:50 am |
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Pyrodoom
Joined: Sun Jan 24, 2010 1:07 pm Posts: 34 Location: behind you
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 Re: LFoW's Remastered Modules and Prefabs - Updated 02-21-10
I get an error when I start CC up saying:
"Could not match property in Prefabs.rte/AndAHalfModules/AndAHalfModules.ini at line 3!"
That's either the 'AddTerrainObject = TerrainObject' line, or the 'AddToGroup = LFoW's Bunker Modules' line, depending on whether CC picks up the '//' lines and the lines with nothing there.
I can't wait to finally have all this stuff that I've wanted in my bunker.
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Thu Apr 08, 2010 10:26 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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 Re: LFoW's Remastered Modules and Prefabs - Updated 02-21-10
I see nothing wrong with either of those lines, code-wise. Are you sure there's no odd tabs or spaces around them?
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Fri Apr 09, 2010 3:12 am |
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Pyrodoom
Joined: Sun Jan 24, 2010 1:07 pm Posts: 34 Location: behind you
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 Re: LFoW's Remastered Modules and Prefabs - Updated 02-21-10
I'll attach the exact copy of the code that I have here.
I can't see anything myself.
Attachments:
File comment: The AndAHalfModules.ini
AndAHalfModules.ini [7.33 KiB]
Downloaded 274 times
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Fri Apr 09, 2010 4:44 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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 Re: LFoW's Remastered Modules and Prefabs - Updated 02-21-10
Vertical large shaft does not match up with other modules vertically.
Other than that I love these.
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Sat Apr 10, 2010 5:31 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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 Re: LFoW's Remastered Modules and Prefabs - Updated 02-21-10
The Decaying Soldat wrote: Vertical large shaft does not match up with other modules vertically.
Other than that I love these. I thought the only two modules that didn't line up right (for unknown reasons) where the half-length shafts, Tunnel 2 and Shaft 2. Is anyone else having problems lining up the full size (120x120) vertical shaft?
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Sat Apr 10, 2010 7:14 pm |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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 Re: LFoW's Remastered Modules and Prefabs - Updated 02-21-10
I'm not sure about the large vertical shaft, but the rocket silo is definitely out of alignment on the x-axis. The silo shaft extension is fine.
Also, a couple of versions back the brains were misplaced inside the bunkers, I'm not sure if that's still the case.
Still really love these, keep up the excellent work!
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Sat Apr 10, 2010 9:49 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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 Re: LFoW's Remastered Modules and Prefabs - Updated 02-21-10
Ahh, I was talking about the half-shafts. No problem with the full tunnels.
However, part of the droppod base does not line up with other stuff too. Particularly the tower I think.
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Sun Apr 11, 2010 4:27 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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 Re: LFoW's Remastered Modules and Prefabs - Updated 02-21-10
The Decaying Soldat wrote: Ahh, I was talking about the half-shafts. No problem with the full tunnels.
However, part of the droppod base does not line up with other stuff too. Particularly the tower I think. I guess I have to go back through and place all these and see why they aren't lining up on the grid. Look for a small update later.
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Sun Apr 11, 2010 8:45 pm |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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 Re: LFoW's Remastered Modules and Prefabs - Updated 02-21-10
No, only the half tunnel is out of alignment. All the other modules are fine, including the half shaft and stairs.
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Mon Apr 12, 2010 11:27 pm |
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bananasgomoo
Joined: Thu Apr 08, 2010 4:31 am Posts: 9 Location: California
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 Re: LFoW's Remastered Modules and Prefabs - Updated 02-21-10
yea i noticed most of the droppod base is unalligned. otherwise, these are pretty great. 
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Tue Apr 13, 2010 1:32 am |
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Zardoz02
Joined: Thu Oct 18, 2012 2:25 am Posts: 7
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 Re: LFoW's Remastered Modules and Prefabs - Updated 02-21-10
Wow, amazing work here! Thanks! I am looking for noob-friendly premades of small size, mainly for initial campaign defenses without a long build time. Can anyone post a tutorial on how to make these? Small passive premades with basic protection for mining ops? I would try and make some but am clueless besides the few old threads on premades, which do not contain enough detail on how to start or what to do. Please update this thread!
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Sun Nov 04, 2012 7:18 pm |
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cooldude1128
Joined: Wed Dec 28, 2011 6:57 pm Posts: 26
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 Re: LFoW's Remastered Modules and Prefabs - Updated 02-21-10
I'd really like an update to this. Is anybody planning on doing such a thing?
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Sat Jul 06, 2013 3:29 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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 Re: LFoW's Remastered Modules and Prefabs - Updated 02-21-10
It doesn't seem like it, this hasn't been posted in fro months.
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Sat Jul 06, 2013 2:06 pm |
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